Got the IS3 this weekend. Burned free experience to get everything except the radio. Played about 20 games and won 11. It is interesting to be on the other end of the tank now. Tier 8 guns in the right place can penetrate it. Tier 7 and lower seem to bounce over and over. The gun is inaccurate compared to what I am used to with German guns. But it can hurt. I dont know why the BL9 seems to penetrate where the long 105 cant. Both have the same penetration value of 225. For instance I was beating down an Object 704 down a road. Knocked him from 100-38% before he turned tail. In my KT with the long 105 I cant penetrate the front of it at all.
Overall the tank is pretty impressive. Hoping to get the IS4 within a month.
I got my IS7 last night. The tank is fast, its almost like driving a medium tank. The worst part is that the tank is a huge arty magnet. Every game I've been pelted by arty. I guess it might actually be worth putting on a spall liner. Unfortunately the repair bill alone is 25k for this beast, not including ammo, losing money is pretty easy to do. At least they are buffing the tier 10 credit earning ability in 7.2. At least then I might be able to afford to play the tank.
I also got my IS3 this weekend and really like it. I'm using the 100mm as I like the accuracy and it does about the same damage per minute. In matches where I'm top tank, I just steamroll the enemy as they can't penetrate my front, like being in a KV5. An added benefit of the 100mm is the cheap shells, so I make money or break even on losses. It's also a much lighter gun. I'll keep the 100mm until I research the last gun.
I think all T10 tanks are arty magnets. The IS7 is a giant medium. I dont know how the devs thought it was a good idea to let that beast have the speed it does while limiting other heavies. The example that I use is the map Mines. I raced to the hill in my T20 and was beat by the opposing sides IS7. I died in a fire.
I got my IS7 last night. The tank is fast, its almost like driving a medium tank. The worst part is that the tank is a huge arty magnet. Every game I've been pelted by arty. I guess it might actually be worth putting on a spall liner. Unfortunately the repair bill alone is 25k for this beast, not including ammo, losing money is pretty easy to do. At least they are buffing the tier 10 credit earning ability in 7.2. At least then I might be able to afford to play the tank.
i don't run a spall liner, the is-7 is quick enuf to avoid a lot of the arty shells coming in,
i'm using rammer/vents/gld
So is the GLD better than vert stabs? I currently dont run with either at the moment, since I was using binocs on my IS-4 to get the 500m view range. The IS-7s view range is 470 IIRC so the binocs are kinda worthless. That leaves me with a free slot and I"m trying to decided what to put there.
so no ATOT clan? i figured we'd have one by now or am i missing it somewhere in those 5000 posts.
damn, had to find this post couple of months ago and have been hooked on this game since...
Unlocked the 122mm for SU-100, I seem to have a much harder time to pen Tier7 and 8 heavies with it than the 100mm, and when it bounces it takes a long time to reload. I'm using AP shells, should I switch to HE shells with this gun, or should I just switch back to 100mm?
Unlocked the 122mm for SU-100, I seem to have a much harder time to pen Tier7 and 8 heavies with it than the 100mm, and when it bounces it takes a long time to reload. I'm using AP shells, should I switch to HE shells with this gun, or should I just switch back to 100mm?
Saw some people saying on forums/in game that when the new crew skills are released in 7.2, if your crew doesn't have 100% of some skill, you'll lose that xp. Is this true??
For example, say crewman X is at 100% repair, 40% camo. What people are saying is that after 7.2 is released, crewman X will have 100% repair & nothing else.
This smells of bullshit but if it's true, then I need to make sure my guys at like 95% make it all the way to 100% in this week, lol.
Respecialization
When version 7.2 is released, you will receive the option of a soft reset at no additional charge. You will be able to reset the chosen skills for each crewman currently assigned to tanks or in your barracks.
The experience you had gained to that point will be stored into a separate pool and will be redistributed to new skills as you assign them. For example, if your crewman currently has 100% skill in Repair and 100% skill in Camouflage, you will have the experience from both of those skills stored able to be distributed to the skills of your liking.
Sure seems interesting. Off the top of my head I would run:
The new crew skills make me nervous. I worry it will hurt the game play more than help it. Start adding too much in a game and you tend to distort the game too much. The Devs keep adding things trying to appease and wow the fan base and then they muck it all up and unable to fix it after its broke. Seen it happen in every other MMO I ever played in. Starting to see it now. Makes me nervous not to mention a bit sad.