Originally posted by: exdeath
Originally posted by: cryptonomicon
Originally posted by: flexy
MUD
seriously
agree
after all, who would play a game that is constructed solely of ASCII text unless it was addicting. my MUD revolved entirely around powerful equipment, and many many hours of character development. striving to be the best in a text-video-game...
Isn't that what EVERY multi player RPG is about today?
"WOOT l00k at m3 my fl4ming 733t m4ce has +0.001 more atk than j00s"
I kicked the online RPG habit when I realized the time spent getting virtual loot could be spent busting my ass in real life and getting real loot; the kind of loot that most of these greasy living in their moms basement clan monkies will never see in their lifetimes.
Best of all I can't loose my stuff due to a server glitch.
this is true, and most players of online RPGs eventually realize this. when they put so much time into acquiring virtual-real estate or material items that it becomes ironic.
however, some of these people have no life. they acquire a higher status in the virtual-world then they ever believe they could achieve in real life, so it replaces their desire to succeed in the real world.
and lastly on a funny note, when I used to play MUDs, I never believed any graphical MMORPG game could ever be as good of a game as a MUD, simply because muds are easy for a server to handle, require virtually no resources to play (its text. you can play it on a modem on a pentium 1), are free, and in pure coding, are superior in game design. i never cared about graphics anyways, gameplay is what is most important (and to be relevent, is what makes games addictive). graphics sell, gameplay addicts.