Worthington
Golden Member
- Apr 29, 2005
- 1,432
- 17
- 81
I thought the crafting system in Vanguard was pretty well done (well as well done as anything in that game). Crafting was profitable, and something you could specialize in as it was not tied to your "adventuring" level. Different crafters really did become well known on each server. Me and another weaponsmith ruled our server, despite our relatively high prices. Partially because we didn't screw up requests but also because we never tried to rob anyone and at the same time made things people wanted. Lots of experimention (read gold layout) went into figuring exactly how things tied in together.
Also the crafting mechanics were nice. It wasn't "gather 2 of these and 5 these, hit crafting button and profit". Crafting was it's own little mini-game.. try not to screw up since your final product would suffer. All of which led to exactly what Skacer metioned. You NEVER tried a new recipe with real mats. You always just did the generic, regular recipe before tying to make something you could market (using rare mats, enhancement crystals, ect).
This was all in the first 3 months of the game. Not sure what it's like now.
Also the crafting mechanics were nice. It wasn't "gather 2 of these and 5 these, hit crafting button and profit". Crafting was it's own little mini-game.. try not to screw up since your final product would suffer. All of which led to exactly what Skacer metioned. You NEVER tried a new recipe with real mats. You always just did the generic, regular recipe before tying to make something you could market (using rare mats, enhancement crystals, ect).
This was all in the first 3 months of the game. Not sure what it's like now.