[MMO] World of Tanks

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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Open topped target? 2% ram?

This grind is getting boring as hell. My KV can at least hurt some of these higher tier targets. My PIV, forget it. Long barreled 75... heh a pea shooter. I end up just tracking targets and praying arty or others kill them before the Lowe fires my way.

I know it is a bitch fest about the matchmaker, but seriously can't the devs just try a freaking experiment on a weekend and tighten up the tier range?

The long 75 can penetrate tigers and IS reliably and can damage every medium tank fairly well. I never tried it out against a lowe but I imagine you can damage it reliably from the side and rear since the armor value is lower than a KT's.

I'm actually finding it hard to grind for credits myself. I'm 1 mil short of an IS-3, and I still need 2 mil and 1.5 mil respectively for a medium and a TD. Earning 10-20k credits a battle is slow going...

Is the 6.5 patch for the american TDs?
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
I think this is the main problem. I do ok in all tier 1 battles, but when I'm a PanzerJager 1 and a Hetzer rolls up my two options are to die and to ragequit. This seems like a design flaw; but then again it wouldn't be an MMO without a few absolutely worthless levels to grind through.

It's not a design flaw. Your PJ1 sucks ass. A hetzer, while infuriating to drive sometimes, does have a big enough gun to pop all your tier 1-3's no problem.

Solution? Don't be there.

And, guess what? Every single battle, there has to be a loser. Every single time you click battle, you have a 50% chance of losing. Losing is VERY common in this game, so get used to it. Sometimes shit happens, eh?
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
I also got the 107 on the KV (which I am very unimpressed with), so I went back to the 152.

You aren't impressed with the 107? Or you aren't impressed with the KV? Of course you won't be impressed with the KV, but the 107 turns the KV from completely worthless into DAMN did I just get 1-shotted by that damn KV?!

Play the KV like a TD. Play the KV3 slightly more aggressively when you have track/engine upgrade and you'll learn to pwn and love the KV tanks.

However, the IS is MONEY compared to the KV/3. Don't get the KV-1S, you'll be wasting your time.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You aren't impressed with the 107? Or you aren't impressed with the KV? Of course you won't be impressed with the KV, but the 107 turns the KV from completely worthless into DAMN did I just get 1-shotted by that damn KV?!

Play the KV like a TD. Play the KV3 slightly more aggressively when you have track/engine upgrade and you'll learn to pwn and love the KV tanks.

However, the IS is MONEY compared to the KV/3. Don't get the KV-1S, you'll be wasting your time.

Well, depends on your play style. The KV-3 is a monster when its paired up correctly... I've gotten a bunch of steel walls on it. But it is SO SLOW. KV-1S is just a medium with a bit more armor. Good for flanking but worthless for everything else.

And yeah, if you don't like the 107, you have to be using it wrong. It's one of the most OP guns of its tier. Huge penetration and damage values... and accurate up 400 meters easy. The gun can penetrate lowes and tiger IIs reliably and the shells only cost 200 credits each. Did I mention it reloads pretty fast?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
You aren't impressed with the 107? Or you aren't impressed with the KV? Of course you won't be impressed with the KV, but the 107 turns the KV from completely worthless into DAMN did I just get 1-shotted by that damn KV?!

Play the KV like a TD. Play the KV3 slightly more aggressively when you have track/engine upgrade and you'll learn to pwn and love the KV tanks.

However, the IS is MONEY compared to the KV/3. Don't get the KV-1S, you'll be wasting your time.

Guide:
KV Guide - 107mm is king

Also, I disagree about the KV-1S. I am finding the KV-1S much more enjoyable to play than the KV-3 despite it being 'the wrong choice'. The KV-1S with the 122mm is just mobile silliness. Took out 3 x KV-3's in one match with it, earned Top Gun but missed out on my Wittmans by 5% of a tank in the last few seconds of the match.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
The KV-1S isn't fast enough to make it much better than the KV3. The 122 reloads WAY too slowly to be on the front lines. If you're in a KV-1S with the 122, you need to be camping the flag or somewhere close to it, but you'll seriously damage if not kill most things your size. There's a big argument about the 107 vs the 122 with reload time at the center of it all. Comes down to preference, but I liked them both. Now, when you get the faster firing 122 on the IS, you're in BUSINESS, baby!

KV-3 with the 122 can support the rear of the front line, but still is so terrible that it should just stay back.

I loved the KV/KV3/IS in beta. The KV-1S was a huge waste of my time. The insignificantly slight increase in speed doesn't make up for how much armor you lose. You're a big giant slow tank no matter what KV you choose, so ignore the +5kph or whatever the tiny increase is and stick with the added armor of the KV-3. Your slow ass will need it!

I have tons of Wittmans medals
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
You aren't impressed with the 107? Or you aren't impressed with the KV? Of course you won't be impressed with the KV, but the 107 turns the KV from completely worthless into DAMN did I just get 1-shotted by that damn KV?!
I prefer the 152 for that purpose. I end up playing high tier games all the time and the 152 can at least make those larger targets fear the KV. I am dead in 2 seconds after engaging those targets anyway, I prefer taking off a few more HPs with the 152.

I have absolutely NO problem hitting tier 4-5 tanks with the 152 while they are running past, so why should I need the 107?

I did successfully hold off a tiger 2 with the 152 as well, the tank *refused* to go around my front and instead stayed still for the arty to keep peppering him in the back.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
If you think the KV has no problem tracking fast moving targets, then the targets you're tracking are NOT kiting you. The KV is almost impossible to survive in if you have tanks circling you just a few meters from you. That is the way to take them down if not by brute force at range.

If you think you're not having trouble with it, then you're not really in the situation you think you're in.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
The KV-1S isn't fast enough to make it much better than the KV3. The 122 reloads WAY too slowly to be on the front lines. If you're in a KV-1S with the 122, you need to be camping the flag or somewhere close to it, but you'll seriously damage if not kill most things your size. There's a big argument about the 107 vs the 122 with reload time at the center of it all. Comes down to preference, but I liked them both. Now, when you get the faster firing 122 on the IS, you're in BUSINESS, baby!

Good acceleration and a 42kph top speed "isn't much faster"? What colour is the grass on your planet?

I use the KV-1S like I'd use a medium tank and it works wonders with the 122. I have to be more careful because I'm a bit slower and reload slower but the KV-1S is so much more fun and more rewarding to play.

I only have my KV-3 for the purposes of stealing an extra garage slot from Wargaming.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
the planet where the grass is the color of I have probably 600-800 battles across the KV, KV3, and KV-1S combined back in beta.

Edit: okay, well, closer to 600, but you get my drift
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
If you think the KV has no problem tracking fast moving targets, then the targets you're tracking are NOT kiting you. The KV is almost impossible to survive in if you have tanks circling you just a few meters from you. That is the way to take them down if not by brute force at range.

If you think you're not having trouble with it, then you're not really in the situation you think you're in.

And how is the 107 going to help with this?

I have been circled to death in the KV, and am aware of it. Normally I do not allow myself to get in that position (IE I skirt edges, block roads, back myself into a wall, etc). If I do allow it, I normally just ignore them as I know they are more maneuverable and pray a team mate takes care of them.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
Look, it's a big long argument that's been going since the game came out. I'm not going to start the pointless 107vs152 argument because I'm tired of reading it. If you're interested in why people prefer the 107 and you can't already see why they would specifically after I've already SAID the entire reason, just go read the WoT forums or something.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
While we're talking about IS tanks... Is it possible to mount the BL-9 on a stock IS-3 with no upgrades? I know with an engine and turret upgrade its possible (both lighter than stock versions) but I have conflicting claims on whether its possible on a stock.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
You can check that yourself.

Engines have absolutely no bearing on whether you can fit another part or not. Fitting the turret and the gun is all based on whether the suspension can handle the weight and suspension means tracks.

Open the Tech Tree. Left-Click on the IS-3. Check the weight of the current gun and the weight of the BL-9. Check the BL-9 to see if it requires a different turret. Do a little math with the base weight/max ratio and you'll know for yourself.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You can check that yourself.

Engines have absolutely no bearing on whether you can fit another part or not. Fitting the turret and the gun is all based on whether the suspension can handle the weight and suspension means tracks.

Open the Tech Tree. Left-Click on the IS-3. Check the weight of the current gun and the weight of the BL-9. Check the BL-9 to see if it requires a different turret. Do a little math with the base weight/max ratio and you'll know for yourself.

The reason I mentioned the engine is because the upgraded engine is 50 KG lighter than the stock one.

I've done the math myself and it seems like it'll fit with no issues, but just wanted some confirmation from people who've done it as a reassurance. Also because my math is terrible.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I prefer the 152 for that purpose. I end up playing high tier games all the time and the 152 can at least make those larger targets fear the KV. I am dead in 2 seconds after engaging those targets anyway, I prefer taking off a few more HPs with the 152.

You don't seem to realize what you have there in the 107. It's nearly as good as the best gun available on Tier 7 & 8 US heavies. It can reliably penetrate pretty much any tank up to Tier 8.

Here's your problem with the KV - you mix it up and get in close, and you'll be popped in no time, because you have half the armor and 1/3rd the hitpoints of the big boys. For that reason alone, no high tier tank will fear the KV, regardless of your gun. And that's the fatal flaw of the derp gun. You have to get in close to use it effectively. You get one shot, maybe two, then you're dead.

The 107 OTOH allows you to lay back and snipe. Let your own big boys go in and play with theirs. Do your best to stay back as unnoticed as possible, and you can do quite a lot of damage.

There is a learning curve to using the 107. Once you move into the higher tiers in general, you have to learn to place your shots, or you'll be miserable even with the best guns available. If you haven't yet started learning how to manually aim shots, or where the higher tier tanks have their weak spots, now's the time.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
You don't seem to realize what you have there in the 107. It's nearly as good as the best gun available on Tier 7 & 8 US heavies. It can reliably penetrate pretty much any tank up to Tier 8.

Here's your problem with the KV - you mix it up and get in close, and you'll be popped in no time, because you have half the armor and 1/3rd the hitpoints of the big boys. For that reason alone, no high tier tank will fear the KV, regardless of your gun. And that's the fatal flaw of the derp gun. You have to get in close to use it effectively. You get one shot, maybe two, then you're dead.

The 107 OTOH allows you to lay back and snipe. Let your own big boys go in and play with theirs. Do your best to stay back as unnoticed as possible, and you can do quite a lot of damage.

There is a learning curve to using the 107. Once you move into the higher tiers in general, you have to learn to place your shots, or you'll be miserable even with the best guns available. If you haven't yet started learning how to manually aim shots, or where the higher tier tanks have their weak spots, now's the time.

Absolutely, this.

If you haven't seen the mod, check out this re-skin to point out wekenesses.

http://forum.worldoftanks.com/index...s-skins-for-actual-version-064-topic-updated/







And don't even bother whining about this being cheating because it's not. This mod is available on and approved by the WoT forum mods. These tank skins show weaknesses on the real-world versions of themselves which are all common knowledge or available in any library. The tanks in this game are designed so well to be true-to-life that the invisible crew hitboxes inside the tank are actually shaped like the crew members and how they'd be oriented in each tank.

This is simply a visual guide (only works on tier 4 or so and higher), but once you learn what to look for, you'll have a much better time.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Absolutely, this.

If you haven't seen the mod, check out this re-skin to point out wekenesses.

http://forum.worldoftanks.com/index...s-skins-for-actual-version-064-topic-updated/







And don't even bother whining about this being cheating because it's not. This mod is available on and approved by the WoT forum mods. These tank skins show weaknesses on the real-world versions of themselves which are all common knowledge or available in any library. The tanks in this game are designed so well to be true-to-life that the invisible crew hitboxes inside the tank are actually shaped like the crew members and how they'd be oriented in each tank.

This is simply a visual guide (only works on tier 4 or so and higher), but once you learn what to look for, you'll have a much better time.

Its a nifty mod. I first saw it on a youtube video. Makes the tanks look hideous in game though. Thats why I never went looking to use it. A minor quibble though depending on how you look at it.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
Ya, it makes your WoT game turn into a Circus with freakin clown face tanks all over the place. It's kinda fun

Anyhow, when you learn most of the tanks weak spots and have them memorized somewhat, you can uninstall the mod and go back to playing properly.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I have seen the skins, the driver spots are normally easy to pick out. If I have any type of side shot I almost always aim for the front/rear gear in the tread.

I gave the 107 another try and I did ding an IS-4 for 20% (3 shots) before he finally turned and ended my game. I only engaged when he was busy with another tank (sadly it was my friend in a T1 but he was a good dancer and kept him occupied for a bit).

Before that, I was playing a lower tier game with my Marder II... I forgot how fun that thing is. I don't think I will *ever* sell that.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Ya, it makes your WoT game turn into a Circus with freakin clown face tanks all over the place. It's kinda fun

Anyhow, when you learn most of the tanks weak spots and have them memorized somewhat, you can uninstall the mod and go back to playing properly.

That's what I did. Although its fairly obvious for a lot of the tanks... (gj Russians for hanging fuel tanks on the OUTSIDE of the tank...)

The mod is useful to identify where the ammo is being stored since that's the most "hidden" part. Though quite frankly, its hard to pinpoint those areas unless you're knife fighting. And if I'm knife fighting with a tank, I'd much rather shoot to penetrate its gun or circle around to get at the weak back armor.

I've killed lowes and tiger IIs with the 107. The point of driving a KV vs those behemoths is to sit back and get out of sight. If you even SEE the turret turn towards you, get behind cover and wait till the big tank fires at some other poor guy. Then you can move out, poke it and then hide.

If a T-20 drives by you then you're SOL though.
 

Nik

Lifer
Jun 5, 2006
16,101
2
56
Haha, ya. Even fully upgraded it still can't even traverse tracks the same direction as the traversing turret and STILL can't turn fast enough LOL
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
It's not a design flaw. Your PJ1 sucks ass. A hetzer, while infuriating to drive sometimes, does have a big enough gun to pop all your tier 1-3's no problem.

Solution? Don't be there.

And, guess what? Every single battle, there has to be a loser. Every single time you click battle, you have a 50% chance of losing. Losing is VERY common in this game, so get used to it. Sometimes shit happens, eh?

It turns out I was having some terrible luck that night. I kept getting put into games with a bunch of tier 3s and 4s with nothing better than a pj1. I haven't had such a problem since. But my basic gripe still stands - tanks are totally useless against tanks two tiers above. I understand each level has to be noticeably better, otherwise it would be redundant, but to make lower tiers absolutely obsolete while matching them with higher tiers is infuriating. And I still resent having to grind for so long with such POSses just to get to the stuff that has a few redeeming qualities.

That said, for now I'm going to keep grinding. The gameplay is good (once you figure it out) and I need something else to play or I'm going to be sick of StarBattle before too long.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
But my basic gripe still stands - tanks are totally useless against tanks two tiers above. I understand each level has to be noticeably better, otherwise it would be redundant, but to make lower tiers absolutely obsolete while matching them with higher tiers is infuriating. And I still resent having to grind for so long with such POSses just to get to the stuff that has a few redeeming qualities.

Disagree.

Certain tanks can be rendered much less effective or require a hugh shift in tactics, depending on what tier of tank and class of tank they are facing up against, but they can still be useful and can still damage them.

Example: The M4A3E8 Sherman (Easy 8, Tier 6 Medium) can damage an IS-3 (Tier 8 Heavy) from any side with Armour Piercing Rounds, reliably from the side or rear.

Whilst that may not be an easy task and you might find yourself dead in two shots in a 1v1 situation, you should try and avoid such a situation occuring.

In a tier 6 match, an Easy 8 might be capable of playing smart and dancing around enemy tanks, firing spitballs at them... but in a Tier 8 match, it might be relegated to a hide and seek HE spam with allies or attempt to execute a dangerous flanking move with AP rounds.

Not always possible, especially with teammates and matchmaking but it's certainly not impossible to score some damage on the big boys or be useful in a match.
 
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