[MMO] World of Tanks

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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
i get 60fps with vsync enable at 1200p, everything maxed out. Otherwise it's between 50-120fps. core i7 4770k, gtx 770, ssd and 16 gbs of ram 1866mhz.

My numbers for my 770 at 1080p in the 2p/GameGpu review pretty much run 45/69 just like their cpu indicated a stock i7 2600k would with their 780 ti with my i7 3770@3.7GHz obviously not delivering any difference.

Realized the 9.0 build is dated about 2 weeks or so after 337.50 ,i had to double check to verify and i guess newer builds should run about the same?I just started honestly getting more into this game so i am taking performance a bit more seriously

Appears a 4.9GHz 3970x just barely gives a 780ti 64/91 fps and its safe to say a 290x would get equally as much as a 970 considering my cpu is gonna deliver 45min/69 average or so which is exactly what the 770 can deliver at 1080p anyways which i find funny.

I guess i could use other games to determine my choice.
 

Dresdenboy

Golden Member
Jul 28, 2003
1,730
554
136
citavia.blog.de
CPU plays the biggest role in performance. But with the 9.x versions there came a seemingly better multicore support.

BTW how important are framerates above 30 fps in a game, where turrets, aiming, reloading takes seconds and where the server causes a 20-30fps like lag? This is not BF4. Even playing at 30-50 fps my gf has a 65% WR (1h fightd) with the LTr.. I earned my 3 stripes on the Tiger's and Hummel's guns under similar conditions. We are both occasional players (she 5h, me 4k fights, 98% random).
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
CPU plays the biggest role in performance. But with the 9.x versions there came a seemingly better multicore support.

BTW how important are framerates above 30 fps in a game, where turrets, aiming, reloading takes seconds and where the server causes a 20-30fps like lag?

I have gone back and forth between maximum standard+16qaa which runs miles smoother then maximum improved+fxaa.Depends on the tank i play i sometimes run different settings.My light and mediums like my t-25 and pz ic i much prefer a higher fps since i will be moving quite quickly and reloading just as fast and the drops become distracting,while my tanks like the t34-3,KV-85 and IS take 10+seconds to reload with their 122mm and about 4.3 seconds to aim.

Pretty much could stick with maximum improved since lately i have pretty much ran my IS and T34-3 exclusively.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Since I just joined a clan and they need more IS-3's for Strongholds, I finally decided to get back to grinding that line. Stopped before when I got to the KV-85 (without playing it). Unlocked all the stuff with FreeXP and started my first game.

2.5k Damage, Ace Mastery, Top Gun, High Calibur.

Doesn't seem like a bad little tank. It's armor seems very fallible though. I think the only shot I bounced all game was from a Grant. But that gun is awesome!
 
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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Since I just joined a clan and they need more IS-3's for Strongholds, I finally decided to get back to grinding that line. Stopped before when I got to the KV-85 (without playing it). Unlocked all the stuff with FreeXP and started my first game.

2.5k Damage, Ace Mastery, Top Gun, High Calibur.

Doesn't seem like a bad little tank. It's armor seems very fallible though. I think the only shot I bounced all game was from a Grant. But that gun is awesome!

I enjoy the KV-85 with the 100mm,i got the 122mm on the IS but in my clan and Strongholds my 100mm comes quite in handy.Imagine a TD or HVY tank shooting a clanmate,they both are stuck on a 10+ second reload most likely and my 6 sec reload or so on the 100mm catching them mid reload.I fire, back off and my clanmate takes the next shot and rinse and repeat.

Have done this tactic in Strongholds and it works out quite well,few smart enemies in random battles pretty much know my IS is sitting at 10s to reload and well in close quarters i get swarmed often enough.:awe:
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Ya, was, I forgot about the xp share for arty, but thought maybe it was just a bonus for the spotter, not a reduction for arty. Doesn't seem very fair for arty.

haha well it's not fair to every other tank that's not an arty as you sit @ spawn and rain haymakers at us w/o being spotted either

i'm in the arty needs to be removed from the game camp.... i hate arty...........
 

Craig234

Lifer
May 1, 2006
38,548
350
126
haha well it's not fair to every other tank that's not an arty as you sit @ spawn and rain haymakers at us w/o being spotted either

i'm in the arty needs to be removed from the game camp.... i hate arty...........

Well, if it helps:

- Enemy tanks are sitting behind cover, I can't hit them, other tanks can move and shoot them

- Enemy tank is too fast to hit, other tanks are much better at hitting moving tanks

- I aim for 20 seconds, and during the seconds between shooting and the shell hitting, the enemy moves 2 feet, miss

- I aim for 20 seconds, the enemy doesn't move, rng miss like you don't get with other tanks

- The whole 40 seconds wait for one shot that has a good chance to miss, and waiting for your team to light enemies

- City maps where it's easy to not get a single shot the whole game

- And of course how bad it is when the enemy gets to you, probably because your team doesn't bother with any defense of the base

If you envied arty that much you could play it.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I kind of want the FCM T50M, but for mediums I have obj 140, t62a, panther ii, e50... and for premium a heavy and a td and the e-25... so hard to justify.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Well, if it helps:

- Enemy tanks are sitting behind cover, I can't hit them, other tanks can move and shoot them

- Enemy tank is too fast to hit, other tanks are much better at hitting moving tanks

- I aim for 20 seconds, and during the seconds between shooting and the shell hitting, the enemy moves 2 feet, miss

- I aim for 20 seconds, the enemy doesn't move, rng miss like you don't get with other tanks

- The whole 40 seconds wait for one shot that has a good chance to miss, and waiting for your team to light enemies

- City maps where it's easy to not get a single shot the whole game

- And of course how bad it is when the enemy gets to you, probably because your team doesn't bother with any defense of the base

If you envied arty that much you could play it.

I don't care about any of that. I don't even care that much of the time Arty misses and has little damage impact. I think it should be removed because of its poor mechanic and negative impact on the gameplay of the game. It encourages camping and stymies aggressive tactics. That's why I think it's bad.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Me and one of my buddies often enough cringe when we see arty when we platoon,idk how many times i have been one shot killed by a concealed arty but it is extremely discouraging.You sit for a damn second and then zero warning poof!Sometimes you could be tracked twice,your pretty much stuck till your repaired and well a arty ends you with no warning.

I doubt anyone period likes being tracked,or hit or even destroyed all while they're hidden and not spotted.No matter if its arty or not.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Me and one of my buddies often enough cringe when we see arty when we platoon,idk how many times i have been one shot killed by a concealed arty but it is extremely discouraging.You sit for a damn second and then zero warning poof!Sometimes you could be tracked twice,your pretty much stuck till your repaired and well a arty ends you with no warning.

I doubt anyone period likes being tracked,or hit or even destroyed all while they're hidden and not spotted.No matter if its arty or not.

It doesn't happen a lot if you're not spotted - you should probably have sixth sense.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
FINALLY got my mastery in my RU. Over 3k damage and 7k spotting damage got it done in a very Tier X match.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
It doesn't happen a lot if you're not spotted - you should probably have sixth sense.

My biggest problem is the lack of camo i run on my tanks,i'm usually running a spall liner,ventilation and a rammer as hardware.Perhaps when my crew is high enough on my tanks i could put on some nice camo.

Me and my buddy platoon and we play pretty aggressive,we don't exactly camp much with our Heavy which is what we run more then anything.Me myself am almost forced to get closer cause at longer range i find my 122mm absolutely horrible at accuracy.So many shots just go so far right of a target its not funny.

Our gameplay is dramatically starting to change with us platooning T34-3 medium often enough,the 122mm encourages heavy damage but our weak armor pretty much encourages steady paced gameplay and staying concealed.Sometimes we can forget this and old habits die hard and we play this thing like Heavy and well that is when we are spotted lol.

I have found two spots a common 122mm tier 6-8 gun can pretty much take half the hp of a T34-3,front upper plate a hair to the right of the front headlamp and 3 axles close to the rear on the side.Hit both of these and its game over lol .
 

MongGrel

Lifer
Dec 3, 2013
38,466
3,067
121
Haven't even played in a few years, ought to get some of my old Arties out for grins and giggles.

Even the heavies really rusty by now, used to just like playing in a Cromwell a lot.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Well, if it helps:

- Enemy tanks are sitting behind cover, I can't hit them, other tanks can move and shoot them
conq GC

- Enemy tank is too fast to hit, other tanks are much better at hitting moving tanks
wait for them to get tracked or learn to lead better (I've been hit so many times zig zagging full speed in my batchat, there's some fucking amazing arty only players out there)

- I aim for 20 seconds, and during the seconds between shooting and the shell hitting, the enemy moves 2 feet, miss
wait for them to get tracked or fire at low mobility tanks

- I aim for 20 seconds, the enemy doesn't move, rng miss like you don't get with other tanks
install battle assistant (yes it's legal)

- The whole 40 seconds wait for one shot that has a good chance to miss, and waiting for your team to light enemies
batchat arty or object 261 (multiple rounds or ~29 second reload)

- City maps where it's easy to not get a single shot the whole game
TD mode

- And of course how bad it is when the enemy gets to you, probably because your team doesn't bother with any defense of the base
nothing you can do with a shit team so i give you that one haha

If you envied arty that much you could play it.
i have a tier X arty, hated the grind, hated the mechanics of it, it just sits in my garage due to having gold camo on it so i refuse to sell or play it.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I sold both my tier 10 arty because they are hateful pieces of shit that one shot tanks from the comfort of being in a different and safe part of the map. Do you know how easy it was playing the 261 and raping some medium that was going hill on mines. It was an autohit. Just load in, start aiming at hill and bingo the guy is done.

It is a horrible mechanic and in my mind the *easiest* solution is to scale a hummel up to tier 10 and work from there. Nobody would be really pissed if their tier 10s take a 300 damage hit from bombs raining from the sky every 20 seconds. People tend to get real pissed if they die from 1-2 hits from shit they can't even spot/damage/dodge.

I played one game with the battle assistant mod and I was sick to my stomach at how much easier it was to play arty. Sure it does not make misses into hits, but it sure as hell makes it much easier to envision terrain. The fact that they made it legal is just downright mondboggling. WG continues to not understand the wants and desires of its own playerbase and refuses to balance things. It is frustrating to see when other companies embrace the competitive players statements and make adjustments accordingly.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,142
498
126
^working as intended comrade Freak!

Exactly. Wargamming has basically said time and again, learn to deal with arty. It sure as hell isn't hard. Maps all have arty killzones, safe spots, and passageways, which all change based on where the enemy arty are located. Learn to use your mini-map and some basic logic/common sense, and you will know where the enemy arties are positioned, especially after their first or second shot. There is no excuse to be in a known killzone, except your own bad gameplay. And any tank that can go over 40 has no excuse at all for getting hit at anytime by any arty (unless they were double tracked). Stop driving predictably.
 
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chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
Exactly. Wargamming has basically said time and again, learn to deal with arty. It sure as hell isn't hard. Maps all have arty killzones, safe spots, and passageways, which all change based on where the enemy arty are located. Learn to use your mini-map and some basic logic/common sense, and you will know where the enemy arties are positioned, especially after their first or second shot. There is no excuse to be in a known killzone, except your own bad gameplay. And any tank that can go over 40 has no excuse at all for getting hit at anytime by any arty (unless they were double tracked). Stop driving predictably.

You've just defined camping. The monotony of arty defined safe zones and passageways every single match is fucking boring. Also, any semi skilled arty player can still hit a med or even light at any speed. Get real. You've missed the point, I think. Arty is broken. All I need to do is one shot a full health, properly angled E100 with my T92 to prove that.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Exactly. Wargamming has basically said time and again, learn to deal with arty. It sure as hell isn't hard. Maps all have arty killzones, safe spots, and passageways, which all change based on where the enemy arty are located. Learn to use your mini-map and some basic logic/common sense, and you will know where the enemy arties are positioned, especially after their first or second shot. There is no excuse to be in a known killzone, except your own bad gameplay. And any tank that can go over 40 has no excuse at all for getting hit at anytime by any arty (unless they were double tracked). Stop driving predictably.

Like I said earlier, this is my EXACT complaint about arty. It isn't being hit by arty so much as it is how arty affects the gameplay. It encourages camping into spots that are arty safe. This is what I dislike about it.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Exactly. Wargamming has basically said time and again, learn to deal with arty. It sure as hell isn't hard. Maps all have arty killzones, safe spots, and passageways, which all change based on where the enemy arty are located. Learn to use your mini-map and some basic logic/common sense, and you will know where the enemy arties are positioned, especially after their first or second shot. There is no excuse to be in a known killzone, except your own bad gameplay. And any tank that can go over 40 has no excuse at all for getting hit at anytime by any arty (unless they were double tracked). Stop driving predictably.

you've named everything that's wrong with arty. It encourages tanks to be funneled into tunnels and seals off 90% of the map unless you're a scout. Also if you have half a brain it's very easy to hit a speeding medium. I actually like hitting mediums since I generally penetrate and nearly instagib them as opposed to maybe doing 500 damage to a 110E3.

Also 90% of the heavies and TDs can't go over 40, so you're effectively saying 80% of the map is off limits unless you're a medium or light. Fine way to design a game "mechanic". In an arty heavy game, the team with the best RNG wins. That's a real good way to balance out good players too.

I've said this a million times, but the best matches are the arty free ones.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Also 90% of the heavies and TDs can't go over 40, so you're effectively saying 80% of the map is off limits unless you're a medium or light. Fine way to design a game "mechanic".

The matches where a Arty gets me more then anything is when i run my heavy tanks.My IS especially considering its top speed is 34 and up a hill its agonizingly slow.I think i saw it get to 37 going down a hill once. My T34-3 honestly hasn't been hit really yet by a Arty but that thing is a rocket at 50,damn near 55+ down a good hill and it pretty much has excellent accelerationSame can be said about my T-25.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The matches where a Arty gets me more then anything is when i run my heavy tanks.My IS especially considering its top speed is 34 and up a hill its agonizingly slow.I think i saw it get to 37 going down a hill once. My T34-3 honestly hasn't been hit really yet by a Arty but that thing is a rocket at 50,damn near 55+ down a good hill and it pretty much has excellent accelerationSame can be said about my T-25.

It just really depends on whether the arty wants to hit you or not and whether you're turtling and PABing in the preferred arty dead zones as intended by serb. I've hit a few mediums when it's convenient for me.
 
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