Bounces would have counted as hits. You sure you didn't hit the tank immediately after it died, or alternately hit a dead tank in the way?
I almost forgot....sidescraping in a Löwe:
http://www.youtube.com/watch?v=7OxOrUP9e-8
I have no idea what I need for Ace in my 183. I did 7k damage last night and 4k of it were point blank shots *and* I did 1k spotting damage. A nice player from RELIC was ultra pissed when I snuck up on his flank and annihilated his 62A. I also basically one shot 2 57's (left both at ~100) and said hello to the side of an E100.
The best was that I *had* to kill a 50-2 that was at 67 HP before he spotted our arty. What a waste of a HESH round! I did do 5 crits to him in addition to blowing his tank up for the next 10 games!
You should play the crap out of the 183 right after the 8.6 patch. With the 33% xp penatly removed for TDs you should be able to ace it much easier the first day.
what reticle mod is that??
Ah, did not think of that!
I think it' J1mB0's Crosshair v1.25 I use now...like I said...I use to many mods
Meh, I will think about it. Most of me says that if they removed me from the server (which they did) then I am not wanted. As I said earlier, I do not wish to aggravate the situation further. Finally, my computer ID (however it is recorded mac address/whatever) is on their server information so regardless if I changed names, their administrators would know it was me.Your welcome. You sir need to get friends tags back on the legion TS. You played your ass off for the legion. The least they can do is let you keep a friend tag. I need a least a little variety with my platoon mates. (P.S. I'm back playing and streaming most days again)
Hell you could always just log on the TS with a different name when I'm on and I can get someone to give you tags. That way you won't be noticed and harassed by anyone you might have pissed off.
It's looking again like arty is getting pretty screwed. Shell travel slowed 10-15%, and worse, already long reload times increased 10-20%.
Also (temporary they say):
"The range at which SPGs can see other unspotted SPGs tracer rounds while using artillery view has been reduced"
Screwing up counter-battery. And tracers are turned off for non-arty tanks.
It is not about adjusting aim with that far in advance... it is significant guesswork to figure out if the target is still turning, straightening out, running full speed one direction, etc. Less RNG on the server side more RNG on the strategic side of things (out guessing your opponent).The traversal nerf will only hurt people who don't use mods (like me), as I believe there are plenty of "shell travel time" mods out there which will say that it takes 4.7seconds to land the shell, and people will simply adjust their aim. This will benefit light and medium tanks, but heavies will still be at the mercy of the arties out there.
It's looking again like arty is getting pretty screwed. Shell travel slowed 10-15%, and worse, already long reload times increased 10-20%.
Also (temporary they say):
"The range at which SPGs can see other unspotted SPGs tracer rounds while using artillery view has been reduced"
Screwing up counter-battery. And tracers are turned off for non-arty tanks.
They're increasing spall liners:
"Reworked additional absorption bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons weve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to Super-Heavy Spall Liners"
What should we do in preparation for that - are there some heavy tanks it's good to get spall liners for before the patch, so they are converted to these new types?
I almost forgot....sidescraping in a Löwe:
http://www.youtube.com/watch?v=7OxOrUP9e-8
Let's say a 1800 damage arty hit impacts on your 100mm of armor and doesn't penetrate. In the old system, you will get (when you have a spall liner):
Old: 1800/2 (half damage for nonpen) - 100*1,3*1,15 = 750dam
New: 1800/2 - 100*1,3*1,3 = 731dam
However, for small caliber artillery (BatChat), when you are using a heavily armored vehicle (200mm armor let's say), it's more effective (than if you don't use it at all that is):
Old: 1250/2-200*1,3 = 365 dam
New: 1250/2-200*1,3*1,3 = 287 dam
- spall liner doesn't work at all for penetrating arty hits tho
ehhh, is that really side scraping? I'd just shoot you right through your right track which will track you, damage you and possibly hit your engine. (happened at 2:32) Without the t-32 there I think you'd get perforated like cheese.
Also spall liners are still worthless. It's just an additional 15% on your armor, which evens out to like -80 damage on a 2000 damage hit if you have over 200 armor. Not to mention it makes your power to weight ratio even worse so you accelerate slower and become an easier target to hit.
The only thing that it might be good for is preventing crits from HE rounds.... but I'd rather have vents or GLD instead.
It is not about adjusting aim with that far in advance... it is significant guesswork to figure out if the target is still turning, straightening out, running full speed one direction, etc. Less RNG on the server side more RNG on the strategic side of things (out guessing your opponent).
Note, with even longer flight time, enjoy trying to hit me now when I already make minute course corrections all of the time.
On the note about the spall liners, I thought as part of them reworking the percentage decrease, they also changed it to an overall reduction (not an addition to armor, like it is now). So for the super large one, you'de take 30% less damage of what you would have taken. So an 800hp hit would now be 560. If they did actually rework it, a spall liner is now much much more useful on heavy tanks.