[MMO] World of Tanks

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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Until they improve the damn game engine, no smoke. Also, like I said, they'd have to change the "show red line when targeting stuff", which I imagine isn't trivial.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Until they improve the damn game engine, no smoke. Also, like I said, they'd have to change the "show red line when targeting stuff", which I imagine isn't trivial.

Actually the red outline, would be the most simple thing change
 

QuikWgn

Senior member
Mar 10, 2004
647
0
0
forums.nasioc.com
I haven't played on the PC for a while but it seems like this wouldn't be far off. On the 360 version on Westfield when the bombers are flying overhead and you are playing arty the bomb explosions obscure your overhead targeting until the smoke dissapates. This only affects arty targeting and not tank to tank combat though.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Speaking of scouts, my daily in the VK28.01:
http://www.youtube.com/watch?v=Smn6jFApNoQ

may i ask , site mod (love the range numbers large like that)? and what one turns the (dead) tanks white.. I had that one one time and for the life of me cant find it again. I cant site on the scout spot even without firing.. get hammered. Love that tank though have more badges with it then any other tank.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
may i ask , site mod (love the range numbers large like that)? and what one turns the (dead) tanks white.. I had that one one time and for the life of me cant find it again. I cant site on the scout spot even without firing.. get hammered. Love that tank though have more badges with it then any other tank.

The whole modpackage is here:
http://forums.anandtech.com/showpost.php?p=35896839&postcount=10088

I cannot seem to get desent teams today...but had fun here:
https://www.youtube.com/watch?v=EWe7TLzJr9Q

Total muppet team...had the "loudmouth"...did no good.
 

T_Yamamoto

Lifer
Jul 6, 2011
15,007
795
126

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Why did I not see this?

500 gold AND 7 days of premium AND 100000 credits?

Doesn't really matter now since I have 1 million credits I can't use (not enough exp)
Credits goes FAST at higher tiers. Plus there is the 20k retraining free for crew members to other tanks. Plus the cost of some premium ammo. Plus the cost of modules for tanks (you are running rammer/gun laying drives/+ something right? I make about 100k a night playing 8-10's w/o premium plus any event bonuses.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Credits goes FAST at higher tiers. Plus there is the 20k retraining free for crew members to other tanks. Plus the cost of some premium ammo. Plus the cost of modules for tanks (you are running rammer/gun laying drives/+ something right? I make about 100k a night playing 8-10's w/o premium plus any event bonuses.

When I play tier 1 to 10 (and not drive my premiums (Löwe, T34)...I earn money( also around 100K per day)...if I need more credits...I tandem my Löwe/T34...and I don't use premium rounds much...only on "troll" tanks.

But the Löwe can make 100K on a single game...it kinda lame...but I enjoy it ^^
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Premium rounds are very misunderstood. A premium round is usually an armorer-piercing composite rigid (APCR) or high explosive, anti-tank (HEAT) round. They cost significantly more credits than a normal round, often 50x more expensive. They can also be bought with gold, the cash-bought currency in the game. It used to be that you could only by premium rounds with gold, hence people call them 'gold rounds.'

Premium rounds have higher penetration values than standard AP rounds. Against tanks that you can penetrate with a standard AP round, they're usually of no benefit. Against higher tier tanks with more armor, though, they can often give you a fighting chance. Since they're very expensive, they should be used when needed, not all the time. Many people though refuse to use them or complain about them because 'you don't have to aim' when using the rounds. They feel premium rounds put the game into 'easy mode.'

What they're missing, though, is that winning makes you much more cash than losing. And winning a game with judicious use of premium rounds is much more profitable than losing without using any. They're no different than taking a repair kit or fire extinguisher. They cost money to use, but when used at the right time will totally save your ass. I use premium rounds quite a bit, but I consider them just another tool.

What sucks, though, is that a number of tanks more-or-less NEED premium rounds to be palatable. The biggest offenders here are the French and American auto-loaders. With 30 to 50 seconds needed to reload a magazine, it's not practical to switch to premium rounds when you need them. So often times you'll load premium just so you have them ready. If the first tank you run into is a Pz38nA then you wasted your money. However if the first tank you run into is a E100, you're OK. Other tanks (tier 7 mediums come to mind) simply have terrible penetration with standard rounds. If flanking is not an option and you need to take frontal shots against T8 and T9 heavies in a T7 medium, you need premium.

I usually take about 75% standard, 25% premium and one or two HE shells. HE shells are more or less worthless because they do terrible damage. But they're more likely to cause a little damage even if they don't pen. So if you need to hit an enemy on cap to reset, HE can be useful. But that's about it.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I usually take about 75% standard, 25% premium and one or two HE shells. HE shells are more or less worthless because they do terrible damage. But they're more likely to cause a little damage even if they don't pen. So if you need to hit an enemy on cap to reset, HE can be useful. But that's about it.

When premium rounds became purchasable by credits, I removed my HE rounds. My HE rounds have returned (2-5) for the open-top german td line.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Premium rounds are very misunderstood. A premium round is usually an armorer-piercing composite rigid (APCR) or high explosive, anti-tank (HEAT) round. They cost significantly more credits than a normal round, often 50x more expensive. They can also be bought with gold, the cash-bought currency in the game. It used to be that you could only by premium rounds with gold, hence people call them 'gold rounds.'

Premium rounds have higher penetration values than standard AP rounds. Against tanks that you can penetrate with a standard AP round, they're usually of no benefit. Against higher tier tanks with more armor, though, they can often give you a fighting chance. Since they're very expensive, they should be used when needed, not all the time. Many people though refuse to use them or complain about them because 'you don't have to aim' when using the rounds. They feel premium rounds put the game into 'easy mode.'

What they're missing, though, is that winning makes you much more cash than losing. And winning a game with judicious use of premium rounds is much more profitable than losing without using any. They're no different than taking a repair kit or fire extinguisher. They cost money to use, but when used at the right time will totally save your ass. I use premium rounds quite a bit, but I consider them just another tool.

What sucks, though, is that a number of tanks more-or-less NEED premium rounds to be palatable. The biggest offenders here are the French and American auto-loaders. With 30 to 50 seconds needed to reload a magazine, it's not practical to switch to premium rounds when you need them. So often times you'll load premium just so you have them ready. If the first tank you run into is a Pz38nA then you wasted your money. However if the first tank you run into is a E100, you're OK. Other tanks (tier 7 mediums come to mind) simply have terrible penetration with standard rounds. If flanking is not an option and you need to take frontal shots against T8 and T9 heavies in a T7 medium, you need premium.

I usually take about 75% standard, 25% premium and one or two HE shells. HE shells are more or less worthless because they do terrible damage. But they're more likely to cause a little damage even if they don't pen. So if you need to hit an enemy on cap to reset, HE can be useful. But that's about it.

APCR lose more pen over distance than AP, HEAT suffer by spaced amour and gets no normalization.

I run 21 HE shells, 21 HEAT shells on my VK28.01 105 MM DERP...HE does plenty of damage...when aiming for the right spots...and HEAT just rapes other scouts.

A normal loadout fo me would be like:
40 AP
10 premium
5 HE

And I seldom use the premiums...
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Gold rounds seem to help arty.

Depends on the arty.

On some arty the gold round is an AP round. This will make the round absolutely devastating to any tank it hits, BUT it requires a direct hit to do any damage. Arty AP rounds have no splash damage. If the arty's gold round is an HE round, it increases the radius of the explosion, but otherwise leaves the damage and penetration unchanged.

That is why the T92 with gold rounds is an absolute monster. It has a massive splash radius.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Ok the missions this weekend or whatever are AWESOME. The double XP for playing well is damn amazing. Then there's the money for killing tanks. This is like a godsend for all of us non-scrub players.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea everyone is running around in autoloaders waiting to pick off stragglers, and not firing at anything other than kill shots lol, it's awesome, my damage since i don't care about finishing off, i get 30 kills eventually anyways in a gaming session, has gone up a lot
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I have decided I have a new favorite tank. It is the roomba. The tier 8 open top german td. If I had to describe this tank in one word it is: decadence. It is the large piece of chocolate cake after an already huge meal.

Laser accurate, hits like a ton of bricks, sub 10 second reload, turret, amazing camo. The lack of armor doesn't mean much when I can't get spotted. I bought this tank after grinding out the 7 and had this completely stock. To call it a grind is not right, to call it a dream while progressing towards the 9 at whatever pace you want is about right.

So on one end of my tier 8 spectrum I have my KV4 with crappy dpm, amazing armor, decent gun. On the other I have a delicate TD that throws out 500 damage shots every 9 seconds.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
the kv4 certainly was a good tank back in the day, but everyone slinging gold has negated it's only advantage, armor. so you're left with a slow, huge ass target..
i free xp'd the rest of the way to the ST-I and don't regret it one bit
 
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