Most Frustrating games ever

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dascoyne

Member
Mar 31, 2012
65
0
0
i had a very hard time killing Ram the final boss in Gears of War-1. I kept thinking that there obviously must be some strategy to kill him so kept searching for it. After a million tries, got irritated and pumped a couple dozen bullets into him. Cutscene and he dies. What a waste.
After trying many, many times I gave up and never picked it up again.

Same thing with the final battle of Lost Planet.
 
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calyco

Senior member
Oct 7, 2004
825
1
81
Oh I have a couple, console games really tick me off.

God of War - Really liked GOW3 so decided to pick up the collection. Some of the puzzles really ticked me off, not impossible but super annoying. I almost made it to the end but gave up and just sold it because I wasnt having fun anymore.

Bayonetta - this one I dont really remember but just that it was a pita

Final Fantasy XIII-2 - this one could be my fault, first FF I played was FFXIII. Friggin had to look at a walkthrough for every other monster.
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,494
4
81
Touhou.

http://www.youtube.com/watch?v=BQLIaZUOnBU

This one in particular I have "beaten" on normal and it took me many weeks. I defined beaten as start to finish with no continues.

Your hit box in this game is actually incredibly small and bullets have smaller hit boxes than it appears, but judging those hit boxes is incredibly hard. You end up with visually no room to maneuver, but there actually is room. I also really like the music

Gradius III is up there as well. I have only beaten it with save states.. I can't imagine how much money and time it would take to beat that game in an arcade.
 
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AznAnarchy99

Lifer
Dec 6, 2004
14,705
117
106

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,843
21,643
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After trying many, many times I gave up and never picked it up again.

Same thing with the final battle of Lost Planet.
On the 360 version it is not very hard to beat him on normal, and in co-op with good team work, even insane is not that hard. Torque bow, grenades, sniper rifle. You just have to be fast at switching weapons, aiming, and shooting. Disperse kryll with explosion, swap for sniper, shoot in head, rinse&repeat. CO-OP, decide which is torque and which is sniper, then just sync your actions. If you swap fast, you can bullet sponge him after your bow shot to help kill him faster. If you need to run to the other side, just wait till his kryll are just returning, or disperse with a 'nade or bow, and run to other side where light is.
 

dascoyne

Member
Mar 31, 2012
65
0
0
On the 360 version it is not very hard to beat him on normal, and in co-op with good team work, even insane is not that hard. Torque bow, grenades, sniper rifle. You just have to be fast at switching weapons, aiming, and shooting. Disperse kryll with explosion, swap for sniper, shoot in head, rinse&repeat. CO-OP, decide which is torque and which is sniper, then just sync your actions. If you swap fast, you can bullet sponge him after your bow shot to help kill him faster. If you need to run to the other side, just wait till his kryll are just returning, or disperse with a 'nade or bow, and run to other side where light is.
I think my main problem is that I'll never get used to using a game controller over a mouse and keyboard. I'm hopelessly handicapped that way.

Dead Rising was a great game but the inventory management was ridiculous. You had to manage your inventory in real time. I'm being surrounded by zombies and my katana goes blunt. It's ridiculous that I then have to open up an inventory screen and scroll through my weapons while taking damage. In addition the scroll works in the opposite direction to my intuition so I find myself fumbling to find a weapon... in my haste I often overshoot it in the inventory and end up armed with a juice bottle or something. To add insult to injury you can't even remap the controls to fix the problem. It could have been a great game.

The other thing I hated about Dead Rising is the limited time clock for quests. A game where you're ALWAYS racing the clock isn't fun at all. Especially in a game like this. What a tragedy.
 

AFurryReptile

Golden Member
Nov 5, 2006
1,998
1
76
I think my main problem is that I'll never get used to using a game controller over a mouse and keyboard. I'm hopelessly handicapped that way.

Dead Rising was a great game but the inventory management was ridiculous. You had to manage your inventory in real time. I'm being surrounded by zombies and my katana goes blunt. It's ridiculous that I then have to open up an inventory screen and scroll through my weapons while taking damage. In addition the scroll works in the opposite direction to my intuition so I find myself fumbling to find a weapon... in my haste I often overshoot it in the inventory and end up armed with a juice bottle or something. To add insult to injury you can't even remap the controls to fix the problem. It could have been a great game.

The other thing I hated about Dead Rising is the limited time clock for quests. A game where you're ALWAYS racing the clock isn't fun at all. Especially in a game like this. What a tragedy.

I honestly don't mind managing an inventory in real-time. It adds a sense of realism and urgency; you don't get to pause real-life while you pick out a weapon.

The limited clock sucked, the timed game-mode REALLY sucked, and that quest where you have to lead like 8 survivors to safety had to have been one of the most frustrating experiences of my childhood.
 

dascoyne

Member
Mar 31, 2012
65
0
0
I honestly don't mind managing an inventory in real-time. It adds a sense of realism and urgency; you don't get to pause real-life while you pick out a weapon.
I could buy that argument if the inventory scrolling were intuitive or customizable. In "real life" I'm not going to go rummaging around to find a katana on my body ... then accidentally grab a juicebox in my haste.

It just seemed unnecessarily cumbersome.
 

Fenixgoon

Lifer
Jun 30, 2003
31,821
10,361
136
dragon age - fighting any pack of enemies where there are 2 mages who can stun your entire party. gg.

the last remnant - some of the bosses were RIDICULOUSLY hard. there are a LOT of ins and outs of this game that aren't clearly explained unless you read a guide/wiki. a very enjoyable game overall though.
 

mirandu04

Member
Aug 29, 2011
135
0
0
i think all those games on NES platform especially the one with the football game where all the game was in Japanese and also the passwords were all in Japan letters !
 

thespyder

Golden Member
Aug 31, 2006
1,979
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0
Bohan the Raven King in Heavenly Sword. The cheapest motherfucking boss I've encountered

I thought all of the ranged fighting in that game was totally bogus. The one scene where you have to pick off the ninja who are sneaking into the castle was hard as crap (for me). And then the scene where you had to shoot the canon balls at the towers. it was at that point when I quit. Shame because otherwise I was really prepared to enjoy the game.
 

dascoyne

Member
Mar 31, 2012
65
0
0
I thought all of the ranged fighting in that game was totally bogus. The one scene where you have to pick off the ninja who are sneaking into the castle was hard as crap (for me). And then the scene where you had to shoot the canon balls at the towers. it was at that point when I quit. Shame because otherwise I was really prepared to enjoy the game.

The cannonballs are nearly impossible if you use the tilt motion thingie to guide them. I shut it off and used the joystick which was much easier.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I could buy that argument if the inventory scrolling were intuitive or customizable. In "real life" I'm not going to go rummaging around to find a katana on my body ... then accidentally grab a juicebox in my haste.

It just seemed unnecessarily cumbersome.

but wouldn't it be funny if you did? Particularly if you were facing zombies intent on eating your brains and you had to fight them off with nothing but a juice box?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
This thread reminded me to pick up and try Another World at long last, definitely an incredibly unique experience so far, though I'm only a couple of 'checkpoints' in.
 

PingSpike

Lifer
Feb 25, 2004
21,733
565
126
There's just so many console games that drove me nuts. Spelunker is one that I don't hear mentioned much that I had. I got to level 3 one time even though I owned the game. I usually died on level 1.

On the PC though, Arx Fatalis. Its actually a cool game, but without a walk through I never would have had any idea what to do. The characters just wouldn't give you any direction and the world was actually pretty large so its not like trial and error was a good plan. And even with a walk through the game was hard as fuck sometimes. I remember there is a section where you're in the lowest reaches of the world and a werewolf thing is stalking you. The walkthrough said to jump a gap over some lava. The jump COULD NOT be made. It was just to far. And you had a limited amount of time to make it as you were being hunted so it was always done in a panic. I ended up stacking several gold bars from my inventory to build up a ramp to give my jump a boost and even then I barely made it.. It was gold well spent but I don't think it was suppose to work like that.
 

PingSpike

Lifer
Feb 25, 2004
21,733
565
126
I could buy that argument if the inventory scrolling were intuitive or customizable. In "real life" I'm not going to go rummaging around to find a katana on my body ... then accidentally grab a juicebox in my haste.

It just seemed unnecessarily cumbersome.

LOL. I actually kind of like realtime inventory as well, if the inventory is good. It kind of feels like cheating when you're almost dead in the middle of a fight in Oblivion and you go "time out guys! I need to find a healing potion in my bag!"
 
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