[MMO] World of Tanks

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sushicide

Member
Nov 7, 2001
118
0
76
Been playing again on and off for a month so far, trying to get to Ferdi and Pershing since they're the only ones I hadn't tried in beta....however I'm stuck on tier5 in both trees 'cause team balancing is still wonky as ever (6 mediums against 5 heavies or 4 platoons stacked vs team full of random pickups, seriously?) and the camptastic maps that never really got reworked (Campinova and Drawmarin, snore). Matter of fact I bought the 7day premium when it went on sale but ended up letting the last 2 days run dry with little motivation to keep on grinding, a shame really.
/end rant

World of Planes sounds fun though, can't wait to ram a ME-109 with my shoddy Frenchy biplane :sneaky:
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
eww that sucks if it really is that slow, since we need what, 63k or so for the is-4 gun upgrade? im kinda digging the is-3 cuz it is pretty nimble

what modules did you put on?

It's top speed is 33 kph but I'm hitting a regular 25-27 on it. Certainly not the 15-20 I hit in the KV3 but it is Sloooooow compared to the 38 kph I have on the IS3. I miss the speed already though I certainly don't miss the paper armor.

I had a rammer, vstab and vents on IS3, same stuff on IS4 right now. For the IS4 You need to get the tracks and the turret before you can get the s-70, or you need improved suspension.... but the tracks improve the speed so much you might as well go for it first.

So:

25k for tracks
25k for turret
65k for gun.

.... sigh.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i think i'll just use 25k free xp to get the tracks right away then, or should i save up total to pimp out the is-4 at one time hmm

edit i sold the IS-3 since i needed the $ anyways heh
have upgraded radio, tracks and bl-9 so far
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
Got my 3002DB fully upgraded tonight. And FINALLY unlocked the M4 and ditched my M3 Lee.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Had some fun in my Panzer III last night. My buddy was in his and we went on rabid wolf packs taking on hapless lone TD's and raping arty. Repair kits in the 5 slot just in case some tank gets a lucky track on us while we are rushing across the map. On campinova we both made it across to the docks. where we kept creeping over to scout. Eventually 5 very scary things came over to destroy us but we served our purpose. 2 bottom tier tanks dead, 5 mid tier tanks dead.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
so last night all the kids must have been on because everyone kept talking trash to me on my own team. nobody ever stays behind to stop the light arty rush from the other team, so i tend to hang back 2 minutes or so before heading out. i stopped the arty rush but by then the other heavies on the team all died at the choke point. i was in my is-4. they all die and immediately started calling me a noob camper etc.. good times.

i'm in my TD at base protecting arty, once again my team all rushes and dies then starts calling me a pro camper, useless etc... i protect our 2-3 arties and have 3-4 kills while the people yelling at me have 0. i ask if im a TD i'm supposed to rush with heavies instead of camping spots waiting for pushes/attacks? they all respond yes LOL

oh man good times. kids nowadays with their 5 second attention spans. i always get multiple kills by playing conservative and adapting as the match progresses.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I see what you're saying, happens to me all the time to. Although to be honest if you're in an IS-4 you shouldn't really camp. When you are there it means there's at least 1 really big tank (VK4502, IS4, T-34) on the other side that you need to help brunt, or if the big tank is on the other side you can blast through the smaller tanks.

Sad thing is if you have a terrible team there's really nothing you can do to salvage the game though. Yesterday i had 5 kills on my IS4, 4 of them were lowes that I took down from 100% to nothing. By the end of the game I had only 2 AP shells left.

sigh...
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Heh I got to see a classic example of idiots playing yesterday. Was on Himmelsdorf and was climbing the hill in my tiger. Friend was in his T20, an IS4 and a 2 T44s were along as well. One of the T44s made a horrible driving decision and scraped the side of the IS4 while they were climbing. BOTH refused to break contact which slowed them to a crawl. Names were called, the second T44 shot the ground in front of them both and then all hell broke loose.

The other T44 thought the IS4 shot at him and missed, so he returned fire. In a long epic duel (based on radar as I ignored them and continued on) the IS4 eventually won it but was then team killed immediately after by some other idiot on our team. In the end, our chat was spammed by these two idiots, the enemy was mocking us, and I ended up with the only positive kill. Ridiculous.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
so last night all the kids must have been on because everyone kept talking trash to me on my own team. nobody ever stays behind to stop the light arty rush from the other team, so i tend to hang back 2 minutes or so before heading out. i stopped the arty rush but by then the other heavies on the team all died at the choke point. i was in my is-4. they all die and immediately started calling me a noob camper etc.. good times.

i'm in my TD at base protecting arty, once again my team all rushes and dies then starts calling me a pro camper, useless etc... i protect our 2-3 arties and have 3-4 kills while the people yelling at me have 0. i ask if im a TD i'm supposed to rush with heavies instead of camping spots waiting for pushes/attacks? they all respond yes LOL

oh man good times. kids nowadays with their 5 second attention spans. i always get multiple kills by playing conservative and adapting as the match progresses.

Thing is most of those 'kids' are 18 or older so they are adults. Many adults act like juveniles unfortunately. Best thing to do is just ignore the smack talk. Just do your thing and enjoy the game.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Thing is most of those 'kids' are 18 or older so they are adults. Many adults act like juveniles unfortunately. Best thing to do is just ignore the smack talk. Just do your thing and enjoy the game.

sometimes its enjoyable to shoot the smacktalking idiots. for the most part you don't lose anything by shooting them, they're idiots and will play as such. Sure you lose one more sponge for enemy shells but if you have two or three of them on your team its usually a lost cause anyways.

I find my losing game much more enjoyable without 2 other idiots rolling around. Besides, its fun to see them get so angry.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
I see what you're saying, happens to me all the time to. Although to be honest if you're in an IS-4 you shouldn't really camp. When you are there it means there's at least 1 really big tank (VK4502, IS4, T-34) on the other side that you need to help brunt, or if the big tank is on the other side you can blast through the smaller tanks.

Sad thing is if you have a terrible team there's really nothing you can do to salvage the game though. Yesterday i had 5 kills on my IS4, 4 of them were lowes that I took down from 100% to nothing. By the end of the game I had only 2 AP shells left.

sigh...

point taken, problem is nobody ever stays behind to protect arty, usually the lights/mediums come in, take out all our arty, and we're at a serious disadvantage the rest of the match, but i can see how me delaying my initial push for ~2 minutes or so can hamper the team as well. LOL another thing that bothers me is everyone goes the normal route, which forces me to defend the other choke point myself or if i'm lucky, 1 other sane person who thinks hey, 1 tank can't defend this route himself... how hard is it to split the paths semi equally?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
point taken, problem is nobody ever stays behind to protect arty, usually the lights/mediums come in, take out all our arty, and we're at a serious disadvantage the rest of the match, but i can see how me delaying my initial push for ~2 minutes or so can hamper the team as well. LOL another thing that bothers me is everyone goes the normal route, which forces me to defend the other choke point myself or if i'm lucky, 1 other sane person who thinks hey, 1 tank can't defend this route himself... how hard is it to split the paths semi equally?

Normally if you point this out at the beginning of the game 1 or 2 other tanks (usually mediums or faster TDs) will come with you. I know for myself I don't go back if I'm already halfway to my initial push spot. Many heavy tanks are very slow and once they start on their route they won't change paths unless they're close enough to the home spawn. Especially if there's a hill to go back up over. I know if people start screaming about the other side and I'm in my IS-4, I don't bother going back because it would take forever.

For some of the spots, you also don't need more than 1-2 tank destroyers there to hold off any rushers. A ferdinand/JT/704 in the right spot is deadly, and I pray that those big TDs on my team know what they're doing.

As for the initial medium rush... well... what can you do. hope you got those entrances covered with 3 guns.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
sometimes its enjoyable to shoot the smacktalking idiots. for the most part you don't lose anything by shooting them, they're idiots and will play as such. Sure you lose one more sponge for enemy shells but if you have two or three of them on your team its usually a lost cause anyways.

I find my losing game much more enjoyable without 2 other idiots rolling around. Besides, its fun to see them get so angry.

I know what you mean. Occasionally I'll reply to their stupidity and put a shame job on them. Sometimes its nothing more than a simple FU. Which I''m sure most people can figure out. Most of the time I just ignore them. I know that gets them riled. To be ignored and not getting the reaction they so desperately want. Also, have you ever noticed its the dead players that gripe the most? Funny that.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Started playing yesterday. Tried light, TDS (or is it TSD) , and anti-tank. So far, I kind of like anti-tank, but I seem to miss a lot - I can shoot 5 times right on an enemy and nothing happens sometimes (while my tank can get one shotted by artillery), and of course the enemy can run in and kill artillery easily.

Quickly run out of garage spots, with the 3 basic light tanks, 1 ST and 1 TDS, and that's full, no room for a tier 3 without $, and if I get rid of the basic tanks I guess I can't use them to research more tech trees.The fast enemy tanks can run circles around my slow AT and TDS rotations if they get close.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Started playing yesterday. Tried light, TDS (or is it TSD) , and anti-tank. So far, I kind of like anti-tank, but I seem to miss a lot - I can shoot 5 times right on an enemy and nothing happens sometimes (while my tank can get one shotted by artillery), and of course the enemy can run in and kill artillery easily.

Quickly run out of garage spots, with the 3 basic light tanks, 1 ST and 1 TDS, and that's full, no room for a tier 3 without $, and if I get rid of the basic tanks I guess I can't use them to research more tech trees.The fast enemy tanks can run circles around my slow AT and TDS rotations if they get close.

TDS? Not sure what you mean by that.

You got light tanks, mediums, heavies, and SPGs (self propelled guns: artillery basically). You also have TD (tank destroyers), which is what I'm assuming you mean with the anti-tank. As for the light tanks, they are 0 credits to buy and gives you 0 credits. You would be done with those tanks research very quickly (an hour of playing tops) and then you can sell them for more space.

At the beginning its useful to keep them around to make a bit of money, but when you hit tier 2 or 3 you'll start making much more money with the better guns. Only exception are the soviet BT-2 and BT-7s. Those things are stupidly painful to drive.

As for tank destroyer tips.... or any shooting tips in general. When you wait your reticule shrinks, which increases your accuracy. Try not to fire off random shots in hopes it will hit... its usually better to wait for a good shot than to shoot, miss, and reveal your position. I know the reticule can be quite large for the smaller tanks and TDs, but it does get better.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
some stuff

What you're talking about is very normal for new players. Tiers 1-3 are almost totally worthless; it gets to be a bit better once you're out of those. Though, honestly, the game's matchmaker is so worthless that you will have similar problems no matter what.

You didn't say what exactly you're driving, but some all-around good advice is: 1. upgrade your gun as soon as you can, stock tanks are always trash (and remember to buy and equip upgrades, not just research them). 2. aim for their sides and their hull (as opposed to their turret) since those are always more lightly armored. 3. Learn when to use HE instead of AP ammo.

Also, their wiki is pretty informative and, should you care to, you can improve your game a ton with just an hour of reading.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Started playing yesterday. Tried light, TDS (or is it TSD) , and anti-tank. So far, I kind of like anti-tank, but I seem to miss a lot - I can shoot 5 times right on an enemy and nothing happens sometimes (while my tank can get one shotted by artillery), and of course the enemy can run in and kill artillery easily.

Quickly run out of garage spots, with the 3 basic light tanks, 1 ST and 1 TDS, and that's full, no room for a tier 3 without $, and if I get rid of the basic tanks I guess I can't use them to research more tech trees.The fast enemy tanks can run circles around my slow AT and TDS rotations if they get close.

If you haven't noticed yet, when you look at a tank in the garage each crew member has a percentage rating by their name. This is basically how well they do their job. When you look at a tank's stats, all of the numbers are given for a 100% crew - but when you buy a new tank, by default your crew is only 50%. IOW your crew and tank are performing at half of their potential.

It's possible to buy crews that start off at 75%, but it's expensive (20k silver per crew member), so no worth it until higher tiers. Or if you have gold to burn you can get a 100% crew with gold.

As far as aiming - you'll see a green circle around your crosshairs. It indicates your shot placement area. Whenever you can hold fire until the circle has shrunk to the size of your target or smaller.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Thanks for the replies. My concern about selling off the tier 1 tanks is, if I do, aren't I blocked from researching to new tier 2 and up items I don't have yet?

Ya on the terminology anti-tank = tank destroyer, and 'TSD' = SPG = artillery.

Main annoyance on the artillery than many misses is the slow mouse scrolling across the screen. But it's still probably my favorite, don't have a medium or heavy tank yet.

I'd get a medium but out of garage slots.

Also deciding when to add new items to tanks versus rush to get the next tier, for example my tier 2 anti-tank has an expensive new barrel, but I could get tier 3.

The crew experience seems to go up pretty slowly, maybe from 50% to 54%.
 
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Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I have been selling off my tier 1 tanks after fulling researching everything on them. That way I can buy whichever tank path they unlock. It's really easy to get the research for them anyways.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Thanks for the replies. My concern about selling off the tier 1 tanks is, if I do, aren't I blocked from researching to new tier 2 and up items I don't have yet?

If you've unlocked/researched everything available on the Tier 1 tank (the game will tell you it's "elite") the only reason to keep it is for fun.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
If you've unlocked/researched everything available on the Tier 1 tank (the game will tell you it's "elite") the only reason to keep it is for fun.

Otherwise, yes, you can't research unresearched paths.* The exception is if you use free experience (either exp earned as such or converted to free exp) to research a vehicle you don't have in your garage.

One thing some people do to avoid the pain of stock tanks is: find one they like (eg, m2 medium), elite the tank (all research unlocked), keep playing that one, convert its exp into free exp (at cost of gold), use that exp to research upgrades on the new tier (eg, new tracks and gun for the m3 medium).

On your garage being full: most players only play one or two nations' tanks at a time. That means they get to higher tiers faster, and they don't have so many garage space issues. I recommend you start with the Russians for two reasons. 1. The developers are Lithuanian and are biased. 2. You said you like artillery and the t26 (t3 russian spg) is magnificent with its final gun.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I have been selling off my tier 1 tanks after fulling researching everything on them. That way I can buy whichever tank path they unlock. It's really easy to get the research for them anyways.

OK, so research everything then sell. That work for all tiers? I assume it means research all vehicles too?

One thing on using an elite basic tank, don't you earn a lot more experience and credits with higher tier tanks?

The other issue is when you have invested in a tank with mounted items - I don't know how much that you get back when you sell it.

ADD thanks - unfortunate that I've been doing artillery under American. Guess I'll switch.

Still having a weird thing some games it seems like artillery isn't even landing.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yesterday Overlord posted that Patch 6.6 is slated to happen in August but didn't specify when in August. So I get this week and this coming weekend at least to grind for for the Panther 2. I'm around 74k xp into the 164k that is needed to research it. About halfway between 1/4 and 1/2 the way. 3/8? LOL Anyway, I hope they give us a couple of days notice before the patch does go live. I'm in a position to buy my way into the Panther 2 if need be but I want to grind as much as I can on the Panther on my own though before doing so. No sense spending gold to convert xp until I need to. Buyout will be less that way too if I grind as much as I can and forced to buy/convert xp. If they patch next week I'll have to buy but if they wait a couple more weeks then I may be able to grind to the Panther 2 without spending gold. Which is what I'm hoping for. I hate trying to beat dates and dead lines. Its too much like work instead of fun. LOL
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
OK, so research everything then sell. That work for all tiers? I assume it means research all vehicles too?

It depends. At low tiers it's pretty easy to research everything. In the middle tiers it probably depends on whether you plan to keep the tank, or if the module in question can be used on other tanks later. At higher tiers (like T7+) you probably want to research the best modules for each tank simply because the grind to the next tier is verrrry long, and anything helps.

Selling the tanks is just up to you. Keep ones you enjoy playing, or that are good at making money. You can always re-buy a tank later.

One thing on using an elite basic tank, don't you earn a lot more experience and credits with higher tier tanks?

Yes.

The other issue is when you have invested in a tank with mounted items - I don't know how much that you get back when you sell it.

Yeah, you get some back when you sell. But you also want to check if you can carry over items to your next tank. Tracks & turrets are pretty much always specific to one tank, but guns, radios and engines may be compatible with 2-3+ tanks.

Also check your depot from time to time, and sell off old modules and ammo that you don't need.
 
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