There is room for all flavors. For the most part, they are games - don't want them too realistic it just doesn't make sense.
However, I do crave more realistic guns, and maybe a more "realistic" survival shooter type game. Like Stalker but more polished, and more realistic firearms.
For those of you that hunt, or shoot guns can agree that games do not come close close to realism. To a degree it is impossible because obviously you just can't simulate the feel of holding, reloading and recoil of a firearm.
Visually, some games have it right. They will have little write-up of the weapon talking about it's history etc. But the sound, recoil and aim , and dmg are just all way off.
Take a pistol - try hitting a coffee can at 30 yards. You can do it but it is harder than you think. Try it in game and you are like Clint Eastwood. Games that HAVE tried to make it realistic have done it wrong by randomizing bullet trajectory which isn't really right. What they need to do is work on trying to simulate the weight of a gun in ones hand, and how just the slightest degree of accuracy on the sights will throw a pistol way off. Weight of the bullets depending on grain etc etc.
Now that I have said all that - doing this in most games doesn't make sense because well, if I want real I go do the real thing! But, I would like to see a game come closer with the weapon mechanics.
I haven't played ARMA btw, so maybe I am missing something there.
However, I do crave more realistic guns, and maybe a more "realistic" survival shooter type game. Like Stalker but more polished, and more realistic firearms.
For those of you that hunt, or shoot guns can agree that games do not come close close to realism. To a degree it is impossible because obviously you just can't simulate the feel of holding, reloading and recoil of a firearm.
Visually, some games have it right. They will have little write-up of the weapon talking about it's history etc. But the sound, recoil and aim , and dmg are just all way off.
Take a pistol - try hitting a coffee can at 30 yards. You can do it but it is harder than you think. Try it in game and you are like Clint Eastwood. Games that HAVE tried to make it realistic have done it wrong by randomizing bullet trajectory which isn't really right. What they need to do is work on trying to simulate the weight of a gun in ones hand, and how just the slightest degree of accuracy on the sights will throw a pistol way off. Weight of the bullets depending on grain etc etc.
Now that I have said all that - doing this in most games doesn't make sense because well, if I want real I go do the real thing! But, I would like to see a game come closer with the weapon mechanics.
I haven't played ARMA btw, so maybe I am missing something there.