Which automatically eliminates 99.9% of players in my experience. Even in a top raiding guild, we still had people who would brain fart and stand in fire. We had to use AVR to do the ice dragon (can't remember the name) in ICC. Literally, first try with AVR and we did it. I have no idea what was holding us back.
I remember AVR in WoW. That was quite nice for Heroic Puttress! Sindragosa was definitely a huge pain, because it only took one person being a little too close or not moving to pretty much wipe the raid in a split second. I think Sindragosa is the only fight that I've never beaten on Heroic in Icecrown Citadel simply because there was always
one person that screwed up. Heroic Lich King was easier! (sort of)
Yeah thats exactly what I don't like. I would prefer the spells to have effects themselves like wow and other games. I mean if someone casts a big block of fire on the ground surely people can work out for themselves it isn't a good idea to stand in it. Having so much of the game covered in coloured telegraphs looks terrible imo and it's really hand holdy. I don't mind some telegraphs to say hey a spell has been cast and a meteor is about to land here in big boss encounters that much but what they seem to have in wildstar is totally taking any self thought about combat out of the equation. You don't need to look at an enemy and try figure out what he is doing because no matter what his attack is the animation and surroundings are irrelevant as all you need to know is derp derp don't stand in the red.
I understand what you mean about it being easier, and I agree to an extent. In WoW, you might have to consult some add-on UI element to tell you what you can easily see on the ground in a telegraph. So, does it really make it any easier for people that were good enough to use WoW's stuff? Maybe a little bit, or it will allow us to adapt to a new fight a lot easier. But the telegraph thing isn't really for us.
One thing that I learned early on about Wildstar -- and it's what really drew me into it -- was that they were really pushing the idea of end-game raids being hard again. However, Carbine didn't want to simply make it this unobtainable pinnacle for most players, they stated that they wanted to
teach players about mechanics and such. That was their reason for using telegraphs, and that's why they use them so early on. They want to train players to keep an eye out for them, so they'll be more adept when it comes to the more challenging aspects of the game.
Why do I like it? Because I was always one of those people that was willing to help out a newer player... so long as they were willing to learn. I like that they're trying to do the same thing rather than simply dumb the content down so a trained monkey could beat it.