[MMO] World of Tanks

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Dec 27, 2004
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Got the IS3 this weekend. Burned free experience to get everything except the radio. Played about 20 games and won 11. It is interesting to be on the other end of the tank now. Tier 8 guns in the right place can penetrate it. Tier 7 and lower seem to bounce over and over. The gun is inaccurate compared to what I am used to with German guns. But it can hurt. I dont know why the BL9 seems to penetrate where the long 105 cant. Both have the same penetration value of 225. For instance I was beating down an Object 704 down a road. Knocked him from 100-38% before he turned tail. In my KT with the long 105 I cant penetrate the front of it at all.

Overall the tank is pretty impressive. Hoping to get the IS4 within a month.

I also got my IS3 this weekend and really like it. I'm using the 100mm as I like the accuracy and it does about the same damage per minute. In matches where I'm top tank, I just steamroll the enemy as they can't penetrate my front, like being in a KV5. An added benefit of the 100mm is the cheap shells, so I make money or break even on losses. It's also a much lighter gun. I'll keep the 100mm until I research the last gun.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I got my IS7 last night. The tank is fast, its almost like driving a medium tank. The worst part is that the tank is a huge arty magnet. Every game I've been pelted by arty. I guess it might actually be worth putting on a spall liner. Unfortunately the repair bill alone is 25k for this beast, not including ammo, losing money is pretty easy to do. At least they are buffing the tier 10 credit earning ability in 7.2. At least then I might be able to afford to play the tank.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I got my IS7 last night. The tank is fast, its almost like driving a medium tank. The worst part is that the tank is a huge arty magnet. Every game I've been pelted by arty. I guess it might actually be worth putting on a spall liner. Unfortunately the repair bill alone is 25k for this beast, not including ammo, losing money is pretty easy to do. At least they are buffing the tier 10 credit earning ability in 7.2. At least then I might be able to afford to play the tank.

I think all T10 tanks are arty magnets. The IS7 is a giant medium. I dont know how the devs thought it was a good idea to let that beast have the speed it does while limiting other heavies. The example that I use is the map Mines. I raced to the hill in my T20 and was beat by the opposing sides IS7. I died in a fire.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I also got my IS3 this weekend and really like it. I'm using the 100mm as I like the accuracy and it does about the same damage per minute. In matches where I'm top tank, I just steamroll the enemy as they can't penetrate my front, like being in a KV5. An added benefit of the 100mm is the cheap shells, so I make money or break even on losses. It's also a much lighter gun. I'll keep the 100mm until I research the last gun.

You will like the BL-9. I can reliably punch through armor, even the IS4s front if I place it in the right location. Even chewed up an IS7 in Al Halluf on the hill then got ammo racked by a T30
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I found this site

http://wot-dossier.appspot.com/

Upload your statistics file and get info. It gives you all sorts of stats. One I found interesting is while I rarely play my T20 much anymore as I raced to the E75 and now the IS4. It has the second highest efficiency rating of all my tanks right behind the IS3 and slightly ahead of my KT. I was kind of surprised my Marder II was a solid 600 points behind those three tanks as it is my most deadly tank of the group with an avg of 2.5 kills\death. The IS3 and KT are 1.2 kill\death and the T20 is 1.5\death.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I think all T10 tanks are arty magnets. The IS7 is a giant medium. I dont know how the devs thought it was a good idea to let that beast have the speed it does while limiting other heavies. The example that I use is the map Mines. I raced to the hill in my T20 and was beat by the opposing sides IS7. I died in a fire.

The speed is almost a negative for me. Its probably the main reason I died in my first few games. Its so much faster than what I'm used to (IS4/E75) that I found myself too far ahead of my team.

I did get a good game in on mines. The enemy team all went hill and only 2 tanks covered the town. After I killed them, I rushed into thier base, shot one arty at full tilt and rammed the other. I then sat in there base at less than 100hp, and bounced every single shot that was thrown at me while I capped.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
If you think the Is-7 is an arty magnet, what do you think E-100 and Maus drivers think? At least you can actually avoid arty shots if you want to.

I've been finding the E-50 more fun. It's a good change of pace from the heavies that occupy most of my garage. Most things in my garage don't top out over 35km.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
I got my IS7 last night. The tank is fast, its almost like driving a medium tank. The worst part is that the tank is a huge arty magnet. Every game I've been pelted by arty. I guess it might actually be worth putting on a spall liner. Unfortunately the repair bill alone is 25k for this beast, not including ammo, losing money is pretty easy to do. At least they are buffing the tier 10 credit earning ability in 7.2. At least then I might be able to afford to play the tank.

i don't run a spall liner, the is-7 is quick enuf to avoid a lot of the arty shells coming in,
i'm using rammer/vents/gld
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
i don't run a spall liner, the is-7 is quick enuf to avoid a lot of the arty shells coming in,
i'm using rammer/vents/gld


So is the GLD better than vert stabs? I currently dont run with either at the moment, since I was using binocs on my IS-4 to get the 500m view range. The IS-7s view range is 470 IIRC so the binocs are kinda worthless. That leaves me with a free slot and I"m trying to decided what to put there.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
So is the GLD better than vert stabs? I currently dont run with either at the moment, since I was using binocs on my IS-4 to get the 500m view range. The IS-7s view range is 470 IIRC so the binocs are kinda worthless. That leaves me with a free slot and I"m trying to decided what to put there.

Vert stabs are imo better. -20% in aiming circle is better than -9% in aiming speed.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
given the choice, vstab is always better than the GLD. The gun is the same one on the IS4, so if you are using a vstab on the IS4 then you should use the same on the IS7.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
oh sorry, yea its the VS, as i keep getting those 2 mixed up, the one that shrinks the circle while moving
 

Caecus Veritas

Senior member
Mar 20, 2006
547
0
0
so no ATOT clan? i figured we'd have one by now or am i missing it somewhere in those 5000 posts.

damn, had to find this post couple of months ago and have been hooked on this game since...
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
so no ATOT clan? i figured we'd have one by now or am i missing it somewhere in those 5000 posts.

damn, had to find this post couple of months ago and have been hooked on this game since...

yeah, I regret waiting so long to get into this game.

pew pew.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Unlocked the 122mm for SU-100, I seem to have a much harder time to pen Tier7 and 8 heavies with it than the 100mm, and when it bounces it takes a long time to reload. I'm using AP shells, should I switch to HE shells with this gun, or should I just switch back to 100mm?
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Unlocked the 122mm for SU-100, I seem to have a much harder time to pen Tier7 and 8 heavies with it than the 100mm, and when it bounces it takes a long time to reload. I'm using AP shells, should I switch to HE shells with this gun, or should I just switch back to 100mm?

I'd say the 122mm isn't harder to pen with - just stick with it. HE is another issue, experimment...
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Unlocked the 122mm for SU-100, I seem to have a much harder time to pen Tier7 and 8 heavies with it than the 100mm, and when it bounces it takes a long time to reload. I'm using AP shells, should I switch to HE shells with this gun, or should I just switch back to 100mm?

i used the 100 all the way thru the su-100 grind
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Saw some people saying on forums/in game that when the new crew skills are released in 7.2, if your crew doesn't have 100% of some skill, you'll lose that xp. Is this true??

For example, say crewman X is at 100% repair, 40% camo. What people are saying is that after 7.2 is released, crewman X will have 100% repair & nothing else.

This smells of bullshit but if it's true, then I need to make sure my guys at like 95% make it all the way to 100% in this week, lol.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
The new crew skills make me nervous. I worry it will hurt the game play more than help it. Start adding too much in a game and you tend to distort the game too much. The Devs keep adding things trying to appease and wow the fan base and then they muck it all up and unable to fix it after its broke. Seen it happen in every other MMO I ever played in. Starting to see it now. Makes me nervous not to mention a bit sad.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Saw some people saying on forums/in game that when the new crew skills are released in 7.2, if your crew doesn't have 100% of some skill, you'll lose that xp. Is this true??

For example, say crewman X is at 100% repair, 40% camo. What people are saying is that after 7.2 is released, crewman X will have 100% repair & nothing else.

This smells of bullshit but if it's true, then I need to make sure my guys at like 95% make it all the way to 100% in this week, lol.

I asked this question in the forums, it sounds like it was confusing info but that you don't lose the exp.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
http://worldoftanks.eu/news/1336-72preview-crew-skills/

Respecialization

When version 7.2 is released, you will receive the option of a “soft reset” at no additional charge. You will be able to reset the chosen skills for each crewman currently assigned to tanks or in your barracks.
The experience you had gained to that point will be stored into a separate pool and will be redistributed to new skills as you assign them. For example, if your crewman currently has 100% skill in Repair and 100% skill in Camouflage, you will have the experience from both of those skills stored – able to be distributed to the skills of your liking.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The new crew skills make me nervous. I worry it will hurt the game play more than help it. Start adding too much in a game and you tend to distort the game too much. The Devs keep adding things trying to appease and wow the fan base and then they muck it all up and unable to fix it after its broke. Seen it happen in every other MMO I ever played in. Starting to see it now. Makes me nervous not to mention a bit sad.

I'm cautiously optimistic as it adds more to the tank than "get best gun and turret and pew pew". It's not like the crew gives tanks -20% damage or do more damage or anything. In fact I don't think I'd take more than 2-3 skills over the current set of camo/repairs.

Besides, I see most of them as no more broken than a 100% repair crew that lets your tank fix its tracks in 3 seconds. It adds a bit more flavor and most of the skills seem pretty useless.
 
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