More Realism In Gaming

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JeffNY35

Senior member
Dec 16, 2009
294
2
76
There is room for all flavors. For the most part, they are games - don't want them too realistic it just doesn't make sense.

However, I do crave more realistic guns, and maybe a more "realistic" survival shooter type game. Like Stalker but more polished, and more realistic firearms.

For those of you that hunt, or shoot guns can agree that games do not come close close to realism. To a degree it is impossible because obviously you just can't simulate the feel of holding, reloading and recoil of a firearm.

Visually, some games have it right. They will have little write-up of the weapon talking about it's history etc. But the sound, recoil and aim , and dmg are just all way off.

Take a pistol - try hitting a coffee can at 30 yards. You can do it but it is harder than you think. Try it in game and you are like Clint Eastwood. Games that HAVE tried to make it realistic have done it wrong by randomizing bullet trajectory which isn't really right. What they need to do is work on trying to simulate the weight of a gun in ones hand, and how just the slightest degree of accuracy on the sights will throw a pistol way off. Weight of the bullets depending on grain etc etc.

Now that I have said all that - doing this in most games doesn't make sense because well, if I want real I go do the real thing! But, I would like to see a game come closer with the weapon mechanics.

I haven't played ARMA btw, so maybe I am missing something there.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I laughed at the OP's assessment that a game is either 'has realism' or 'kid play patheticness'

Anyone who thinks like that is probably just barely a kid and is trying too hard to be looked at as a grown up (although, by saying those words, he ended up proving that he is a kid). I actually noticed that the older I get (40 this year), when I play games I wanted to stay as far away from realism as I can. I have actual real life for realism. Games are for me to kick back and completely forget reality and have fun.

Note that I completely agree with the opinions above that people's game preferences are different, some like all of them, some like a certain type more than the other, regardless of age. All I'm commenting here is the 'label' that the OP gave to these types as 'has realism' vs. 'kid play patheticness'.
 

Sidekicknichola

Senior member
Feb 7, 2012
425
0
0
I think it depends on my mood....
but there seems to be a good array to cover all aspects

Arcade ----- > Realism

COD games --> BF3 --> Arma 2 --> AA

... sometimes I want nothing more than to run-n-gun in BF3 and go crazy, sometimes I want to have to deal with the realism of the other games. Different strokes for different folks.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
People have gotten used to head body and gun all being combined into a single pointer and clicking at that pointer. It was fine 15 years ago but today we really ought to have the head, body direction and arms separately modelled with appropriate interfaces to go with it. That way hipfiring isn't really the issue, your accuracy is going to be determined by where you actually point the gun, you don't need to artificially decrease its accuracy to simulate the effect of hip firing. That is no more or less realistic, its just a game mechanic that tries be so without taking any treatment to the nature of how aiming with a weapon works.

Realistic bullet ballistics are actually a lot of fun, in Arma with ACE mod you get wind deflection, bullet drop, ballistic tables and pretty reasonable simulated scopes that give you a very good sim where you really do have to learn how to shoot well. Of course the slow random movement and breathing simulation isn't the best, again its just randomness added to decrease the razor sharp accuracy you would otherwise had but the rest of the simulation elements improves the gameplay immensely and reduce the power of sniper rifles to what they are good only, it balances them completely. The idea of quick scoping and other ridiculous things is just not possible, if you are good you can set up a near maximum range shot in 10 seconds but not much faster.

Most modern FPS' are broken by their gamy things from the 90's. Its time they moved on and built appropriate simulations, because strangely 1 bullet kills, realistic bullet behaviour and having to take cover and try not to get shot is far more rewarding gameplay. You just aren't going to kill 3000 guys in 5 hours like with the typical COD single player.

I'm quoting you just because I like what you said.

Regardless if some people like realism or not, I think we need to move on to something new. I don't know what is going to bring that about or what it actually needs to be. Maybe improvements in AI, or more fluid animations and enviroment/physics? A different control scheme?(hip movements, head movements... not just wasd running in different directions).

You also have to consider how not many are even trying to innovate either. Games can be games can be games.. it's not just fps or rpg or race. Can we get a AAA board game? lol.. sounds weird and maybe lame.. but with some proper talent and creativity I think something could be done. How about integrating a board game with a card game like Magic the Gathering? MMO style. But completely different. Maybe have instanced zones on each 'spot' on the board that has some significance. You are drawn into an epic space battle that correlates to the cards in your hands. lol I don't know. Obviously you'd need to spend a year or so fleshing it out, not just making it up on the spot like I'm pretending to do.
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
205
106
Not sure how to put it other than "realism where it belongs" or "when fitting" is never a bad thing. It belongs in simulators, and they can be fun as well as being "real enough". But I don't want "realism" in... say... Team Fortress 2, so by now you get the gist I guess. If it was the developers' own intention and the genre fits the "desired realism" (by the devs), or rather if the "wanted realism" fits the game they make then sure, why not?

But I also enjoy "exaggeration/comedy", "fantasy", "science-fiction" or any games you'd put in the "video gamey" or "unreal" categories, along with their game-play mechanics. For me as long as it's fun and fitting I'm all for it. Taking the racing games as example, if I play a game like... say... DIRT and my car hits a tree but absolutely nothing happens, or something that isn't "real" happens (or doesn't happen) such as "realistic physics" effects on impact, then I can be annoyed (even if "the rest is fun"). But I don't give a rat's arse about realism in a racing game in the veins of Mario Kart.

So yeah, "where it belongs", or "where it fits", sure, and if it's done well, that's even better. I remember a time when I associated "simulators" with "real, but boring". That's probably because I grew up playing "unreal" games all my youth. I only started to actually "enjoy realism" I think the first time I played either Rainbow Six or SWAT 3, which for an otherwise purely console gamer back then was indeed something "real", or rather much more real than the likes of Mortal Kombat, Street Fighter, Mario Bros., Sonic and Spyro the Dragon of the days.

And of course over the years I "learned to enjoy games with realism" as well as enjoying anything as simple and "unreal" as Trine or Phantasy Star. But I want to be clear here, I do not want "realism" in games for the "sake of it", just because the technology is there, etc. I do want mindless fun, I still want my DOOMs, my Painkillers, my Mario Karts, my Donkey Kongs, my Mass Effects, my Halos and my Angry Birds of this market. But do give me SWATs or enjoyable "more realistic-than-others" World of Tanks or nice combat flight simulators, or fun SimCity style games and I'm also enjoying that.
 
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Craig234

Lifer
May 1, 2006
38,548
350
126
My position on 'game realism'.

Two things: 1. Fun matters 2. One size does not fit all

Examples: In Doom, realistic gun sounds were underwhelming. So for a pistol, they used a rifle sound. For a rifle, a shotgun. For a shotgun, they recorded a cannon.

Theese were more fun, and less realistic - and a good choice.

Take a helicoptor game. Some players would like a ten minute, realistic pre-flight check of all kinds of things on the coptor - for them that 'sim' gameplay is fun.

Others would hate it - they want to fly fast and shoot rockets. For them, it isn't.

In short, I think realism is good, WHEN IT ADDS TO THE GAME EXPERIENCE FOR THE INTENDED PLAYERS, and it's not when it isn't.

Do we need a combat sim to include going to the bathroom at regular intervals? Catching the flu? Getting assigned to a desk position instead of combat?

It's a game element to consider using.

Funny thing is, there's a sort of 'realism' even in games like fastasy games. If a guy swings a 20 foot 2 ton sword and kills 500, 'that isn't realistic'.

In cases like those, it's a sort of compromise between some exagerration for fun, and some 'realism'. Ficitional universes often have to use 'realism'.

I'm fine with 'more games with realism for those who want them'.

Which is all the poster was asking for.
 

Canun

Senior member
Apr 1, 2006
528
4
81
You want realism? Go play Silent Hunter 3 or 4 and don't use time compression.
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
for those of you that can read. good for you.
for the kids that needs to back to reading class. post #1 did clearly point out that realism as an available option.



a game should have a good balance between what is reality and what is fantasy.

as for bf3. a pistol accurately shooting at 100yard is no balance - that just plain pathetic. or. a enemy marker above a player (that no allies has yet marked) so a sniper can shoot it from far away is no balance - that just silly.



lastly if you seriously need a game to escape from your daily grind. you got some real life issues you need to work out.

sorry for the tough love.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
1. Play ArmA
2. Play Gran Turismo

There are arcade-y games like BF3 and Dirt, and sim games like ArmA and Gran Turismo. Something out there for everyone.

Pretty much what I came in here to say. If you want more realism it's out there... don't screw with the other stuff
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
a game should have a good balance between what is reality and what is fantasy.

They do. That balance just happens to be far, far, far away from reality.

You want realism? Here:
http://www.opentopia.com/webcam/14852
You are now on guard duty. For the next 12 hours straight, watch this for suspicious activity. Then you get 12 hours off before you come back for another 12 hour watch. 2 days on, 3 off, 3 on, 2 off.
That'll be $60.
 
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coldmeat

Diamond Member
Jul 10, 2007
9,224
127
106
They do. That balance just happens to be far, far, far away from reality.

You want realism? Here:
http://www.opentopia.com/webcam/14852
You are now on guard duty. For the next 12 hours straight, watch this for suspicious activity. Then you get 12 hours off before you come back for another 12 hour watch. 2 days on, 3 off, 3 on, 2 off.
That'll be $60.

Just because a game is realistic doesn't mean I have to play it realistically.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
Just because a game is realistic doesn't mean I have to play it realistically.

Doesn't mean it will be fun to play either. I find simulation games boring as hell. I like a realistic environment, but not necessarily gameplay.
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
Just because a game is realistic doesn't mean I have to play it realistically.

So you want the kid-play patheticness of a failure in realism in not effectively implementing a system that would make you play it realistically.
If you want realism, not just the consequences, but the meaning of the consequences has to be the same as reality.
 
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coldmeat

Diamond Member
Jul 10, 2007
9,224
127
106
So you want the kid-play patheticness of a failure in realism in not effectively implementing a system that would make you play it realistically.
If you want realism, not just the consequences, but the meaning of the consequences has to be the same as reality.

I thought we were talking about realistic games, not reality simulators.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
For those of you pedantically hung up on using the word "realism", perhaps we should just say "less ridiculous".

Absolute realism, in most cases, is boring. Ok. We got that. Stop the straw men, please. If I say I want my shooting game "more realistic", instead of where I get shot 12 times, duck behind cover for 5 seconds, and magically be ok, that does not mean that I want or expect some ultra-realistic portrayal of all firearms, jams, weapon cleaning, etc. It just means find a way to make the more ridiculous aspects, less ridiculous.

Just because I say I don't want white, doesn't mean I then must want black. There are grey areas.
 
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