- Feb 7, 2010
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As most people probably know, most MMORPGs have high hit-point characters, with heal mechanics; basically as a mask to what's really RNG combat.
Could an MMORPG work with semi-realistic combat and lower TTK (time to kill), somewhat like shooters? It could be guns, or fantasy with one hit kill wizards or semi-realistic swords where you can win in one hit with a lucky strike or pound uselessly on a shield if you're not lucky.
I realize there are some games that are like this in their mechanics but as far as I know, they are small player count games, like Chivalry. I'm talking about larger scale MMOs, such as a fantasy world same as World of Warcraft, except it's based on semi-realism and low TTK.
Could such a thing work, or would that just not fit together with the MMORPG concept?
Could an MMORPG work with semi-realistic combat and lower TTK (time to kill), somewhat like shooters? It could be guns, or fantasy with one hit kill wizards or semi-realistic swords where you can win in one hit with a lucky strike or pound uselessly on a shield if you're not lucky.
I realize there are some games that are like this in their mechanics but as far as I know, they are small player count games, like Chivalry. I'm talking about larger scale MMOs, such as a fantasy world same as World of Warcraft, except it's based on semi-realism and low TTK.
Could such a thing work, or would that just not fit together with the MMORPG concept?