Most popular MMO these days

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Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I don't like the newer style of mmorpgs like Tera where you have to keep moving. I have enough trouble trouble remembering what skills are when and when to use them without having to add in movement too.

and then forcing you to use hotkeys sucked. don't force me into a play style.

My favorite MMOs have been DAoC, WoW (1st 6 months from launch) and Rift (1st 3 months from launch).

I never played EQ when it was popular. I tried it several years later, like after WoW came out. I just couldn't get into any of the others I listed. They just didn't have that "magic" that those 3 had.

So, will you try DC Universe Online? Or have you tried it by now? Or was my "TL;DR" message about it rather convinced you just not to read about it? I'm sure you would find something fun in DCUO, give it a go!
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
So, will you try DC Universe Online? Or have you tried it by now? Or was my "TL;DR" message about it rather convinced you just not to read about it? I'm sure you would find something fun in DCUO, give it a go!

i haven't tried it. i'm not into the whole superhero thing so that is kind of a turn off. i prefer the medieval fantasy style for my MMOs.
 

Grimbones

Senior member
Jun 12, 2004
551
0
0
Again, you keep projecting you expectations and standards on others. With all there is to do on WoW and GW2 I find them vastly superior than EQ and AC ever was. And that is what makes them a great game (to me, my opinion). Instead of just going and fighting monsters and getting the best gear you can. Sure at their time EQ and AC were AMAZING (Eq more than AC), but that was then. And without the Boost to exploring a whole new idea of a game genre (MMO) that one would get excited about, these games wouldnt do well like that anymore.

No one ever said the best games are the most popular. But business models don't aim for the "best" game. They aim for the most popular (example: Call of duty 217) What can they do to make as many play, enjoy, and be used to sell other merchandise on. When WoW can make 4.5 million dollars selling a $10 digital companion pet that does nothing but look cool, its the smart business decision.

Companies don't go "Oh look, approx. 400,000 people want an EQ like game, we should make one for them and barely pull a profit for many years worth of work putting it together"

SWtor made the same mistake Elder scrolls is getting ready to. They are going to take a game that is very popular single player, and turn it into a MMO that destroys most of the fun/good things the single player game had.

And you can say I am hung up on why you won't play a game 10 years old. But again I will ask, if that is the kind of game you want why not play it? I enjoy old N64 games and such because those are games of that genre I enjoy (goldeneye, diddy kong racing, etc.). However your issue with playing it, is it would be no fun "since everyone is full level and no one would really be around to play with me" which goes back to me saying you want a game like that, that is popular. However a game like that would not last after the first few months unless they were to do some of the newer innovations set in to allow more casual play, thus ruining the type of game you described you wanted.

Edit: If you want me to say it more blunt, you are sounding like one of those grandfathers that say: "Back in my day....." Gibberish that means nothing, because we don't live in the past, we live in now.

I get what you're trying to say, but let me show you how wrong you are. Almost every game since WoW has tried to recreate WoW's popularity, and every one of them has failed. I still think GW2 was like RIFT, and everyone went in saying "OH THIS IS NOTHING LIKE WOW", but it was, and now it is not as popular.

To be fair, i liked WoW, a lot. I just got tired of it. WoW just became its own worst enemy, because they kept trying to cater to the lowest common denominator. I haven't met one person who played WoW during launch and through to the end that didn't say that Vanilla WoW was a superior gaming experience. True, WoW was never overly difficult, but there were times when the player would actually die. Now, spells, and combat abilities are so damn effective it almost takes a miracle of stupidity to die. The progression is too fast, and it does not give you any time to sit down and enjoy the environment or the people. That's the problem with games now adays. Too grindy, and they do not let you go out on your own to explore. I am hopeful that ESO changes that, but in my opinion it looks too WoW like. I hope i am wrong.

Also, SWTOR was a remarkably fun game for a little over a month, the problem was not that they turned a single player game into an MMO (The easiest argument to that would be they turned Warcraft into WoW...), it was that they made the game supremely easy. Honestly, the game almost played itself when it came to "crafting" which was boring as hell, and the space missions gave you ridiculous amounts of experience for how easy they were to complete. I quit playing because the content evaporated. With a bad area PvP zone, and no real reason to go out grinding for loot and money (since your companions were doing it constantly), what were the incentives to go back and grind? This is why people quit, and why the game failed. They made it TOO casual.

Why did i stop playing WoW like three times? It got old, and repetitive. That's just how MMO's work. I went back and played because there was nothing better. Also, let's be honest, graphics are a major component of gaming for most people.

I look forward to a challenging MMO where exploration, and crafting are a major part of the game. Even WoW had some exploration involved back in the day... Yes, there is certainly some nostalgia coming from people like me about MMO's, but catering your game to incredibly fickle young players is going to make it very difficult to keep a gaming population for an extended period of time.

Also, if you can find current GW2 numbers i'd be interested. I doubt it's too high concurrent usage. They made the game too solo centric...and too much like WoW...please don't tell me you're sipping the koolaid on that. That game was a WoW clone with WAR public quests and a really really bad story/voice acting.

Oh, and i still don't think its graphics were that impressive. Muddy ass textures.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
Also, if you can find current GW2 numbers i'd be interested. I doubt it's too high concurrent usage. They made the game too solo centric...

This is the problem wih GW2 for me. Granted I don't have any friends that play MMOs these days, I still see them as social games. I was so excited for this game but group play definitely needs some love. Not many companies can find the balance with soloing and grouping it seems. It's either one extreme or the other.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
I played WoW from shortly before WotLK until a while after Cataclysm. Early days, leveling took a looooong time and each level really meant something, plus you had the fun of going out in open world with friends in a group and exploring and might get wacked by other faction. Classes were distinct and you really needed a mix to get anywhere in the dungeons.

Fast forward to today and everything is the same, there is no tension anymore between horde and alliance and leveling is easy, fast, and basically just seems like an impediment to getting into the end game content. The sense of accomplishment is pretty much gone.
 
Oct 25, 2006
11,036
11
91
I get what you're trying to say, but let me show you how wrong you are. Almost every game since WoW has tried to recreate WoW's popularity, and every one of them has failed. I still think GW2 was like RIFT, and everyone went in saying "OH THIS IS NOTHING LIKE WOW", but it was, and now it is not as popular.

To be fair, i liked WoW, a lot. I just got tired of it. WoW just became its own worst enemy, because they kept trying to cater to the lowest common denominator. I haven't met one person who played WoW during launch and through to the end that didn't say that Vanilla WoW was a superior gaming experience. True, WoW was never overly difficult, but there were times when the player would actually die. Now, spells, and combat abilities are so damn effective it almost takes a miracle of stupidity to die. The progression is too fast, and it does not give you any time to sit down and enjoy the environment or the people. That's the problem with games now adays. Too grindy, and they do not let you go out on your own to explore. I am hopeful that ESO changes that, but in my opinion it looks too WoW like. I hope i am wrong.

Also, SWTOR was a remarkably fun game for a little over a month, the problem was not that they turned a single player game into an MMO (The easiest argument to that would be they turned Warcraft into WoW...), it was that they made the game supremely easy. Honestly, the game almost played itself when it came to "crafting" which was boring as hell, and the space missions gave you ridiculous amounts of experience for how easy they were to complete. I quit playing because the content evaporated. With a bad area PvP zone, and no real reason to go out grinding for loot and money (since your companions were doing it constantly), what were the incentives to go back and grind? This is why people quit, and why the game failed. They made it TOO casual.

Why did i stop playing WoW like three times? It got old, and repetitive. That's just how MMO's work. I went back and played because there was nothing better. Also, let's be honest, graphics are a major component of gaming for most people.

I look forward to a challenging MMO where exploration, and crafting are a major part of the game. Even WoW had some exploration involved back in the day... Yes, there is certainly some nostalgia coming from people like me about MMO's, but catering your game to incredibly fickle young players is going to make it very difficult to keep a gaming population for an extended period of time.

Also, if you can find current GW2 numbers i'd be interested. I doubt it's too high concurrent usage. They made the game too solo centric...and too much like WoW...please don't tell me you're sipping the koolaid on that. That game was a WoW clone with WAR public quests and a really really bad story/voice acting.

Oh, and i still don't think its graphics were that impressive. Muddy ass textures.

Just go an play Eve online.
 

power_hour

Senior member
Oct 16, 2010
779
1
0
Just go an play Eve online.

He will be eaten alive. Besides he said he tried it already. Based on his posts I really can't see him playing that game for long anyway.

Looking at my Steam library I just remembered a title that might be a consideration: Stronghold Kingdoms. It is a F2P game that isn't twitch based and has base building elements, trade and conquest.
 
Oct 25, 2006
11,036
11
91
He will be eaten alive. Besides he said he tried it already. Based on his posts I really can't see him playing that game for long anyway.

Looking at my Steam library I just remembered a title that might be a consideration: Stronghold Kingdoms. It is a F2P game that isn't twitch based and has base building elements, trade and conquest.

What I find funny is that so many people who ask for hardcore MMO's get annihilated by Eve online. They can't get over the fact that equipment that could take months to get could be wiped out in less than 10 seconds.

I remember when I lost my first ship a month in, I rage quit for a week because it took me dozens of hours of play to afford my first cruiser.

Now I have ships that literally cost hundreds of dollars in real life money.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
What I find funny is that so many people who ask for hardcore MMO's get annihilated by Eve online. They can't get over the fact that equipment that could take months to get could be wiped out in less than 10 seconds.

I remember when I lost my first ship a month in, I rage quit for a week because it took me dozens of hours of play to afford my first cruiser.

Now I have ships that literally cost hundreds of dollars in real life money.

I think that is funny too. Everytime I see someone ask for a MMO, they always describe Eve, yet are unwilling to try it. Maybe they really don't want a game that lets you make mistakes that can destroys years of work in seconds.
 

TechAZ

Golden Member
Sep 8, 2007
1,188
0
71
I think that is funny too. Everytime I see someone ask for a MMO, they always describe Eve, yet are unwilling to try it. Maybe they really don't want a game that lets you make mistakes that can destroys years of work in seconds.

It's not appealing for many people to play a game where your avatar is your ship, unless they're a space fanatic. It's understandable as well, and if you don't agree....well, what if you really liked WoW and there was only 1 other game that had the concepts you liked, a My Little Pony game. Something you, and understandably so, would not find appealing as many others wouldn't either.

EVE is a very very niche game.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
I just am not a scifi fan, always been a fantasy genre fan, or else i am sure i would enjoy Eve.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Yes, there is certainly some nostalgia coming from people like me about MMO's, but catering your game to incredibly fickle young players is going to make it very difficult to keep a gaming population for an extended period of time.

Also, if you can find current GW2 numbers i'd be interested. I doubt it's too high concurrent usage. They made the game too solo centric...and too much like WoW...please don't tell me you're sipping the koolaid on that. That game was a WoW clone with WAR public quests and a really really bad story/voice acting.

Oh, and i still don't think its graphics were that impressive. Muddy ass textures.


1- WoW has lasted 7.5 years and is still really high on the subscriptions. Yet the way you described WoW catering to least common denominator and then you said catering to such a group won't keep a gaming population for long. Do you see you just contradicted yourself? The real game that won't keep a strong playerbase long are the types you are wanting, because that isn't what people are interested in as a majority. Sure there are people out there that "think" (no proof they actually would) they would enjoy a hardcore MMO and enough to at least make one. But it may not be as big content wise, or be as updated-y as other MMOs because it doesn't have a massive playerbase.

2- GW2 is keeping a constant playerbase near the 500k-1mil mark. They have constant full servers, it is a very enjoyable game, and the best things on there require groups. So I do not see how you think it is "solo centric" Also they keep updating new fun content during the holdiays and new story events. Also the voice acting? Some of the voice actors were great (felicia Day and the person who was the toonami robot and the main character on Cowboy beebop) It is also ment to be a game you can take your own pace, not like WoW where you must raid 10+ hours a week with the same group to get to the "endgame" (it is more casual friendly)

3- graphics were good. At least on my powerful computer. They were not top of the line amazing, no. But I liked them.

---------------------------------------------- Sidenote------------------------------------------------------------------------
I have played plenty of MMOs and a few things that stick out to why I enjoy WoW over others to any other one out there currently is

A) The graphics. The bright color/"futureistic anime" like graphics REALLY makes me feel like its a fantasy. If I wanted the realistic colors/graphics I would go outside.

B) Fluidity of the character motions. In combat it is very smooth inbetween each action. Sure, It is a bit lame that there is less "scripted" animations where swords hit each other liek you would on TV or in a movie, but from Rift, Swtor, WoW, and GW2 (I will not add in older MMOs as the fluidity of them in comparison is not right as they were not strong enough then)

C) The vast amounts to do. Whether you play alone, or in a big group, enjoy pet battles, achievements, mount collecting, soloing hard older content, raiding, the story, the...eh average at best PvP. It is all there. Sure this is more attributed to the fact it has had 7 years to develop... but that is just that. Other MMOs need to now start coming out vastly developed to grab and hold people. Otherwise games taht have been out long enough with all these new additional "stuff" they add in the genre that people overall generally like will still retain more players.


Sidenote - i have a theory everything Act-Blizz has done to WoW (and D3) since late WOTLK expansion, are tests. Tests to see what they can, and should add to their new Titan project (if they are still working on it).
 
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Craig234

Lifer
May 1, 2006
38,548
350
126
He will be eaten alive. Besides he said he tried it already. Based on his posts I really can't see him playing that game for long anyway.

Looking at my Steam library I just remembered a title that might be a consideration: Stronghold Kingdoms. It is a F2P game that isn't twitch based and has base building elements, trade and conquest.

Reviews on Amazon have some good comments and say 'addicting' but a lot of pay to win.
 

Pray To Jesus

Diamond Member
Mar 14, 2011
3,622
0
0
I only played vanilla World of Warcraft. My first mmo and after i got to 60 i play it for 2 more months than quit. Let me get the new 1 a try and see if it is improved. Should be interesting to see if it's as bad as you say.
 

JTDSR

Member
Mar 16, 2012
143
2
81
I miss the OG feel of MMO's ( EQ, UO, AC ). WoW ruined the genre for me, though I did enjoy AoC and Rift immensely.

Bring back the old days.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Final Fantasy XI was quite excellent. That MMO gave a real sense of achievement because you needed help for most tasks (or a group) and it was a real challenge to grind XP. Yes, grinding XP is generally not desirable, but it was done in a sense that when you got a good group going you really felt like you got something going.

On the flip side, you could have completely uneventful DAYS if you couldn't find a good group or even a group period. They helped alleviate that with level sync where your level & gear & abilities are synced to the level you are playing with. I.E if you're level 50 and you group with level 20 somethings, you'd sync to the highest level of the other players.

But, I still played WoW a lot more. It was only challenging in the sense you had to find good people to play with, or be able to teach those in your group. So when you finally got drops, it was somewhat of an accomplishment. Then they had Heroic content for those groups that were just really good to begin with. So in a sense, there was something there for both groups. Not sure how it is now - I just recently re-susbscribed and am currently leveling to 90. So far I really like the new expansion areas. They added a lot of fun quests that are more interactive, and more "boss" quests than ever before. I do wish they kept group quests, I haven't run into any yet.
 

Xellos2099

Platinum Member
Mar 8, 2005
2,277
13
81
Tera is actually pretty damn fun. It got one of the best combat out of all the mmo that I play.
 
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