[MMO] World of Tanks

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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I absolutely loved the old VK3002DB (no idea how the current VK3002(D) is). The Panther II I never liked all that much but I did fantastic with it. The E50 though is just meh.

If you hate german tanks but love the 3002 DB, why not try american mediums? Same concept of a nimble brawler minus the frontal engine fires. Or try russian tanks, but the russian mediums suck until you get to the T-44.

Or if you don't mind eating critical damage, try the british line. Cromwell is fun, and comet is pretty decent as well.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I still wonder if there's some secret modifier in each match that sometimes adjusts one side's penetration. The results seem a bit skewed for random distribution.

I just did some clan wars. In the final, my TD was 8 shots, 8 hits, 8 pens.

In the land next match, my whole team said it was suddenly a disaster for penetration.

My T110E5 with gold had 11 shots, 8 hits, and 3 pens for a total of 128 damage. I think I had 7 bounces in a row, the 7th to the ammo rack area of a T62A.

Most of my shots were to the sides of enemies.

But the enemy had 5 hits and 5 pens to my tank, mostly front.
 
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Ruptga

Lifer
Aug 3, 2006
10,246
207
106
A secret modifier is technically possible but it would be impossible to prove without some serious statistical analysis. One or even a dozen badly skewed matches doesn't prove anything given how many matches take place each hour. With enough rolls of the dice every possible combination will eventually come up, however improbable each one may be.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
A secret modifier is technically possible but it would be impossible to prove without some serious statistical analysis. One or even a dozen badly skewed matches doesn't prove anything given how many matches take place each hour. With enough rolls of the dice every possible combination will eventually come up, however improbable each one may be.

Actually, it doesn't take that many data points to establish the high probability.

That's the same math by which polling a couple thousand people accurately represents the views of any number, hundreds of millions or more.

But you're right about more careful data being useful, why I only call it a suspicion.
 

sushicide

Member
Nov 7, 2001
118
0
76
Recently started playing again last after almost 2 years of absence, I must say I'm really impressed with how much work they put into improving the game in every aspect. (well, MM and camo is still wonky at times as expected)

While I normally don't give a rats ass about stats since numbers don't tell the whole story, but how the hell can people with 2,000+ played matches still dip below 300 WN6? Had to install XVM just to spot the staggering amount of morons that float around, aside from the obvious botters I just can't understand how people can be so damn bad.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Kinda what I figured. Does anybody care to share a community/channel of other people to play with before I go full retard and try playing with some goons? (not looking to get into clan wars just yet or anything)

Two good communities that have socials clans and channels are ARS (arstechnica.com) and reddit (reddit.com/r/worldoftanks). Pretty much anyone can join thier social clans and they both have a Team Speak server so that its easy to find some decent platoon mates. Of course once you platoon around enough, you'll more than likely end up with a group of regular platoon mates.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I still wonder if there's some secret modifier in each match that sometimes adjusts one side's penetration. The results seem a bit skewed for random distribution.

I just did some clan wars. In the final, my TD was 8 shots, 8 hits, 8 pens.

In the land next match, my whole team said it was suddenly a disaster for penetration.

My T110E5 with gold had 11 shots, 8 hits, and 3 pens for a total of 128 damage. I think I had 7 bounces in a row, the 7th to the ammo rack area of a T62A.

Most of my shots were to the sides of enemies.

But the enemy had 5 hits and 5 pens to my tank, mostly front.


I think it could all just bad RNG (although I don't discount a conspiracy theory). Most modern software random number generators create blocks of random numbers (b/c its faster and easier to generate a block of numbers at a time, give them to a client, and then verify the clients results). So in this scenario, you recieve your block of "random" numbers at the start of a game, and guess what, you don't know it, but they are all fucking horrible. For example I've had games where not a single shot landed where I was aiming the entire game AND the ones that still hit the target where all bounces. Then I can have games where I can snap shot every shot, hits right on target, and always pens.

So I'm usually not one for conspiracy theories, but it is funny how these bad games and shitty MM usually come after a win streak. After about 3 in a row, the odds start slowly stacking against you, until it becomes impossible to win. For example, yesterday, grinding tier 6s for a few games, after 3 wins, next game our platoon is bottom tier and we are the ONLY tier 6s in the game. The other team is all 7s and 8s. This isn't the only time bullshit like this has happened.

In other news, after spawning constantly on the north side (the much shittier side btw) of that new map, we've finally worked out a winning strat. Step 1: NEVER go up that hill right in front of your spawn, its a death trap. Step 2: go to the east and push up the other hill, much better cover, and if you win there, it allows you to encircle the rest of thier team. Step 3: pray that you aren't in a really slow ass tank.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
It does feel like there is something working against you in some games. Like for instance last night we won 6 in a row. In our 7th game we are littered with good players and XVM has us pegged at 68% chance to win. We got effing rolled. I couldnt pen crap. I even bounced off the side of a Tiger II in my E100.

Anyways my fiancee's kid finally got his E100 and we went pub stomping. And a pair of E100s does the trick. And it is absolute fun being able to deflect shots now! Finished with a pub win rate of 64%. I guess before my break from the game I did rather well in my E100. I expected it to raise its win % but lastnight actually dropped it /facepalm
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i didnt even play much last night, signed on, lost 8-9 matches in a row, decided mm was against me and just quit. all random tanks, all matches we got steamrolled.

there was one match where the other side had 9 tier X's, and our side had 4 X's.
wtf kinda MM is that shit? and no they did not have a couple of VI's or something. the rest of the tanks were all 8's and 9's.

edit: lol looks like this morning isn't any better, 0-6 already, it wouldn't be so bad if it was at least semi close, but the other side constantly losing 4 or less tanks sucks every match
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
I still wonder if there's some secret modifier in each match that sometimes adjusts one side's penetration. The results seem a bit skewed for random distribution.

That theory has been floating around since beta. Now that damage numbers are more readily available it's pretty much always obvious that one team does significantly more damage than the other. Wouldn't surprise me if it's true, since wargaming is on record as saying that un-balanced matches are "historically accurate". Almost impossible to prove, though.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
That theory has been floating around since beta. Now that damage numbers are more readily available it's pretty much always obvious that one team does significantly more damage than the other. Wouldn't surprise me if it's true, since wargaming is on record as saying that un-balanced matches are "historically accurate". Almost impossible to prove, though.

Since its 15v15, a match can start to snowball into an avalache quite quickly with just a few kills. Sometimes good players can stop the inevitable, but usually once its started, its hard to put a stop to.
In some games the enemy falls so quickly that it just becomes a competition against your team for damage/kills.

One thing the damage charts have pointed out is that skill matters. The high w/r players on your team are almost always in the top 5.

I wish the after damage report would also show overall team statistics, that would be interesting. Like total damage done vs. total potential damage done, %accuracy, %penetrating shots, shots fired, total spotting damage, modules damaged/destroyed, etc... Personally I love stats, and I think the more the merrier.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
That theory has been floating around since beta. Now that damage numbers are more readily available it's pretty much always obvious that one team does significantly more damage than the other. Wouldn't surprise me if it's true, since wargaming is on record as saying that un-balanced matches are "historically accurate". Almost impossible to prove, though.

Are you implying that one team will have worse damage based on something server/client side? If so then I think we need to don tinfoil hats, gloves, shirts, pants, and underwear.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Are you implying that one team will have worse damage based on something server/client side? If so then I think we need to don tinfoil hats, gloves, shirts, pants, and underwear.

Well the theory goes that instead of randomizing each individual shot, penetration, etc, the game generates a single randomization "factor" (? can't think of a better word) for each team at the start of the match. So if your team gets a good roll, everyone's shots will fly more towards the center of the reticle, have better pen, get more crits, etc. If you get your team gets a bad roll, then the reverse.

Like I said, I don't know how you'd ever prove it without seeing WG's code. I'm not necessarily convinced that they'd do such a thing, but nor am I convinced that they'd be opposed to doing it.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Well the theory goes that instead of randomizing each individual shot, penetration, etc, the game generates a single randomization "factor" (? can't think of a better word) for each team at the start of the match. So if your team gets a good roll, everyone's shots will fly more towards the center of the reticle, have better pen, get more crits, etc. If you get your team gets a bad roll, then the reverse.

Like I said, I don't know how you'd ever prove it without seeing WG's code. I'm not necessarily convinced that they'd do such a thing, but nor am I convinced that they'd be opposed to doing it.

Right. This is just speculation, but why would they do that? They might think the game is more 'fun' for people when they randomly have a 'great match'. It mixed things up.

That would also reduce losing players who have a harder time - why would they want to play if they just get killed match after match?

It's just based on what seems like match-correlated patterns of periodic non-pen streaks.
 

boozie

Senior member
Oct 12, 2006
486
1
81
So I remember liking the BT-2 in beta, but it seems like people harp on the BT-7 and A-20. Should I take the T-60/70/80 route to the T-34 instead?
 
Mar 10, 2005
14,647
2
0
i suspect they are playing subtle games with the hit numbers. there are some matches where i simply cannot hit or penetrate when i do hit. i'll be stationary, my target is stationary and filling my scope with no cover, and my usually accurate gun cannot touch him - this will continue for the entire match.

i also suspect the matchmaker is also skewed to hurt the good players and help the poor ones.
 

Zach

Diamond Member
Oct 11, 1999
3,400
1
81
i suspect they are playing subtle games with the hit numbers. there are some matches where i simply cannot hit or penetrate when i do hit. i'll be stationary, my target is stationary and filling my scope with no cover, and my usually accurate gun cannot touch him - this will continue for the entire match.

i also suspect the matchmaker is also skewed to hurt the good players and help the poor ones.

I've been playing plenty, and I don't see this at all. It's streaky, but not enough for me to think it's anything more than me sucking sometimes.

In the official forums there's been plenty of players posting their own stats to try to prove some behind the scenes fiddling. See for yourself. IMO it doesn't look like a stacked deck.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i see it more of horrible players on your side, you just have more of them than the other side. unfortunately it usually is on my team that i get them LOL. i can carry on a tier V and below but above that, it's way to hard unless you platoon which i dont
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
this earn 50k xp per day = 1 free day of premium kicks ass.
to bad it's only for this month
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
You don't know that.

It is damn hard to prove a negative.

All we got is anecdotal evidence that people *think* the "man" is out to get them. How does one even respond to that? The fact that in 19k battles I have never seen true evidence of low rolls, persistent missing, or the opposite?

Sure I have a sniper or two with my 152, but those were city fights. I am not going to miss with that thing when I am engaged in corner fights.

Sure, I have had 0 damage games (hell I had 3 in one night while platooned with Lurker), but that was my own damn fault. Not the server being mean to me.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You don't know that.

You're posting opinion as if you do. I've seen stranger things later confirmed IIRC.

I know statistical variance is not a confirmation of MM being rigged. Focus on playing better instead of blaming unknown variants for you losing. There's only one constant in every game: YOU.

this earn 50k xp per day = 1 free day of premium kicks ass.
to bad it's only for this month

Man that's like 50 games... I don't even play that many over the course of a week.
 
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