Nope. You're just plain wrong. I've come to ignore anybody that says "well if you get hit by arty you're not moving around enough". That's bullshit, arty can hit you on the move VERY easily if they have half a brain cell.
With my obj212 I can snipe targets whenever I want, slower targets just make it easier. I've 1 shotted almost every single tier 8 tank, a handful of tier 9 mediums and dealt crippling damage to tier 10 heavies with one single bullet. The only thing big arties can't reliably hit is a good scout, and even then when they get close enough you have a 50/50 chance of instagibbing them. If you're in a good position, you can hit tanks sitting BEHIND rocks and buildings. Maybe if you don't move more than 5 feet from the spawn, then there will be a bunch of places that you can't hit. But that makes you bad@arty.
Play a big arty (something that's not a priest or a hummel) and then come back and tell me how you can't "penetrate" tanks. A near splash from a T92 or M40/43 will take off 400-700 from you. A direct hit and you're looking at over 1k-2k damage. A penetrating hit and you're most likely dead. My obj212 near splashes will take off 200-600, depending on the squishiness of the tank. I generally do about 400-500 to a T110E5, and closer to 200 on armored targets like maus or E100.
Fun fact: A t92's gold shell has 370 penetration. That's enough to go through the E75's front turret, arguably one of the strongest armor in the game. Hell, it'll probably go through the front armor of a T95. This is ignoring the fact that arty shells are ARCED, so they will probably go into the much softer parts of tanks, like the engine decks and turret tops. Most of my penetrating shots are into the sides of tanks though. This is without gold or AP rounds.
Again, play with or against big arty and you'll understand why nobody plays tier 10 pubs. Getting 2 shotted is VERY common, even in a maus.
And fuck rated MM. It means i'll have to play with scrubs all day to carry them. Why should I be penalized just because I have a 58% winrate? Win your own fucking games, thanks.
With my obj212 I can snipe targets whenever I want, slower targets just make it easier. I've 1 shotted almost every single tier 8 tank, a handful of tier 9 mediums and dealt crippling damage to tier 10 heavies with one single bullet. The only thing big arties can't reliably hit is a good scout, and even then when they get close enough you have a 50/50 chance of instagibbing them. If you're in a good position, you can hit tanks sitting BEHIND rocks and buildings. Maybe if you don't move more than 5 feet from the spawn, then there will be a bunch of places that you can't hit. But that makes you bad@arty.
Play a big arty (something that's not a priest or a hummel) and then come back and tell me how you can't "penetrate" tanks. A near splash from a T92 or M40/43 will take off 400-700 from you. A direct hit and you're looking at over 1k-2k damage. A penetrating hit and you're most likely dead. My obj212 near splashes will take off 200-600, depending on the squishiness of the tank. I generally do about 400-500 to a T110E5, and closer to 200 on armored targets like maus or E100.
Fun fact: A t92's gold shell has 370 penetration. That's enough to go through the E75's front turret, arguably one of the strongest armor in the game. Hell, it'll probably go through the front armor of a T95. This is ignoring the fact that arty shells are ARCED, so they will probably go into the much softer parts of tanks, like the engine decks and turret tops. Most of my penetrating shots are into the sides of tanks though. This is without gold or AP rounds.
Again, play with or against big arty and you'll understand why nobody plays tier 10 pubs. Getting 2 shotted is VERY common, even in a maus.
And fuck rated MM. It means i'll have to play with scrubs all day to carry them. Why should I be penalized just because I have a 58% winrate? Win your own fucking games, thanks.
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