Ns1
No Lifer
- Jun 17, 2001
- 55,420
- 1,599
- 126
Yeah 5x is nice. I think the highest I got on my T-54 First Prototype. 11,357 xp (with prem account).
https://replays.quickybaby.com/result.php?id=118826
:awe:
Yeah 5x is nice. I think the highest I got on my T-54 First Prototype. 11,357 xp (with prem account).
https://replays.quickybaby.com/result.php?id=118826
Over the weekend I finally unlocked the big guns for my Panther and Tiger II. Both make such a difference. But having far better games in each since the upgrades.
For anybody with the T37, which top gun is better. The gun with the 5 round magazine, or the single shot but more powerful gun?
wow i can't believe the pen nerfs incoming, way more than they initially said they would. this is going to make the 113 completely useless, tier X heavy with 220 pen? lol
this game is now completely p2w as everyone will just shoot gold
they're punishing casuals more than anything as those of us who have credits to burn, won't be affected as much as those borderline broke all the time.
and no T54 heat nerf? wtf it's even more OP now
also tier 9 > tier X now
here's the list
Jagdpanzer E-100: credit ammo from 299 to 279, gold ammo from 420 to 371
E50M: credit ammo from 271 to 240, gold ammo from 330 to 310
E-100 (buff): credit ammo from 235 to 243, gold ammo from 335 to 325
T95: credit ammo from 276 to 251, gold ammo from 320 to 300
T30: credit ammo from 276 to 251, gold ammo from 320 to 300
M48A1: credit ammo from 268 to 243, gold ammo from 330 to 310
WZ-120: credit ammo from 249 to 220, gold ammo from 340 to 331
113: credit ammo from 249 to 220, gold ammo from 340 to 331
Object 268:credit ammo from 303 to 287, gold ammo from 396 to 375
Object 140: credit ammo from 264 to 232, gold ammo from 331 to 311
Object 430: credit ammo from 264 to 232, gold ammo from 331 to 311
T-62A: credit ammo from 264 to 232, gold ammo from 331 to 311
IS-8: credit ammo from 259 to 240, gold ammo from 340 to 300
ST-I: credit ammo from 259 to 240, gold ammo from 340 to 300
IS-4: credit ammo from 259 to 240, gold ammo from 340 to 300
Hate the nerfs - where did you find that info?
Object 140: credit ammo from 264 to 232, gold ammo from 331 to 311
Object 430: credit ammo from 264 to 232, gold ammo from 331 to 311
T-62A: credit ammo from 264 to 232, gold ammo from 331 to 311
IS-8: credit ammo from 259 to 240, gold ammo from 340 to 300
ST-I: credit ammo from 259 to 240, gold ammo from 340 to 300
IS-4: credit ammo from 259 to 240, gold ammo from 340 to 300
IS-7.
Aim time from 3.4s to 3.1s.
Shot dispersion on movement and rotation from 0.21 to 0.19
we may be able to do away with the GLD on the is-7 now, we'll see
Regarding the penetration test:
The numbers that were leaked were far from complete. The penetration nerf also includes some tier 8 and tier 9 tanks (below tier 8 it wasn't touched, tier 7 tank penetration will not be nerfed - it's possible only some lower tier gold ammo will be changed). The main idea is: penetration now is officially a balance value, there is no more need to argue with penetration historicity. The penetration values that leaked are NOT final (although the E-100 change apparently performed well and will likely stay).
The idea the developers got is the following:
- TD's are to have 240-250mm and above
- HT's are to have the second best penetratio between 232 and 250mm
- MT's are third with 202 to 240mm
- LT's would be the last with 175-220mm at max
Expect to see big changes overall. time to shoot gold or quit playing high tier tanks.
I've been thinking this for a while. Is th eobject of the game to acquire the biggest and baddest tanks ... or to just have fun playing whatever tanks that you have in your garage? I currently own nothing above tier 6 and most are below tier 4. I find the lower tier tanks to be the most fun to play, even if you have them fully equipped and at "elite" status.