[MMO] World of Tanks

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Harabec

Golden Member
Oct 15, 2005
1,369
1
81
The T20 was VERY fun. MM used to throw me several times as top tier (along with some other meds) vs at least 2-3 other T7 heavies and I usually won - our overall agility trumped the heavies.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
For those of you w/T110s, what crew skills/perks are you taking? Also, are you mounting wet ammo racks?
 

mclee025

Member
Apr 9, 2012
28
0
0
It'll be awhile before 7.3 so you have time to grind out that Soviet heavy line.

I too like the KV derp. It's just hilariously fun. I like all those low tier tanks with derps too. All of them are just so fun. KV with a derp though is more fun due to the ability to really ruin some bigboy tank's day. :biggrin:

Thanks for the 7.3 info Nintendesert.

Your last sentence is part of the big grin joy of playing the KV derp. However, when KV derp's are on the other side, they are one of the first I'm going to try to kill. It's certainly no fun to be on the receiving end of the blast. It's one of those love/hate things.

I enjoy the derp on a lot of my lower tiered tanks also. It seems really effective on the M4 Sherman.

Anyone have tips on how to play/equip the IS-3?

I just finished grinding through the IS playing it nearly stock with just the 100mm gun upgrade (unlocked through the KV-3). It was surprisingly very playable and competitive in this mode letting me grind through the 90K or so XP's to the IS-3 with relative ease as I breezed through to researching the IS-3 in about four marathon days with the help of one day of free premium and the 5x WOT birthday bonuses.

The IS seemed to feel very good for how I drive a tank. I was kind of expecting that with the IS-3 too but with even more goodness, but so far after a dozen matches, I had a slightly discombobulated feeling with the new tank. After that, I'm taking a step back to the IS to unlock some of the equipment that is compatible with the IS-3 (the better 122mm gun and better engine) to hopefully make the IS-3 better.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The IS-3 isn't good till you get the best gun (bl-9 I believe). It has good front armor and you should always directly face your opponent. DO NOT angle your tank, it allows your front to be penned much easier. The IS-3 also has ammo rack spots on the front by the headlights, which if angled, are easy to pen.

I ran my IS-3 with a rammer, vents, and binocs (russian tanks have shitty view range). If you feel your are getting ammo rack damage too often, replace the binocs with a wet rack. You can also run with a Vstab.

When you move on to the IS-4, forget everything you learned from playing the IS-3(until you get an IS-7). The IS-4 should be angled to entice shots on your heavy side armor that wont pen, instead of them raping your drivers hatch on the front center.

As for crew skills, I would make sure your driver has clutch braking, and the loader the one that reduces ammo rack damage chance. Deadeye for your gunner would probably be nice also. Other than that you really want to have repair, as a tracked tank is a nice arty target. If you plan on bringing this crew to the IS4, I would get jack of all trades for your commander since your driver will be dead all the time.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
best equipment/skills for KV?

I got rammers/vents/camo (will buy GLD when I can afford it), what about skills?

I'm at work, I miss the derp. fuck.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
for my derp kv i'm using rammer/vents/spall

That is what I ran on mine back in beta. It was the standard for the heavies back then. Back then it was the worse tank in the game too due to MM and the fact there were far fewer tanks.

Vents and gun rammer are must haves for a heavy. You could swap out the spall-liner and go with something else like optics maybe or camo if you think you can hide. Not sure I'd try camo on one but each to their own. I'd probably go with spall-liner or optics with the thought of getting through it as fast as possible, selling it, and moving onto the KV3. Optics if you choose the 107mm since it can snipe better but if going 152mm maybe spall-liner to help you get in closer. Something like that. Just an off the head thought. My ideas may be out dated now for the KV however.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
For those of you w/T110s, what crew skills/perks are you taking? Also, are you mounting wet ammo racks?

All BiA; Mentor, Safe Storage, Safe Shot, Clutch Driving, third skill is repair for all.

Equipment is rammer/vent/vs.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
I'm not really interesting in moving to the higher tiers....spall liner might be nice. Arties are my biggest fear in the KV right now
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
My derp:
rammer, vents, gld. Anything and everything that helps this thing aim and shoot faster is what it has.

Skills: brothers in arms across the board (it does load faster by about a second), Recon, Snap Shot, Smooth Ride, Situational Awareness, then repair across the board.

My Derp is a sniping derp!
 

mclee025

Member
Apr 9, 2012
28
0
0
The IS-3 isn't good till you get the best gun (bl-9 I believe). It has good front armor and you should always directly face your opponent. DO NOT angle your tank, it allows your front to be penned much easier. The IS-3 also has ammo rack spots on the front by the headlights, which if angled, are easy to pen.

I ran my IS-3 with a rammer, vents, and binocs (russian tanks have shitty view range). If you feel your are getting ammo rack damage too often, replace the binocs with a wet rack. You can also run with a Vstab.
...

Thanks for the IS-3 tips LurkerPrime. They are very helpful. I'll be working to earn the bl-9 for my IS-3. Fortunately I have free XP's I've been saving, so it's probably an opportune time to spend them. Happy tanking.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Bought the T28 Proto today. 90mm gun is woefully inadequate. Mostly T9 & T10 line up and they expect you to hurt them with a 90mm? Stupid Developers. Anyhow after a while I broke down and bought the 105mm. Just couldn't handle another grind with a gimp gun. The tank is decently strong and can take some hits. Slow as hell though. Basically a base camper. I hear the 120mm gun is really nice. If its as good as they say it should be a nice strong TD albeit a slow one. I can live with that. Only other major gripe is some idiot designed the turret so it cant turn 360. I hope he gets taken out back and beaten silly for that idea. Bad enough you turn slow and cant brawl a faster tank but to limit turret rotation? Stupid. The turret speed is nice though. Better than the T25/2. At least they gave it that.

Edit: Fixed 180 to say 360.
 
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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Thanks for the IS-3 tips LurkerPrime. They are very helpful. I'll be working to earn the bl-9 for my IS-3. Fortunately I have free XP's I've been saving, so it's probably an opportune time to spend them. Happy tanking.

Honestly, if you are going to be going for the IS-4->IS-7, save your free xp. The grind for the turret, tracks and gun on the IS-4 is around 110k xp(assuming 7.2 didn't change the amounts by that much). The BL-9 is woefully inadequate for tier 9/10 fights, as penning most tier 9/10 tanks frontally is very unreliable. You are also missing 200hp or so without the turret. Non-Upgraded tier 9 tanks are pretty miserable to play. However once upgraded they are alot of fun, and with premium are still good money makers(assuming you aren't really bad at the game).

Got the final gun for my M103, man I love this tank. It doesn't even have upgraded tracks and I can steamroll with it. It's what a TD should be.

I'm still slowly grinding my M103. I just unlocked the turret, and slowly making my way for the best gun. Mostly just making sure I get my x2 for the day. The front armor is surprisingly bouncy considering the paper stats look weak. The second best gun still has nice pen and damage (unlike other tier 9s), so its not that hard to pen tier 9/10 tanks. I'm still not sure if I even want the T110 though. I feel the IS-7 is just as good a tier 10.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
My IS4 vs another IS4. On his approach I manage to knock him down to 134 hp. 4 shots later I am dead. 4 shots through the slit that penetrated for zero damage. WTF!!!!!!!!!!!!!

On the brightside earned ace tanker in the dreaded panther on the map provice. Ran to their side and killed people running across the field to our ramp. Then went up and killed more.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
My IS4 vs another IS4. On his approach I manage to knock him down to 134 hp. 4 shots later I am dead. 4 shots through the slit that penetrated for zero damage. WTF!!!!!!!!!!!!!

On the brightside earned ace tanker in the dreaded panther on the map provice. Ran to their side and killed people running across the field to our ramp. Then went up and killed more.

I have been getting that ALOT since 7.2. I take pride in my accuracy and it used to be that if I got a zero damage crit it was from a long range shot where I probably hit the middle of the tracks. Nowadays, I get zero damage penetrations just about anywhere I shoot. I got three of those against an M6 while shooting it with my Lowe in a single round.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
My IS4 vs another IS4. On his approach I manage to knock him down to 134 hp. 4 shots later I am dead. 4 shots through the slit that penetrated for zero damage. WTF!!!!!!!!!!!!!

I trolled an IS7 and an E-100 badly in my IS4 a couple of days ago on dorf. I went the 8 road and advanced 3/4 of the way. Caught the E100 in the side repeatedly tracking him and allowed our team to wipe him out. I then went nose to nose with the IS7 but I angled myself at 30 degrees from him. He could not pen me but I hit his headlight each time. I took him out 100% and he only smacked me once. An E50 eventually killed me but only after I nearly killed him.

Protect that drivers hatch (or better... angle it so people think they can still smack it) and the IS4 is a BEAST!
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I trolled an IS7 and an E-100 badly in my IS4 a couple of days ago on dorf. I went the 8 road and advanced 3/4 of the way. Caught the E100 in the side repeatedly tracking him and allowed our team to wipe him out. I then went nose to nose with the IS7 but I angled myself at 30 degrees from him. He could not pen me but I hit his headlight each time. I took him out 100% and he only smacked me once. An E50 eventually killed me but only after I nearly killed him.

Protect that drivers hatch (or better... angle it so people think they can still smack it) and the IS4 is a BEAST!

I prefer to reverse-peekaboo with my IS-4. People just can't resist shooting my side armor, even though it's at a ridiculous angle... and everything bounces. Some smarter people won't shoot initially but usually after I put a shell or two into them, they fire back, giving me or my teammates a window to advance. Some care is needed b/c your shoulder will be almost flat to them so you absolutely cannot expose it.

Especially in 1v1 situations, I practically can't lose in my IS-4 to dumb pubbies. Even in 1v many, as long as I don't get swarmed, I will fuck them up.

edit: Oh and the IS-4's lower glacis is extremely weak. I typically only put 1 or 2 shells through the driver's hatch so I can kill their driver. After that I shoot the lower glacis exclusively. I think with the latest patch, there are parts of the driver's hatch that will always lead to 0 damage (in particular, the vision slit). For this reason, as long as I have the pen for the lower glacis, I shoot that instead. The shoulders are another good post for tier 9/10 guns if the IS-4 is angled... added benefit of ammo racks being back there too.

That's what I don't like about the IS-4 right now. If I can't peekaboo behind some shit, there's no good angle against a competent player. Head on & your driver's hatch/lower glacis are wide open. Angle enough to protect those & your shoulder plate is an easy hit. Angle enough to protect that and your side armor is easy. Best plan I've come up with is to keep maneuvering so that they have to keep changing their aim point & hopefully they choose incorrectly.
 
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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The IS-4 is a great tank to use when your competition is retarded. It defies conventional wisdom to shoot the sides (since in most tanks they are much weaker). Turned at a 45 degree angle its effective armor ~240mm, which will bounce almost everything under tier 10 guns. Keep it at 30 degrees (~340mm effective) and your sides aren't going to be penned by any gun (may still get tracked though).

The problems start when playing a good tier 9/10 tank player. If you are head on, he'll shoot your drivers hatch/lower glacias. Angle 30 degrees, your shoulder is an easy pen. Angle more than that and he can pen your shoulder and/or your side. A hull down IS4, or one reverse PaBing is a nightmare though.

Most IS4 players though are decently retarded. They are usually easy kills with my IS-7, E-75 or M103 (tanks I"m usually playing).
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
That's what I don't like about the IS-4 right now. If I can't peekaboo behind some shit, there's no good angle against a competent player. Head on & your driver's hatch/lower glacis are wide open. Angle enough to protect those & your shoulder plate is an easy hit. Angle enough to protect that and your side armor is easy. Best plan I've come up with is to keep maneuvering so that they have to keep changing their aim point & hopefully they choose incorrectly.

That's what I'm talking about. The driver hatch is penetrable. The shoulders are rackable and extremely weak. The lower glacis is paper. Against a smart player the IS-4 is laughably weak and full of holes. If you hide the hatch, you expose the shoulder. If you hide your shoulder, you expose the hatch or flatten your side armor, which reduces angling.

You really can't win with the hexagonal shape of the IS4 armor. I find myself playing this tank less and less because its armor is filled with holes. Oh, but soviets are OP if you have no clue how to fight the IS-4. Bounce everywhere. The advantage it has over the E-75 is the lower profile and better side armor but that's about it.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I have been getting that ALOT since 7.2. I take pride in my accuracy and it used to be that if I got a zero damage crit it was from a long range shot where I probably hit the middle of the tracks. Nowadays, I get zero damage penetrations just about anywhere I shoot. I got three of those against an M6 while shooting it with my Lowe in a single round.

I dont mind it if it happens every once in a while. But come on, 4 in a row to the slit? What are the chances of that? The not so amusing thing that happened was the next game I played my Type 59 and was shooting a KV-3 from range. 3 in a row penetrations for 0 damage. These were nearly my next shots in the following game. I killed something in 2 shots before those three. So I had a 9 shot stretch with 7 zero damage penetrations. The hell?

That said about 50 games from the IS7. Then I will either work on the E75 or continue up the E50 tree.
 
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Harabec

Golden Member
Oct 15, 2005
1,369
1
81
Using Hit-Points while still maintaining seperate module HP is what kills logic in WoT. Except for destroyed guns, any critial (module) hit has no discernable effect as far as the enemy player is concerned which makes it silly, random and frustrating (and even more unrealistic, like those 4 driver's hatch shots doing nothing to the tank itself).

Anyway, I just unlocked the panther. I bought the panther. 3 battles, it is still stock. All 3 battles were T7-10 battles...wtf.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
Pardon the obvious am I supposed to angle the KV?

Seeing conflicting reports on WoT forums, with the majority saying yes.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
man so many arty on tonight, just got out of an battle with 8 on each side, most have been 4-6 so far
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Pardon the obvious am I supposed to angle the KV?

Seeing conflicting reports on WoT forums, with the majority saying yes.

You want as much armor between the incoming round and your crew/modules as possible.

man so many arty on tonight, just got out of an battle with 8 on each side, most have been 4-6 so far
Hate games like that, regardless if I win or lose.

A while ago, I saw a pic of WOT developer team taken during a museum visit. I'm pretty sure I could point out the one "responsible" for arty.
 
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