MMORPG - Wildstar

Batmeat

Senior member
Feb 1, 2011
803
45
91
Anyone other than me think this game looks intriguing? Anyone in the beta program? Here is the link to their homepage.

Game looks fun to me.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I've been interested in this for awhile, but haven't gotten into the beta or know anyone who has.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,887
126
116
ya, definitely interested in this game as i have a few friends who will most likely be playing it. i have seen some videos and it looks pretty cool so far.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I'm interested and been hoping to get a beta email but no luck yet. Don't even know anyone that got in and would have a spare invite to give either
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I didn't get a beta invite, but I did get an invite to their stress test that was around a month ago. Unfortunately, I can't say much about it since the game is under NDA. However, let's just say that even after my stress test experience, if they offered me a beta key, I would definitely use it.
 

Batmeat

Senior member
Feb 1, 2011
803
45
91
In the beta. Can't say anything. But it's pretty fun.

What if anything are you allowed to say? I've seen all Dev movies. to me it looks fun. I'm curious about the leveling system though and talent tree's. Is it balanced?
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I've been in the stress test and could only play it for like 2 hours each time and that's it. It wasn't enough to properly judge anything really other than figuring out the controls and checking the bits of lore here and there (and of course to see if things were stable). It's an interesting game to say the least (can't say much about what I actually experienced).

The devs will have to give a free week-end to everyone or something similar after the game's release. I remember Blizzard did something for WoW some years ago, when you could play for free until Level 10 or so in a tutorial zone I think it was (that's the only single time during which I played WoW, never touched it again since). If they do that for Wildstar it might help. If you're not in the beta the videos themselves won't do much, for MMORPGs need to be played rather than watched to fully appreciate them and see if it's a game for you or not (in my opinion).
 

Zxian

Senior member
May 26, 2011
579
0
0
I got to play the demo at PAX Prime last year. Gameplay was fun, battle mechanics were actually interesting (more than stand toe-to-toe and spam 1 and 2 endlessly), and the graphics were nice to look at.

We'll see how much PvE content there is beyond leveling. That's been the killer of new MMO's these days.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Got invited to the stress test this weekend!! Can't wait to not be able to talk about anything concerning this game. >_<
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
One of my friends got into the previous stress test and said this one is done a lot better. The previous one had very short windows when you could play (like hours) and not the whole weekend like it looks like this one will be.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Got invited to the stress test this weekend!! Can't wait to not be able to talk about anything concerning this game. >_<

During TB's podcast, he said that 1-15 content wasn't under NDA and 16-25 was coming off of NDA soon. However, you could only talk about two classes... I think Engineer and Medic.

One of my friends got into the previous stress test and said this one is done a lot better. The previous one had very short windows when you could play (like hours) and not the whole weekend like it looks like this one will be.

Yeah, I believe they were four hour windows for the last stress test. I played the crap out of those four hours, but alas... no more.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
looks a lot like WoW, graphics-wise.
I thought everyone hated the "cartoony" graphics also? lol

Not a big fan of action mmos though.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
It looks good the only thing that REALLY irks me about what I have seen in the video's is that all the enemys attacks are telegraphed in bright red cones/aoe shapes on the ground. That seems a bit kiddie to me, it kind of makes it just a whole game of don't stand in the red.

I haven't played it so I hope its not the case but certainly looks so from the dev videos.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
It looks good the only thing that REALLY irks me about what I have seen in the video's is that all the enemys attacks are telegraphed in bright red cones/aoe shapes on the ground. That seems a bit kiddie to me, it kind of makes it just a whole game of don't stand in the red.

I haven't played it so I hope its not the case but certainly looks so from the dev videos.

a lot of games are doing that now
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Not a big fan of action mmos though.

I wasn't sure if I'd like the action-oriented combat or not, but it was actually a refreshing change. My only complaint is something that you can see in screenshots... the UI. The UI just seems so... paltry? Small... or something. I'm not sure how to explain it.

It looks good the only thing that REALLY irks me about what I have seen in the video's is that all the enemys attacks are telegraphed in bright red cones/aoe shapes on the ground. That seems a bit kiddie to me, it kind of makes it just a whole game of don't stand in the red.

Yes, all attacks and heals with an area of effect have a telegraph. They've talked about it in articles and videos, and essentially, they want to make the encounters difficult (they don't believe in "caterin' to casuals"), but still accessible. The idea is that if you're good at keeping your eyes open and watching the indicators, you can do well.

Here's a good video that shows it being used in a later dungeon:
http://www.youtube.com/watch?v=QG_82r0RzfI&t=9m15s
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The idea is that if you're good at keeping your eyes open and watching the indicators, you can do well.

Which automatically eliminates 99.9% of players in my experience. Even in a top raiding guild, we still had people who would brain fart and stand in fire. We had to use AVR to do the ice dragon (can't remember the name) in ICC. Literally, first try with AVR and we did it. I have no idea what was holding us back.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
Aikouka said:
Yes, all attacks and heals with an area of effect have a telegraph. They've talked about it in articles and videos, and essentially, they want to make the encounters difficult (they don't believe in "caterin' to casuals"), but still accessible. The idea is that if you're good at keeping your eyes open and watching the indicators, you can do well.

Here's a good video that shows it being used in a later dungeon:
http://www.youtube.com/watch?v=QG_82r0RzfI&t=9m15s

Yeah thats exactly what I don't like. I would prefer the spells to have effects themselves like wow and other games. I mean if someone casts a big block of fire on the ground surely people can work out for themselves it isn't a good idea to stand in it. Having so much of the game covered in coloured telegraphs looks terrible imo and it's really hand holdy. I don't mind some telegraphs to say hey a spell has been cast and a meteor is about to land here in big boss encounters that much but what they seem to have in wildstar is totally taking any self thought about combat out of the equation. You don't need to look at an enemy and try figure out what he is doing because no matter what his attack is the animation and surroundings are irrelevant as all you need to know is derp derp don't stand in the red.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Which automatically eliminates 99.9% of players in my experience. Even in a top raiding guild, we still had people who would brain fart and stand in fire. We had to use AVR to do the ice dragon (can't remember the name) in ICC. Literally, first try with AVR and we did it. I have no idea what was holding us back.

I remember AVR in WoW. That was quite nice for Heroic Puttress! Sindragosa was definitely a huge pain, because it only took one person being a little too close or not moving to pretty much wipe the raid in a split second. I think Sindragosa is the only fight that I've never beaten on Heroic in Icecrown Citadel simply because there was always one person that screwed up. Heroic Lich King was easier! (sort of)

Yeah thats exactly what I don't like. I would prefer the spells to have effects themselves like wow and other games. I mean if someone casts a big block of fire on the ground surely people can work out for themselves it isn't a good idea to stand in it. Having so much of the game covered in coloured telegraphs looks terrible imo and it's really hand holdy. I don't mind some telegraphs to say hey a spell has been cast and a meteor is about to land here in big boss encounters that much but what they seem to have in wildstar is totally taking any self thought about combat out of the equation. You don't need to look at an enemy and try figure out what he is doing because no matter what his attack is the animation and surroundings are irrelevant as all you need to know is derp derp don't stand in the red.

I understand what you mean about it being easier, and I agree to an extent. In WoW, you might have to consult some add-on UI element to tell you what you can easily see on the ground in a telegraph. So, does it really make it any easier for people that were good enough to use WoW's stuff? Maybe a little bit, or it will allow us to adapt to a new fight a lot easier. But the telegraph thing isn't really for us.

One thing that I learned early on about Wildstar -- and it's what really drew me into it -- was that they were really pushing the idea of end-game raids being hard again. However, Carbine didn't want to simply make it this unobtainable pinnacle for most players, they stated that they wanted to teach players about mechanics and such. That was their reason for using telegraphs, and that's why they use them so early on. They want to train players to keep an eye out for them, so they'll be more adept when it comes to the more challenging aspects of the game.

Why do I like it? Because I was always one of those people that was willing to help out a newer player... so long as they were willing to learn. I like that they're trying to do the same thing rather than simply dumb the content down so a trained monkey could beat it.
 
Feb 4, 2009
34,703
15,951
136
I just hope its not another easy mode MMO, I am so tired of games where it is nearly impossible to lose a battle or fail a quest.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
The game looks awesome, I really hope it is. I just think that all that will sort of happen in boss fights is looking at the ground and you will complete an encounter without really seeing the encounter if that makes any sense...

I raided hardcore in wow up until cataclysm as both a warrior tank and a pally healer, I am certainly very thankful atleast to see the healing mechanics thus far, almost like I said about the telegraphs sometimes you would complete a fight and really all you were doing was watching your raid grid playing wack-a-mole with peoples HP and you almost miss out on the actual event.

The one thing that stands out hugely to me in a very welcomed way is that Carbine have a really good sense of humor. I love all the trailers and the class videos etc they have released, I really hope that the humor in those carries through to the game content as that would be awesome.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I remember AVR in WoW. That was quite nice for Heroic Puttress! Sindragosa was definitely a huge pain, because it only took one person being a little too close or not moving to pretty much wipe the raid in a split second. I think Sindragosa is the only fight that I've never beaten on Heroic in Icecrown Citadel simply because there was always one person that screwed up. Heroic Lich King was easier! (sort of)

Heroic Lich King was easier for me, because as a hunter, I was tasked to always DPS LK.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
Alas I didn't get into the stress test this weekend so I need a report back from those that did after their playtime game does look very fun would be keen to hear peoples experience.
 
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