Until they improve the damn game engine, no smoke. Also, like I said, they'd have to change the "show red line when targeting stuff", which I imagine isn't trivial.
Speaking of scouts, my daily in the VK28.01:
http://www.youtube.com/watch?v=Smn6jFApNoQ
may i ask , site mod (love the range numbers large like that)? and what one turns the (dead) tanks white.. I had that one one time and for the life of me cant find it again. I cant site on the scout spot even without firing.. get hammered. Love that tank though have more badges with it then any other tank.
I'm going to try this game. Are there referral rewards? If so, somebody PM me and I'll use yours.
Why did I not see this?I would go here:
https://na.alienwarearena.com/giveaways/world-of-tanks-starter-pack-giveaway-for-new-players-2
and use that to create your account. The gold and premium are nice, but the 100,000 credits will really help you get started.
I would go here:
https://na.alienwarearena.com/giveaways/world-of-tanks-starter-pack-giveaway-for-new-players-2
and use that to create your account. The gold and premium are nice, but the 100,000 credits will really help you get started.
Credits goes FAST at higher tiers. Plus there is the 20k retraining free for crew members to other tanks. Plus the cost of some premium ammo. Plus the cost of modules for tanks (you are running rammer/gun laying drives/+ something right? I make about 100k a night playing 8-10's w/o premium plus any event bonuses.Why did I not see this?
500 gold AND 7 days of premium AND 100000 credits?
Doesn't really matter now since I have 1 million credits I can't use (not enough exp)
Credits goes FAST at higher tiers. Plus there is the 20k retraining free for crew members to other tanks. Plus the cost of some premium ammo. Plus the cost of modules for tanks (you are running rammer/gun laying drives/+ something right? I make about 100k a night playing 8-10's w/o premium plus any event bonuses.
I usually take about 75% standard, 25% premium and one or two HE shells. HE shells are more or less worthless because they do terrible damage. But they're more likely to cause a little damage even if they don't pen. So if you need to hit an enemy on cap to reset, HE can be useful. But that's about it.
Premium rounds are very misunderstood. A premium round is usually an armorer-piercing composite rigid (APCR) or high explosive, anti-tank (HEAT) round. They cost significantly more credits than a normal round, often 50x more expensive. They can also be bought with gold, the cash-bought currency in the game. It used to be that you could only by premium rounds with gold, hence people call them 'gold rounds.'
Premium rounds have higher penetration values than standard AP rounds. Against tanks that you can penetrate with a standard AP round, they're usually of no benefit. Against higher tier tanks with more armor, though, they can often give you a fighting chance. Since they're very expensive, they should be used when needed, not all the time. Many people though refuse to use them or complain about them because 'you don't have to aim' when using the rounds. They feel premium rounds put the game into 'easy mode.'
What they're missing, though, is that winning makes you much more cash than losing. And winning a game with judicious use of premium rounds is much more profitable than losing without using any. They're no different than taking a repair kit or fire extinguisher. They cost money to use, but when used at the right time will totally save your ass. I use premium rounds quite a bit, but I consider them just another tool.
What sucks, though, is that a number of tanks more-or-less NEED premium rounds to be palatable. The biggest offenders here are the French and American auto-loaders. With 30 to 50 seconds needed to reload a magazine, it's not practical to switch to premium rounds when you need them. So often times you'll load premium just so you have them ready. If the first tank you run into is a Pz38nA then you wasted your money. However if the first tank you run into is a E100, you're OK. Other tanks (tier 7 mediums come to mind) simply have terrible penetration with standard rounds. If flanking is not an option and you need to take frontal shots against T8 and T9 heavies in a T7 medium, you need premium.
I usually take about 75% standard, 25% premium and one or two HE shells. HE shells are more or less worthless because they do terrible damage. But they're more likely to cause a little damage even if they don't pen. So if you need to hit an enemy on cap to reset, HE can be useful. But that's about it.
Gold rounds seem to help arty.
Gold rounds seem to help arty.