MMORPG similar to EQ1?

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skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Playmaker
I'll probably give WoW a try, though. With 10m+ subscribers I feel like I have to at least do that.

Going to stress this 1 more time because people are still calling everyone in WoW idiots, find a group you enjoy playing with.

- You can be flagged for PVP in your safe zones by attacking enemy players in that zone or helping (IIRC) people attacking enemy players. In contested zones you are always flagged. Choose a PVP server IMO, the difference isn't too huge, but it does seem to be the way the game was intended.

- If you liked enchanters in EQ, WoW mages have the CC skill sheep, shadow priests have charm, druids have root and some other sleep spells, priests have undead root. So what you are looking at is the enchanter spells basically pawned out to almost every class. By and large when I played WoW mage was the key CC class though with sheep.

- Warriors actually have decent skills above and beyond taunt in WoW as do Rogues, both classes have a lot more depth than their EQ counterparts. If you have any sort of preconception about these classes being boring wipe them from your mind before starting WoW because it's no longer true.

- You won't be grinding mobs unless you are factioning or farming loot in WoW. What you will be doing is a process where you jump from quest area to quest area and complete them as efficiently as possible (get 6 quests, do as many at the same time as you can, return and get 6 more). It's worth mentioning that the quests in WoW are actually more enjoyable than pretty much any quest system in any MMO. The dialogue can be engaging and funny and some of them are pretty unique. So the scenario changes from "find a group grinding xyz mobs" to "find a group that is at a similar point in this zone as me". So just like EQ, having a static group that you work with is about 10x better, just for different reasons.

- Make as much money as you can from the get go and save all of it for your mounts. They are key money sinks.

- Get trade skills as soon as you can, doesn't matter which ones, for a first char it is good to get as many resource-acquiring trade skills as possible, like mining, herbalism and skinning. You can level these extremely effectively if you do it at the same time you exp. They are far less click intensive than EQ trade skills were.

- The entire UI in WoW is extremely customizable, similarly to EQ's but with a much larger modding community. Try the default, if you have any quirks that you don't like check the community asap and I guarantee you will find a replacement for whatever annoys you.

- The 3 bastard hybrid classes of WoW are the Paladin, Druid and Shaman. However none of them get crapped on as badly as the original bastard hybrid classes of EQ, but it's worth noting what you may be getting into. If any of the 3 classes interests you, make sure you look at the other 2 as well and compare.

Oh and modelworks, reputation exists in WoW, the reason I originally quit the game is because I could not log into my druid, any hour of the day without receiving a group or raid invite within seconds of my connection. It was a massive drain on me to the point where I no longer wanted to logon because of the commitment requirements. That's a pretty damn good reputation considering I wasn't even a priest and people would ask for me as a priest replacement in small group runs.

 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: Playmaker
Originally posted by: Ganeedi
OP - Can you give us some of the things you liked/ disliked about EQ1? That might help narrow the field a bit. The biggest difference between EQ1 and modern MMOs to me is the fact that you can play (most) of the modern ones solo.

Why do you want to play an MMO? Arguably, most single player PC games out there are superior in gameplay to the MMO grindfest. Not to derail the topic here...

I kind of hit on it in my other post, but mostly the social aspect. I enjoyed the grind, pick-up groups, and raids. Velious-era EQ1 is still probably my favorite PC game of all time.

WoW sounded appealing because it seems like the small raid sizes might facilitate the more casual player. I was never able to put big hours in EQ1, so I was always in a lower tier guild, and while I still enjoyed raiding, it seemed like the best raid content was always geared to the power-gamer with it falling to the more casual gamer after ~6 months. There wasn't much designed directly toward the more casual gamer in each expansion.

I was never a roleplayer, and I'm not a fan of single player games. Even games with a supposedly amazing story (eg Bioshock on 360) lose my interest quickly. EQ1 and CS make up 95% of my PC game history.

You know, as a high tier EQ raider, I have to say you didn't miss anything.

Raiding was just a way to get gear and a means to an end, I don't think anyone enjoyed it. Except for maybe bragging rights, but that only went so far.

By far the best time I had in EQ was grinding xp/aa with people and just grinding for hours on end chatting with people.

I think this is really what I personally miss about current MMOs, I played WoW for a bit and I think the main turn off is that there is no reason to group, so the number of groups I was in leveling I could count on one hand basically.

Some raids were cool, but at the end of the day it just seemed something was missing.

(I :heart:'d Vael)


Oh, I hated durability. It was such a chore to go farm gold for hours just to afford next weeks raids. I stopped playing after AQ though, and I'm sure there were a lot of changes since.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Playmaker


What about Warhammer will be better?

It seems like a (relatively) serious death penalty, the necessity of grouping, and no instancing is what set early EQ apart from all the more recent options.

I'll probably give WoW a try, though. With 10m+ subscribers I feel like I have to at least do that.


I don't know about what will be better with warhammer. It is just the next mmorpg to be released and hopefully will be worth the wait. I really am looking forward to a game called Mortal Online. It hasn't got a lot of press but it looks very promising.

http://www.mortalonline.com/

The serious death penalty is something people balk at now. Mention a death penalty and people get pissed off. They want a die and 5 minutes later your character is good as new. The problem with that is it tends to make the player carefree . The EQ1 death penalty could be severe at times and that made you really want to survive every fight. It made the player think about their actions in depth . It is suppose to be a RPG, where you care about your characters. Instead now people look at their characters like its an FPS game. Its just a toon, with no history or roleplaying involved. They don't get how being 'in the role' of your character really is the part that makes the game.

I remember playing a sarnak and waiting outside a zone, scared to enter because I was defeated the last time. Instead I went back and got some friends and entered the zone again and lived. I don't get that feeling with the current crop of games because death has no penalty. It is like , lets try again, oh I died, enter again, oh I died again, repeat.

Forced grouping is something people complain about all the time. But it is a massively multiplayer game, not a single player world. I hate playing solo in a game. If the populations on the server are high, then grouping is less of an issue. And if people really care about their characters then you don't get idiots playing and dropping from groups without warning or doing whatever they please when they play instead of considering the group.

Instancing is just a way for developers to avoid working out game mechanics.
It takes away from the game. If there is a major boss that needs to be killed by a raid then let the first people to raid and kill it be the ones to be remembered on that server as the one that killed it. Just like in the real world. You kill someone famous, you make a name for yourself.




 

skace

Lifer
Jan 23, 2001
14,488
7
81
I know a guy in EQ who, when he wanted to quit he bound himself to a town he was KOS in and deleveled back from 50 to a single digit level. That's harsh. EQ had a way of snapping people though.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I played an Enchanter in EQ1, and no class in any other MMORPG has come close to the experience. CC in WoW is boring and stupid, IMO. So is the enemy AI.

Like many others have said, MMOs are missing a tough death penalty. I remember how made I would get in EQ1 after leveling up to a new spell tier, memorizing all my fancy new spells, only to die, deding, and lose hours of hard work.

Also, I feel that a lot of current MMOs don't allow you to get attached to your character, with easy respecing, skill swapping, and attribute changes. IIRC, some MMOs allow complete class changes at whim (I'm not talking about the Job aspect of FFXI. That's a different story). How am I suppose to get attached to my character if I can change everything about him at the click of a button?

Another point. What's up with all the no drop crap? High level raid gear should be no drop, IMO, but not everything has to be.

Finally, why is WoW so chock full with idiots? Sometimes I feel like I'm on a CS server or playing Diablo II. Everyone around me seems to be brain dead assholes.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
I played on Fironia Vie RP server in EQ1, nothing was no drop, not even high end raid gear. Only "epic" weapons were no drop.

You could buy whatever you wanted in the tradehall if you had enough cash. We used to farm things out of Plane of Mischief (because it was very rare) and sell the items for 30,000 plat a pop because they were novelty items. Nobody else would even go to POM if we shouted for group members because it was an old shitty zone that nobody wanted to visit. Let us buy Omen of War epic armor drops that cost 200,000 plat. To me, thats cool because I don't like all the nonsense with the quests and it was hard to find good groups to get geared up, so an alternative method was nice. I'd prefer no no-drop items period.

Half the fun I had on FV server was doing that, and doing the trading back and forth for items. That is part of the social aspect of the game, watching market prices, adjusting your prices, finding good deals, etc. You don't get that crap anywhere anymore.

I was looking for a dagger in WoW on the traders there, and there is like one droppable dagger every 10 levels. The rest are no drop. The ones you could buy were complete horseshit compared to nodrop dungeon drop daggers anyhow. It was nearly useless to even visit the traders in WoW. Unless you wanted to buy a crafting component quick for a quest.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I played on Test Server, a population of 300-400 people, broken economy, we got ITEM WIPED, massive server outages throughout the earlier years, and sometimes serious shit would happen to your char without any sort of replacement in site. For instance, when they tested PVP combat on our server, they made a mistake and let people loot corpses of players, it had something to do with the way the player was being flagged or something. Not only could you loot every item off another player you killed, but if any monster killed anybody, you could clean out their corpse as well. People stopped playing their mains during that whole period and just made PVP chars.

Ok, where is my hardcore badge?

Oh yea, also played an enchanter, best class in EQ IMO. Druid/Enchanter 2box, although my first char was a Warrior.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: brandonb
I played on Fironia Vie RP server in EQ1, nothing was no drop, not even high end raid gear. Only "epic" weapons were no drop.

You could buy whatever you wanted in the tradehall if you had enough cash. We used to farm things out of Plane of Mischief (because it was very rare) and sell the items for 30,000 plat a pop because they were novelty items. Nobody else would even go to POM if we shouted for group members because it was an old shitty zone that nobody wanted to visit. Let us buy Omen of War epic armor drops that cost 200,000 plat. To me, thats cool because I don't like all the nonsense with the quests and it was hard to find good groups to get geared up, so an alternative method was nice. I'd prefer no no-drop items period.

Half the fun I had on FV server was doing that, and doing the trading back and forth for items. That is part of the social aspect of the game, watching market prices, adjusting your prices, finding good deals, etc. You don't get that crap anywhere anymore.

I was looking for a dagger in WoW on the traders there, and there is like one droppable dagger every 10 levels. The rest are no drop. The ones you could buy were complete horseshit compared to nodrop dungeon drop daggers anyhow. It was nearly useless to even visit the traders in WoW. Unless you wanted to buy a crafting component quick for a quest.

Was the lack of no drop items due to the Role Playing aspect of the server?

Were even quest items tradable?
 

Playmaker

Golden Member
Sep 17, 2000
1,584
0
0
Originally posted by: skace
Originally posted by: Playmaker
I'll probably give WoW a try, though. With 10m+ subscribers I feel like I have to at least do that.

Going to stress this 1 more time because people are still calling everyone in WoW idiots, find a group you enjoy playing with.

- You can be flagged for PVP in your safe zones by attacking enemy players in that zone or helping (IIRC) people attacking enemy players. In contested zones you are always flagged. Choose a PVP server IMO, the difference isn't too huge, but it does seem to be the way the game was intended.

- If you liked enchanters in EQ, WoW mages have the CC skill sheep, shadow priests have charm, druids have root and some other sleep spells, priests have undead root. So what you are looking at is the enchanter spells basically pawned out to almost every class. By and large when I played WoW mage was the key CC class though with sheep.

- Warriors actually have decent skills above and beyond taunt in WoW as do Rogues, both classes have a lot more depth than their EQ counterparts. If you have any sort of preconception about these classes being boring wipe them from your mind before starting WoW because it's no longer true.

- You won't be grinding mobs unless you are factioning or farming loot in WoW. What you will be doing is a process where you jump from quest area to quest area and complete them as efficiently as possible (get 6 quests, do as many at the same time as you can, return and get 6 more). It's worth mentioning that the quests in WoW are actually more enjoyable than pretty much any quest system in any MMO. The dialogue can be engaging and funny and some of them are pretty unique. So the scenario changes from "find a group grinding xyz mobs" to "find a group that is at a similar point in this zone as me". So just like EQ, having a static group that you work with is about 10x better, just for different reasons.

- Make as much money as you can from the get go and save all of it for your mounts. They are key money sinks.

- Get trade skills as soon as you can, doesn't matter which ones, for a first char it is good to get as many resource-acquiring trade skills as possible, like mining, herbalism and skinning. You can level these extremely effectively if you do it at the same time you exp. They are far less click intensive than EQ trade skills were.

- The entire UI in WoW is extremely customizable, similarly to EQ's but with a much larger modding community. Try the default, if you have any quirks that you don't like check the community asap and I guarantee you will find a replacement for whatever annoys you.

- The 3 bastard hybrid classes of WoW are the Paladin, Druid and Shaman. However none of them get crapped on as badly as the original bastard hybrid classes of EQ, but it's worth noting what you may be getting into. If any of the 3 classes interests you, make sure you look at the other 2 as well and compare.

Oh and modelworks, reputation exists in WoW, the reason I originally quit the game is because I could not log into my druid, any hour of the day without receiving a group or raid invite within seconds of my connection. It was a massive drain on me to the point where I no longer wanted to logon because of the commitment requirements. That's a pretty damn good reputation considering I wasn't even a priest and people would ask for me as a priest replacement in small group runs.

Informative post regarding EQ comparisons, thanks ... Is there anything like EQ pulling in WoW? My first main was a Monk and the most fun I had was pulling in new areas or for the first time on raids. When you risked wiping your group or raid, the death penalty really mattered and reputation came into play (especially early EQ before all the expansion spells that minimized the risk).
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: skace
Going to stress this 1 more time because people are still calling everyone in WoW idiots, find a group you enjoy playing with.
I didn't address this as clearly as I wanted to in my earlier reply. I don't really think finding a guild of likeminded people negates the stupidity of most of the playerbase. For one thing, people have real lives and the turnover rate is high. If your guild has much in the way of standards, you may have difficulty filling your roster. Certainly not all topend guilds do, but many do. A friend's guild on a dead server has trouble with it. My guild on one of the most populous US servers had trouble with it and eventually disbanded over it. And of course, if your guild doesn't have standards... then Huntardacus the blood / night elf hunter will be spamming /g with "u ur u ur ur ur u" while doing 500 dps in sunwell...

More insidious though is the effect the playerbase has on the game's content. Money talks, and it's clear to see how the average WoW player's low intellect, maturity and attention span have altered the developers' choices. WoW players are now dueling for the best gear in the game. Leveling 20-60 is much faster than it previously was. I can only imagine what WoLK will bring, luckily I won't be there to see it.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Originally posted by: Playmaker

Informative post regarding EQ comparisons, thanks ... Is there anything like EQ pulling in WoW? My first main was a Monk and the most fun I had was pulling in new areas or for the first time on raids. When you risked wiping your group or raid, the death penalty really mattered and reputation came into play (especially early EQ before all the expansion spells that minimized the risk).

EQ pulling in WoW. You just don't need to. It would take about 10 mobs to wipe a group and unless you are trying to pull 10 mobs, you can't pull 10 mobs. All the mobs in dungeons are conviently placed so each room at most has 3 mobs, and any group can take 3 mobs. There are hardly any roamers in dungeons in WoW... And if they do, they are regular mobs and not elite. (Elite is a group version of a mob, instead of a normal mob which had reduced HP and armor in comparison)... My rogue can take 3 normal mobs easily, and a single elite on his own if I do things right and have a health potion (which drop on every other mob.)

There is no danger in WoW.
 

Ariste

Member
Jul 5, 2004
173
0
71
Originally posted by: novasatori


By far the best time I had in EQ was grinding xp/aa with people and just grinding for hours on end chatting with people.

I think this is really what I personally miss about current MMOs, I played WoW for a bit and I think the main turn off is that there is no reason to group, so the number of groups I was in leveling I could count on one hand basically.

Same here.

So many people are afraid of 'the grind' nowadays, but grinding, when combined with forced grouping, created a level of socialization in EQ1 that just isn't present in modern games. In WoW I feel like I'm completely alone - there's no reason to talk to anyone for most of the game. If anything, I see other players as enemies because they might steal some quest mobs.

There was just so much depth to EQ1, as both a game and a world, that I don't think we'll ever see again. There just isn't a big market for difficult, engaging MMOs anymore. Most of the consumer base would rather solo its way to max level and, for better or worse, these people are probably going to keep getting what they want.
 

oddyager

Diamond Member
May 21, 2005
3,398
0
76
Originally posted by: Dumac
Originally posted by: brandonb
I played on Fironia Vie RP server in EQ1, nothing was no drop, not even high end raid gear. Only "epic" weapons were no drop.

You could buy whatever you wanted in the tradehall if you had enough cash. We used to farm things out of Plane of Mischief (because it was very rare) and sell the items for 30,000 plat a pop because they were novelty items. Nobody else would even go to POM if we shouted for group members because it was an old shitty zone that nobody wanted to visit. Let us buy Omen of War epic armor drops that cost 200,000 plat. To me, thats cool because I don't like all the nonsense with the quests and it was hard to find good groups to get geared up, so an alternative method was nice. I'd prefer no no-drop items period.

Half the fun I had on FV server was doing that, and doing the trading back and forth for items. That is part of the social aspect of the game, watching market prices, adjusting your prices, finding good deals, etc. You don't get that crap anywhere anymore.

I was looking for a dagger in WoW on the traders there, and there is like one droppable dagger every 10 levels. The rest are no drop. The ones you could buy were complete horseshit compared to nodrop dungeon drop daggers anyhow. It was nearly useless to even visit the traders in WoW. Unless you wanted to buy a crafting component quick for a quest.

Was the lack of no drop items due to the Role Playing aspect of the server?

Were even quest items tradable?


I wouldn't say that was the main reason but yeah FV was an RP server and the no drop tags were stripped on most gear as mentioned. Some quest items that were no drops could be traded, too. I started on Povar back in the day when the game was first released. Played there for several years and when I first went to FV and saw all of the no drop stuff we envied can now be exchanged I thought holy *bleep*!

Man, thinking back on the days I went and camped for the rubicite breastplate and never getting one and the pain to get the ghoulbane because at the time it was the de facto weapon for all Paladins. Those were good times.
 

Bradtechonline

Senior member
Jul 20, 2006
480
0
0
Sorry you aren't going to find many games that are like everquest OP.. The most fun I ever had playing games was in the late 90s and early part of this decade. It's hard to find a sandbox make it your own game now. I've played a lot of MMOs since I sold my EQ characters around LDoN came out, and it was probably for the best because I would have kept coming back to the game. I am currently playing Age of Conan, and at times it's a grindfest sort of like EQ. People get in grind groups, and hunt in certain areas because there are no quests avaliable. A lot of people see that as a bad thing that there are no quests to do but I kind of like it because that's what we did in Everquest.. People would go out, and find good areas to hunt, and organize groups through the /lfg feature.

Another MMO that I really enjoy that most others did not was the MMO "Horizons" or now known as Istaria.. It was another Sandbox game, but has a very low population. Never the less, if you are looking for the most polished, and well put together game right now WoW is your game more than likely. Just don't expect it to be like EQ because it is not. It's pretty easy, and hitting 70 isn't much of a challenge. It's all about raiding, and gear to an extent. I hit 70, and played for a little while then lost interest, and moved on. Nothing since EQ has kept me hooked for very long post max level.. At least in EQ you could do AA points which kept me leveling, and having fun. When it comes to raiding, and getting gear I just lose interest because I just don't feel like I'm progressing in the game as the same as when I can gain a new power for my character.

Currently I am enjoying Age of Conan when I got the time to play.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: drebo
Ultima Online pre-UO:R was the best MMORPG ever. No modern games can even compare.

I totally agree. The finely tuned economy reliant almost entirely on player made items, the sense of community, and a world that was just big enough.... If they hadn't come out with UO:R I'd probably still be playing it today.

Vanguard is worth a try. It's improved dramatically since launch. Play Seradon though (unless you have to have PvP.)
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Playmaker
Informative post regarding EQ comparisons, thanks ... Is there anything like EQ pulling in WoW? My first main was a Monk and the most fun I had was pulling in new areas or for the first time on raids. When you risked wiping your group or raid, the death penalty really mattered and reputation came into play (especially early EQ before all the expansion spells that minimized the risk).

Hunters can FD. Back when Molten Core opened up we used to chain hunter pull to acquire proper targets. Getting adds was ugly. Unfortunately, I quit long before BWL and the other raid zones opened up. There was some skill to the pulls in WoW, especially avoiding agroing bosses while clearing trash, but nothing like some of the ridiculous zone pulls in EQ, where bosses would be pulled from deep inside the zone all the way back to the entrance.

There was some pretty decent group dynamics in WoW early on, in the zone UBL there is an area where you can spawn tons of little hatchlings and you have to fight above this area, every once in awhile a warrior or another class would get lazy and get shieldbashed right over the edge and into the hatchlings, either dying or causing a massive train. So the elements are or were there.
 

scout123

Junior Member
Aug 9, 2007
5
0
66
You and everyone who really misses EQ1 should check out this project. I really hope they recreate the old EQ before some of the newer expansions really messed it up.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: scout123
You and everyone who really misses EQ1 should check out this project. I really hope they recreate the old EQ before some of the newer expansions really messed it up.

Eh... EQ1 was great for its time, but I'm not sure I could go back. If it were free I might check it out, but I can't see myself doing it long-term. Gameplay, GUIs and graphics have come too far to go back. It's kind of like when I play a really old game like Leisure Suit Larry 6-7 - it's enjoyable for 5 minutes of nostalgia, but nothing past that. If I played EQ1 now, I'd focus on the poor graphics & lack of UI customization and be bored with the simplistic gameplay.

As for pulling, the closest thing would be hunters - but don't roll a hunter. 75% of players roll a hunter, and 99% of those are morons. There's a reason they're called "huntards", and you'll have to be excellent to overcome the stereotype - something hard to do with your first character since you need to learn somehow. Further, it'll be difficult to find groups, and if you do find one it'll probably have 4 other hunters in it.
 

scout123

Junior Member
Aug 9, 2007
5
0
66
Originally posted by: CKent
Originally posted by: scout123
You and everyone who really misses EQ1 should check out this project. I really hope they recreate the old EQ before some of the newer expansions really messed it up.

Eh... EQ1 was great for its time, but I'm not sure I could go back. If it were free I might check it out, but I can't see myself doing it long-term. Gameplay, GUIs and graphics have come too far to go back. It's kind of like when I play a really old game like Leisure Suit Larry 6-7 - it's enjoyable for 5 minutes of nostalgia, but nothing past that. If I played EQ1 now, I'd focus on the poor graphics & lack of UI customization and be bored with the simplistic gameplay.

As for pulling, the closest thing would be hunters - but don't roll a hunter. 75% of players roll a hunter, and 99% of those are morons. There's a reason they're called "huntards", and you'll have to be excellent to overcome the stereotype - something hard to do with your first character since you need to learn somehow. Further, it'll be difficult to find groups, and if you do find one it'll probably have 4 other hunters in it.

This will be free.

As for your other comments, graphics never really meant much to me and I don't see how EQ1's gameplay can be called simple.
 

Playmaker

Golden Member
Sep 17, 2000
1,584
0
0
Originally posted by: skace
Originally posted by: Playmaker
Informative post regarding EQ comparisons, thanks ... Is there anything like EQ pulling in WoW? My first main was a Monk and the most fun I had was pulling in new areas or for the first time on raids. When you risked wiping your group or raid, the death penalty really mattered and reputation came into play (especially early EQ before all the expansion spells that minimized the risk).

Hunters can FD. Back when Molten Core opened up we used to chain hunter pull to acquire proper targets. Getting adds was ugly. Unfortunately, I quit long before BWL and the other raid zones opened up. There was some skill to the pulls in WoW, especially avoiding agroing bosses while clearing trash, but nothing like some of the ridiculous zone pulls in EQ, where bosses would be pulled from deep inside the zone all the way back to the entrance.

There was some pretty decent group dynamics in WoW early on, in the zone UBL there is an area where you can spawn tons of little hatchlings and you have to fight above this area, every once in awhile a warrior or another class would get lazy and get shieldbashed right over the edge and into the hatchlings, either dying or causing a massive train. So the elements are or were there.

I don't think I'll go Hunter, I've heard the same thing about them elsewhere.

You reminded me of pulling KT or Vindi to zone with minimal adds. Doing that the first couple of times with Velious-era gear is up there for the most fun I've had in a vid game. I'm guessing both are probably solo-able now, though.
 

Playmaker

Golden Member
Sep 17, 2000
1,584
0
0
Originally posted by: scout123
You and everyone who really misses EQ1 should check out this project. I really hope they recreate the old EQ before some of the newer expansions really messed it up.

That sounds pretty cool. I don't know how much staying power it would have, but if the population is decent that could be fun for awhile.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: scout123
This will be free.

As for your other comments, graphics never really meant much to me and I don't see how EQ1's gameplay can be called simple.
Graphics don't make or break a current game, but EQ's are absolutely archaic by current standards. And I'd call autoattacking pretty simple. There's a little more to it (kick & mend, backstab), and there are a few spells to cast as a caster. Unless there was an immense combat system upgrade since I left, at least. That was in early '04.

Don't get me wrong, it was great for its time and remains one of my favorite gaming experiences, but I couldn't go back to playing it now.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: Nebor

Vanguard is worth a try. It's improved dramatically since launch.

Picked it up for < $3 at a local salvage store, playing the 30-days free right now. It is not bad, so far. Loads of patches though, took about 5 hours on my Comcast broadband:Q
Playing on the FFA PvP server (the only PvP server since the dreaded mergers... mergers are usually a bad sign, but I figured for $3, what the heck, might as well try it).
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: CKent
And I'd call autoattacking pretty simple. There's a little more to it (kick & mend, backstab), and there are a few spells to cast as a caster.

Are you serious?

Depending on the class, fighting in EQ was very complex.
 

AnthroAndStargate

Golden Member
Oct 7, 2005
1,350
0
0
Originally posted by: scout123
You and everyone who really misses EQ1 should check out this project. I really hope they recreate the old EQ before some of the newer expansions really messed it up.

If I never played EQ should I try this? Or did I miss out on the greatest legacy of American history and never will I understand it?

(edit) damn, it wont have a mac client. just windows. I thought EQ was available on Mac as well? yeah i know i can bootcamp but I had dual booting
 
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