[MMO] World of Tanks

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Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Didn't work for me. Oh well.

Just got the panther 2 last night. Had a 9500~ exp 5x round (will post picture later ) which boosted me straight into elite status.

What gun to use on the panther? 88 L/71 or the 75 L/100? After using the 75 on the panther for so long I've grown quite fond of the supreme accuracy . Penetration isn't bad, but the alpha damage on the 88 is pretty desirable...

8.8cm L/71 hands down. One of the best guns in the game imo.
 

Visaoni

Senior member
May 15, 2008
213
0
0
Well, I guess I'm not buying gold. I went to do so before the 10% bonus ran out, but it wouldn't accept my credit card. I've never had any such problem before, online or otherwise.

Their loss, I suppose. I'm not terribly inclined to work too hard to give them money, and as I have other things to take care of first, the promotion will be over before I get the chance to give the problem more than a cursory glance.

I'll survive on the initial slots, plus whatever I pick up from tree changes. Might actually be a good thing - otherwise I'll be way too tempted to finish doubles every day for entirely too many tanks.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Well I guess I'm pretty much done with WoT for the near future. It's only about 2 weeks til the SWTOR early access starts, and I'm showing no signs of getting sick of Skyrim before then.

I'll be back eventually... still have gold that needs using. Here's hoping they improve some things in my absence.

I hear ya. Only two games I'm interested this year is Skyrim and Stronghold 3. Hoping for a Steam Xmas discount sale. If it happens my WoT time will be severely cut back. Especially if I pick up Skyrim.

@Visaoni, I'm willing to bet they will have another discount sale in December. Probably in January too considering the eastern orthodox religion celebrates Xmas a little later than the catholic religion.
 
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eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Woot, just elited my pz iv; also has 100% crew & everyone is like 25% on repair. And now I'm looking to get a tier 6 tank--kv-3, kv-is, sherman E2, sherman E8, vk 3601 (h), vk 3001 (p) the potential options. I have just enough $$ for the tank + 75% crew, but no equipment. And 11k free xp so I can skip some horrible early grinds if necessary. So a few questions:
1) I'm probably going to keep the pz iv at least for now; I like it. If I get a german tier6, would y'all suggest transferring the crew & retraining some guys for the pz iv? Or starting fresh on the new tank?
2) Of those 6 options, any recommendations based on what's fun to play? This will be my first tier 6 tank so I'd like it to be something enjoyable/earns $$ well. (e.g., one eventual goal is maus, but I heard 3001 (p) sucks so I prob wouldn't make that my first tier6)
OR
3) should I wait so that I can buy equipment for the new tier6 tank right off the bat and/or fully outfit my tier 5 tanks first (kv, sherman, pz iv). Currently, pz iv has rammer/vents, sherman has rammer, kv has rammer.

edit:
4) Camo, binocs, or gun laying for a sniper pz iv? (Already have vents & rammer) Binocs sounds neat but I dunno how often I really sit still long enough to make good use of them.
 
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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
eLiu: if you want/need a free slot, pick up the kv-3 since you'll get a free slot with one of the upcoming patches.

if you want a fun tank, get the E8.

3601 is horrible.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Woot, just elited my pz iv; also has 100% crew & everyone is like 25% on repair. And now I'm looking to get a tier 6 tank--kv-3, kv-is, sherman E2, sherman E8, vk 3601 (h), vk 3001 (p) the potential options. I have just enough $$ for the tank + 75% crew, but no equipment. And 11k free xp so I can skip some horrible early grinds if necessary. So a few questions:
1) I'm probably going to keep the pz iv at least for now; I like it. If I get a german tier6, would y'all suggest transferring the crew & retraining some guys for the pz iv? Or starting fresh on the new tank?

Generally transfer the 100% crew to the higher tank.

2) Of those 6 options, any recommendations based on what's fun to play? This will be my first tier 6 tank so I'd like it to be something enjoyable/earns $$ well. (e.g., one eventual goal is maus, but I heard 3001 (p) sucks so I prob wouldn't make that my first tier6)

I hear the E2 is great; I've played E8/3601/3001 and would probably take 3601 first.

OR
3) should I wait so that I can buy equipment for the new tier6 tank right off the bat and/or fully outfit my tier 5 tanks first (kv, sherman, pz iv). Currently, pz iv has rammer/vents, sherman has rammer, kv has rammer.

I'd probably upgrade the tanks I want to play, not the ones I'm going to just sell.

edit:
4) Camo, binocs, or gun laying for a sniper pz iv? (Already have vents & rammer) Binocs sounds neat but I dunno how often I really sit still long enough to make good use of them.

I'd lean camo.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
stag3, do you have any idea when that tech tree change will actually happen? I found out about the KV & KV-3 giving extra garage slots earlier today so I'm definitely going get KV-3 researched ASAP. But if that change isn't imminent, then I don't have to get the KV-3 right now.

Also, what don't you like about the 3601? From what I've heard, it's the best of the tier 6 VK mediums.

craig234, would you transfer the 100% crew to the higher tank even if you planned on continuing to play the lower tank? (i.e., I'm definitely keeping the pz iv)

Yup the E2 seems like fun. I'd probably keep the 105derp that I use on the Sherman now, so it'd just be like a MUCH tougher version of the M4. Man its frontal armor is ridiculous. But I was leaning 3601, unless I need to get the KV-3 now so I can get a garage slot, lol

Do you know how effective that -25% detection chance is? I'm not really sure where probability comes into play w/detection... like how often is that chance evaluated?

And I guess w/camo (and binocs) I could just get them and try it... even if I don't like it a ton I can slap it on any tank I get in the future till I've bought all equipment.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
it's an additional % decrease on to the camo value your tank has. So if your tank has 400 camo, it'll be 440. Also, how much your tank is covered by shrubbery, the other guy's vision range/commander % and everything is a factor in how close he needs to be to spot a tank fully covered. If you leave a big chunk of your tank exposed, he'll see you from way further out than if you're completely covered.

I don't know how much camo the PIV has but remember ever shot you take decreases your camo value, with some guns completely wiping out any camo values you have (like the 152mms on the xSU-152 series). Also agree with camo net on the PIV, as its more useful than binocs. (PIV has a pretty bad view range anyway)

Also I'd transfer the crew to the new tank, and get 75% crews for your money-maker tank. Your new stock tank needs all the help it can get to not suck.

The KV/KV-3 change is probably coming later next year. French tanks will come first, so not anytime soon, so get the tanks if you want to play them, not because you want new slots. I personally hated the KV-3, it's like driving a bucket...
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea im gonna hold off on the ausf A, i'm working on the tiger II right now.
decided to just grab the S51 arty also, and use free xp to unlock the 203mm
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
http://www.personal.psu.edu/emr131/wot/shot_056.jpg
Derpy KV with sniper on a 5x... 11,825 exp!

Got my E75 maxed, my e50 maxed, maxed the t-43, unlocked ISU, still have the ausf A unlocked, 20k exp to IS4, 60k to the jag tiger, crapton (still) to my 261 and I just bought a GW Tiger.

I need credits!!!!!

I need another 2 mil for IS-7... 6.1 mil for IS-7... not counting retraining costs. >_>

and a garage slot sale so i can actually put it in my garage. I have the t-54 unlocked, s-51 unlocked but NOWHERE TO PUT THEM.

keeping my kv and t-50-2 because they're my precious. KV-3 can ead. >_>
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
same i'm waiting on a 1/2 price slot sale, need slots badly
oh and a 1/2 price module sale also
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I stocked up so much on the last module sale. got a bunch of vstabs and class2/3 vents and rammers just sitting around, waiting for those tanks to mature...

maybe that's why I have no money for my is-7...
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
oh i wasn't aware we could stock up during sales, i thought you had to buy it "for" a tank only ugh hahaha
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yeah, if they (its a matter of when IMO) have a half off slot deal I'm buying at least four slots. Maybe six. I already need two slots. Kinda a shame we cant give creds to other player friends. I can farm them pretty fast. Of course if they allowed that then the so called gold farmers would be all over this game and that wouldn't be good.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
it's an additional % decrease on to the camo value your tank has. So if your tank has 400 camo, it'll be 440. Also, how much your tank is covered by shrubbery, the other guy's vision range/commander % and everything is a factor in how close he needs to be to spot a tank fully covered. If you leave a big chunk of your tank exposed, he'll see you from way further out than if you're completely covered.

I don't know how much camo the PIV has but remember ever shot you take decreases your camo value, with some guns completely wiping out any camo values you have (like the 152mms on the xSU-152 series). Also agree with camo net on the PIV, as its more useful than binocs. (PIV has a pretty bad view range anyway)

Also I'd transfer the crew to the new tank, and get 75% crews for your money-maker tank. Your new stock tank needs all the help it can get to not suck.

The KV/KV-3 change is probably coming later next year. French tanks will come first, so not anytime soon, so get the tanks if you want to play them, not because you want new slots. I personally hated the KV-3, it's like driving a bucket...

Not sure if you pulled the "400" out of thin air or not--pretty sure you did though But I'm having a lot of difficulty finding any concrete info on how camo (and thus camo net) actually work.

The most "scientific" discussion I've found is here:
http://wiki.worldoftanks.com/Battle_Mechanics (under camouflage)
They link to a thread that translates a German thread; at point, there were tables with apparently tons of info & probalby explains everything I want to know. BUT the picture links don't work anymore. And the thread itself was locked--apparently WOT devs got upset about ppl trying to reverse engineer the camouflage system and banned all discussion?

After more searching, this thread:
http://forum.worldoftanks.eu/index.php?/topic/49238-how-does-cammo-net-work-exactly/
leads me to this page:
http://www.wotdb.info/
Right click on a tank of interest, choose "more info" to see "invisibility factor". Not all tanks have a more info tab.

From the wiki page's notes on "Detection Mechanics", they say an SU-14 in a bush would be detectable at 200 meters regardless of camo net/crew skill. This is consistent with that .info page b/c its invisibility values for the SU-14 are miniscule. So 25% increase of 0.01 is still useless.

They claim a hetzer would only be visible at about 50m. Its stationary invisibility is 0.6. With the 25% boost from camo net + crew skill, that probably boosts to like 0.8-0.9 range or more.

Pz IV has stationary invisibility of 0.3. So after camo net, that's about 0.38. My *guess* is that this means behind a bush, you're detectable at maybe 150m without camo net & 120m with camo net.

So that difference doesn't seem huge. There are of course a lot of assumptions I'm making here (due to an epic lack of real info! ugh)... like assuming that 'invisibility factor' is precisely what camo net modifies, and assuming detection range scales linearly with invisibility factor.

From what I've gleaned, leaving "any" chunk of your tank fully exposed is the same as not being hidden at all. ("Any" in quotes b/c if you have a chunk exposed that is not hit by a 'vision ray' cast from enemy tanks, then it doesn't matter. But from that wiki page, it seems virtually impossible to use this to your advantage b/c a good number of rays are cast.) And I always try to hide a good distance behind bushes so that firing my gun doesn't hurt my hidden-ness.

Also, I don't understand the comment about the bad view range. With the goofy turret, the view range is 420m on pz iv. Binocs (+25%) cap at 500, so with binocs, I'd have max possible view range. Whether that's really useful or not is a diff story (esp since you have to wait 6sec). So given that, coated optics might be superior...b/c that'd boost me to 460m (out of a max 500) always instead of only when stationary.

But yeah, still super unclear on how camouflage works & the benefits of camo net/crew camo skills. It's clear that on vehicles with low camo (heavies, high tier mediums & spg, and high tier TD to a lesser extent), these camo bonsues are worthless. And it's clear that they're super worthwhile on a low-mid tier TD or SPG. But the middle region of like medium tanks is less clear. I guess I could just buy it (100k is cheap) & try, but I'm guessing that unless the difference is night & day, it'll be very hard to discern the benefits and things like placebo-effect come into play.

edit: holy crap, when was the last module sale? I totally want to stock up on those suckers too
edit2: And if you look in the "credit factor" item in the "more info" tab, you can see why a lot of tier 5 tanks are considered good money-makers.
 
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Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I still have two promo codes for the free gold. I'm surprised there aren't any takers yet. Send me a PM if you can use one.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
craig234, would you transfer the 100% crew to the higher tank even if you planned on continuing to play the lower tank? (i.e., I'm definitely keeping the pz iv)

Yup the E2 seems like fun. I'd probably keep the 105derp that I use on the Sherman now, so it'd just be like a MUCH tougher version of the M4. Man its frontal armor is ridiculous. But I was leaning 3601, unless I need to get the KV-3 now so I can get a garage slot, lol

Do you know how effective that -25% detection chance is? I'm not really sure where probability comes into play w/detection... like how often is that chance evaluated?

And I guess w/camo (and binocs) I could just get them and try it... even if I don't like it a ton I can slap it on any tank I get in the future till I've bought all equipment.

Yes, even if you play the older tank. The new tank needs the most exp you can get.

Camo net only works when you don't move 3 or 5 seconds (not sure which).
 

Craig234

Lifer
May 1, 2006
38,548
350
126
craig234, would you transfer the 100% crew to the higher tank even if you planned on continuing to play the lower tank? (i.e., I'm definitely keeping the pz iv)

Yup the E2 seems like fun. I'd probably keep the 105derp that I use on the Sherman now, so it'd just be like a MUCH tougher version of the M4. Man its frontal armor is ridiculous. But I was leaning 3601, unless I need to get the KV-3 now so I can get a garage slot, lol

Do you know how effective that -25% detection chance is? I'm not really sure where probability comes into play w/detection... like how often is that chance evaluated?

And I guess w/camo (and binocs) I could just get them and try it... even if I don't like it a ton I can slap it on any tank I get in the future till I've bought all equipment.

Yes, even if you play the older tank. The new tank needs the most exp you can get.

Camo net only works when you don't move like binocs.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
^^Whoa Craig, I haven't seen a double post on these forums in a while. Not really since the end of the FuseTalk days when every post was a double-triple-quad-etc post.

New question: If vertical stabilizer decreases the reticule size by 20%, does that mean it also decreases aiming time by 20%? (i.e., it's always a better choice than gun laying drive when available??)

That is, is aiming time fixed as "time it takes to go from max reticule size to min size" or is the time a function of the distance traveled? So if you start w/a smaller circle, you aim faster?
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
New question: If vertical stabilizer decreases the reticule size by 20%, does that mean it also decreases aiming time by 20%? (i.e., it's always a better choice than gun laying drive when available??)
I don't think this sounds right. It says it increases accuracy during movement. I'm sure the aim time remains the same.
 
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