More realistic system requirements for GTA IV?

Theshawty

Member
Aug 15, 2012
62
0
0
Is it only I who think that the system requirements are, to quote Jimmy McMillan, too damn high.

If GTA IV for the PC hadn't been a (very) lazy port, what system requirements would it have had?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Hrm...probably around where Max Payne 3 is at because that game scales well from mid-range to high end systems.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
You're late by around 4 years. I thought this was a thread about GTA V.
Anyways, if not for a console port, i guess a pc that could run Gears of War for PC in the highest quality could easily play GTAIV well.
 

Theshawty

Member
Aug 15, 2012
62
0
0
You're late by around 4 years. I thought this was a thread about GTA V.
Anyways, if not for a console port, i guess a pc that could run Gears of War for PC in the highest quality could easily play GTAIV well.

You're missing the point. I was simply asking what requirements GTA IV would have had if it wasn't such a lazy port.

I'm not asking what requirements it has.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
You're missing the point. I was simply asking what requirements GTA IV would have had if it wasn't such a lazy port.

I'm not asking what requirements it has.

Well if the entire game was reprogrammed then a hyperthreaded dual core Intel CPU at around 2.5Ghz+ could probably run it very well, but that's asking quite a lot IMO.

I'm guessing that GTA IV needs a quad core processor because it's using quite a lot of threads at once, the Xbox CPU has 6 and a typical dual core CPU has 2. It's not a railroad game experience and it's also worth noting how much better the PC version looks than the console version. In terms of graphics options and vehicle and pedestrian density Rockstar stated that the console versions run at about 20-30% of the settings available on the PC version.

It doesn't require an enormous amount of GPU power to run at high settings, but it is heavily CPU dependent. From my own personal experience playing it over the years you need a 3Ghz+ quad core to run it smoothly all the time.
 

Theshawty

Member
Aug 15, 2012
62
0
0
Well if the entire game was reprogrammed then a hyperthreaded dual core Intel CPU at around 2.5Ghz+ could probably run it very well, but that's asking quite a lot IMO.

I'm guessing that GTA IV needs a quad core processor because it's using quite a lot of threads at once, the Xbox CPU has 6 and a typical dual core CPU has 2. It's not a railroad game experience and it's also worth noting how much better the PC version looks than the console version. In terms of graphics options and vehicle and pedestrian density Rockstar stated that the console versions run at about 20-30% of the settings available on the PC version.

It doesn't require an enormous amount of GPU power to run at high settings, but it is heavily CPU dependent. From my own personal experience playing it over the years you need a 3Ghz+ quad core to run it smoothly all the time.

And that's the reason I will forever blame myself for not buying a gaming PC when I clearly had the cash for it.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
The game runs poorly on PCs...but it ran poorly on the consoles too. All the GTAs have.

Anyhow, I have a feeling it doesn't make good use of vectorized extensions to the x86 isa, but I have no proof of that.
 

roshanrod

Junior Member
Oct 9, 2012
2
0
0
Hi. i m playing gta iv on hd 4000 graphics and i have an i7 3770K Processor.
when i started the game for the first time some of the textures were missing from the game. there were some gray patches instead of actual graphics. so i created a commandline text where i had written availablevidmem 7.2 and there were many other specifications. i copied the file in the installation folder and then the game was working properly. i was getting around 15-18 fps. so my question here is that by doing this will it affect my cpu in anyway. am i overclocking the cpu or increasing the voltage. pls reply i would be very grateful. Thank you.
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
Hi. i m playing gta iv on hd 4000 graphics and i have an i7 3770K Processor.
when i started the game for the first time some of the textures were missing from the game. there were some gray patches instead of actual graphics. so i created a commandline text where i had written availablevidmem 7.2 and there were many other specifications. i copied the file in the installation folder and then the game was working properly. i was getting around 15-18 fps. so my question here is that by doing this will it affect my cpu in anyway. am i overclocking the cpu or increasing the voltage. pls reply i would be very grateful. Thank you.

Your problem is the hd 4000 graphics. You are also probably playing at 1080p resolution.

Get a discrete card and the game will run fine.

If you can't do that, if you drop your resolution to 720p you should be getting around 25 fps as this person did, but notice how the graphics & textures were a lot more blurry:

http://www.youtube.com/watch?v=idCkc_ICj_g


Another guy is doing 25-55 with your class of IGP/processor, but it looks like he is on 720p as well. http://www.youtube.com/watch?v=I_peiJ38RsY
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Is it only I who think that the system requirements are, to quote Jimmy McMillan, too damn high.

If GTA IV for the PC hadn't been a (very) lazy port, what system requirements would it have had?

Let me ask you something, what are you basing your assessment of the system requirements being "too damn high" on?

What you're suggesting is that there's some significant optimization that could be made to the game to improve performance and lower system requirements yet you've given nothing to back this up.

I'm all for calling out bad performance for lazy ports and badly made games if we can actually demonstrate the areas where this is true, the problem is that now and again we see a game that pushes the limits of available hardware at the time, people get butt hurt they cannot run in max settings.

Lets get something absolutely crystal clear, needing high system requirements because you have a genuinely demanding game is NOT the same as having high system requirements because you have unoptimised code, to differentiate between the 2 you need to actually demonstrate areas where genuine optimisations can be made, where you decrease CPU/GPU time with no loss computational accuracy.

Everyone, all the GTA IV and Crysis whiners all go in the same "butt hurt" camp until they can demonstrate otherwise, because their subjective assessment of "this should run faster because it looks like it should" is just about the worst way to gauge optimisation of game code and rendering speed.
 

roshanrod

Junior Member
Oct 9, 2012
2
0
0
Your problem is the hd 4000 graphics. You are also probably playing at 1080p resolution.

Get a discrete card and the game will run fine.

If you can't do that, if you drop your resolution to 720p you should be getting around 25 fps as this person did, but notice how the graphics & textures were a lot more blurry:

http://www.youtube.com/watch?v=idCkc_ICj_g


Another guy is doing 25-55 with your class of IGP/processor, but it looks like he is on 720p as well. http://www.youtube.com/watch?v=I_peiJ38RsY

pls read the entire paragraph. Thank you.
 
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