[MMO] World of Tanks

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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea we had a 3 arty per side match, we managed to take out 8 tanks
and our team still got wiped by 7 tanks @ the end.
the other sides arty had 1 kill
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I have no idea what I need for Ace in my 183. I did 7k damage last night and 4k of it were point blank shots *and* I did 1k spotting damage. A nice player from RELIC was ultra pissed when I snuck up on his flank and annihilated his 62A. I also basically one shot 2 57's (left both at ~100) and said hello to the side of an E100.

The best was that I *had* to kill a 50-2 that was at 67 HP before he spotted our arty. What a waste of a HESH round! I did do 5 crits to him in addition to blowing his tank up for the next 10 games!
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I have no idea what I need for Ace in my 183. I did 7k damage last night and 4k of it were point blank shots *and* I did 1k spotting damage. A nice player from RELIC was ultra pissed when I snuck up on his flank and annihilated his 62A. I also basically one shot 2 57's (left both at ~100) and said hello to the side of an E100.

The best was that I *had* to kill a 50-2 that was at 67 HP before he spotted our arty. What a waste of a HESH round! I did do 5 crits to him in addition to blowing his tank up for the next 10 games!


You should play the crap out of the 183 right after the 8.6 patch. With the 33% xp penatly removed for TDs you should be able to ace it much easier the first day.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Ah, did not think of that!


Your welcome. You sir need to get friends tags back on the legion TS. You played your ass off for the legion. The least they can do is let you keep a friend tag. I need a least a little variety with my platoon mates. (P.S. I'm back playing and streaming most days again)

Hell you could always just log on the TS with a different name when I'm on and I can get someone to give you tags. That way you won't be noticed and harassed by anyone you might have pissed off.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Your welcome. You sir need to get friends tags back on the legion TS. You played your ass off for the legion. The least they can do is let you keep a friend tag. I need a least a little variety with my platoon mates. (P.S. I'm back playing and streaming most days again)

Hell you could always just log on the TS with a different name when I'm on and I can get someone to give you tags. That way you won't be noticed and harassed by anyone you might have pissed off.
Meh, I will think about it. Most of me says that if they removed me from the server (which they did) then I am not wanted. As I said earlier, I do not wish to aggravate the situation further. Finally, my computer ID (however it is recorded mac address/whatever) is on their server information so regardless if I changed names, their administrators would know it was me.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
It's looking again like arty is getting pretty screwed. Shell travel slowed 10-15%, and worse, already long reload times increased 10-20%.

Also (temporary they say):

"The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reduced"

Screwing up counter-battery. And tracers are turned off for non-arty tanks.

They're increasing spall liners:

"Reworked additional absorption bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons we’ve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to ‘Super-Heavy Spall Liners’"

What should we do in preparation for that - are there some heavy tanks it's good to get spall liners for before the patch, so they are converted to these new types?
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
It's looking again like arty is getting pretty screwed. Shell travel slowed 10-15%, and worse, already long reload times increased 10-20%.

Also (temporary they say):

"The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reduced"

Screwing up counter-battery. And tracers are turned off for non-arty tanks.

Well, I am glad that I only have 1 arty, a S-51 which hits a lot harder than its tier6 says it should (even though it is ranked in game as much worse than other tier6 arties). It is sad that we lose counter-arty ability. That was one of the things that separated a good arty player from a bad one. A good one knew how to play counter arty by knowing where to look for the enemy, as well as being able to play against other counter-arty players (shoot and move). Now arty are back to easy mode if you ask me, just with longer traversal/reloads (wow, if my S-51 gets a 10-20% reload nerf, I won't even need to carry 15 rounds since I won't be able to fire them all in the match).

The traversal nerf will only hurt people who don't use mods (like me), as I believe there are plenty of "shell travel time" mods out there which will say that it takes 4.7seconds to land the shell, and people will simply adjust their aim. This will benefit light and medium tanks, but heavies will still be at the mercy of the arties out there.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
The traversal nerf will only hurt people who don't use mods (like me), as I believe there are plenty of "shell travel time" mods out there which will say that it takes 4.7seconds to land the shell, and people will simply adjust their aim. This will benefit light and medium tanks, but heavies will still be at the mercy of the arties out there.
It is not about adjusting aim with that far in advance... it is significant guesswork to figure out if the target is still turning, straightening out, running full speed one direction, etc. Less RNG on the server side more RNG on the strategic side of things (out guessing your opponent).

Note, with even longer flight time, enjoy trying to hit me now when I already make minute course corrections all of the time.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
I have no problem with most of the arty changes, my new T92 has wrecked enough face as it is. Why are they needing counter arty though? I think that's bs. Getting rid of the other teams SPGs and reducing my teams anti arty rage is my favorite part of playing the damn thing. Oh well I guess. All they had to do was limit to 1 or 2 SPGs per game, imo.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
It's looking again like arty is getting pretty screwed. Shell travel slowed 10-15%, and worse, already long reload times increased 10-20%.

Also (temporary they say):

"The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reduced"

Screwing up counter-battery. And tracers are turned off for non-arty tanks.

They're increasing spall liners:

"Reworked additional absorption bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons we’ve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to ‘Super-Heavy Spall Liners’"

What should we do in preparation for that - are there some heavy tanks it's good to get spall liners for before the patch, so they are converted to these new types?

I think it depends if you use a spall liner on big high tier heavy tanks. I'm thinking if you dont use one now you probably wont use it later after the change. We only get three equipment slots and I'm of the opinion people don't use the spall liners like they did in earlier days. I could be wrong about that though. People who have a premium account and have a gold tank or two won't need to worry either way since they can easily farm the credits for it. Non premium players will need to think about it to get the best value.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I almost forgot....sidescraping in a Löwe:
http://www.youtube.com/watch?v=7OxOrUP9e-8

ehhh, is that really side scraping? I'd just shoot you right through your right track which will track you, damage you and possibly hit your engine. (happened at 2:32) Without the t-32 there I think you'd get perforated like cheese.

Also spall liners are still worthless. It's just an additional 15% on your armor, which evens out to like -80 damage on a 2000 damage hit if you have over 200 armor. Not to mention it makes your power to weight ratio even worse so you accelerate slower and become an easier target to hit.

The only thing that it might be good for is preventing crits from HE rounds.... but I'd rather have vents or GLD instead.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
not at all.

Yanked from forums:

Let's say a 1800 damage arty hit impacts on your 100mm of armor and doesn't penetrate. In the old system, you will get (when you have a spall liner):

Old: 1800/2 (half damage for nonpen) - 100*1,3*1,15 = 750dam
New: 1800/2 - 100*1,3*1,3 = 731dam

You get -20 damage on a 900 damage splash.... yay....

However, for small caliber artillery (BatChat), when you are using a heavily armored vehicle (200mm armor let's say), it's more effective (than if you don't use it at all that is):

Old: 1250/2-200*1,3 = 365 dam
New: 1250/2-200*1,3*1,3 = 287 dam

A whooping 80 damage reduction....

Oh and....

- spall liner doesn't work at all for penetrating arty hits tho
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
ehhh, is that really side scraping? I'd just shoot you right through your right track which will track you, damage you and possibly hit your engine. (happened at 2:32) Without the t-32 there I think you'd get perforated like cheese.

Also spall liners are still worthless. It's just an additional 15% on your armor, which evens out to like -80 damage on a 2000 damage hit if you have over 200 armor. Not to mention it makes your power to weight ratio even worse so you accelerate slower and become an easier target to hit.

The only thing that it might be good for is preventing crits from HE rounds.... but I'd rather have vents or GLD instead.

Yes it is...look at the shots bouncing of the side of the hull...or the bouncy Löwe turret.
I reverse into firing position...says it all.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
It is not about adjusting aim with that far in advance... it is significant guesswork to figure out if the target is still turning, straightening out, running full speed one direction, etc. Less RNG on the server side more RNG on the strategic side of things (out guessing your opponent).

Note, with even longer flight time, enjoy trying to hit me now when I already make minute course corrections all of the time.


You also forget that once those tracks move, the arty reticle basically goes back to full bloom. So the possiblity of hitting fast moving scouts are pretty much long gone for most arty. The worst part is, that change hurts the russian arty the most, since they have completely horrid gun traverse.

On the note about the spall liners, I thought as part of them reworking the percentage decrease, they also changed it to an overall reduction (not an addition to armor, like it is now). So for the super large one, you'de take 30% less damage of what you would have taken. So an 800hp hit would now be 560. If they did actually rework it, a spall liner is now much much more useful on heavy tanks.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
On the note about the spall liners, I thought as part of them reworking the percentage decrease, they also changed it to an overall reduction (not an addition to armor, like it is now). So for the super large one, you'de take 30% less damage of what you would have taken. So an 800hp hit would now be 560. If they did actually rework it, a spall liner is now much much more useful on heavy tanks.

News to me, if they changed the formula it might be useful. As is now, even with the increase to 30% on the existing formula, it is useless.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
about time, i only have 1 arty and didnt plan to grind another one yay.
at least these changes will affect the obj 261 the least
 
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