Most tragic characters in games. (Feel bad for killing or not saving)

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Aug 11, 2008
10,451
642
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I don't understand what being improbable has to do with following the story line? Most great games I've played are improbable - doesn't change the impact the storyline has.

The person I quoted missed something important, why the story line didn't make sense to him (possibly even watering down the event he described in my opinion.) Probability of the script taking place has zero relevance.

Being improbable to me is a problem in a game like MW2 because it is set in the current time period, with normal human characters. To me a game in this sort of setting should have a fairly realistic plot that could actually happen. In other words, it is not a fantasy game.

Obviously something like Skyrim, set in a historical past with many different characters is very improbable too. But it does not bother me in that setting because it is a fantasy game.
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
/Thread

Although the emotional connection was not there, that character was epic and their ending
(s)
did not do their efforts justice.

You realize you don't have to die at the end, it is possible to make it to the jump point before the star goes supernova.
If you want to put Freespace and Freespace 2 on the list you go with the pilot in the opening videos of both and everyone onboard the Colossus in 2
 
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DominionSeraph

Diamond Member
Jul 22, 2009
8,391
31
91
Angel's death in Wing Commander III.

They made it worse by having her killer reveal it to you and taunt you with it right as your carrier was retreating from the system. If you went after him you could kill him but your carrier wouldn't wait, so after it jumped you were left flying around in space for all eternity. (The game seriously didn't end, it left you to fly around thinking, "Maybe they'll come back for me!" They don't.)

(not spoilering because I don't believe the game even works on modern hardware)
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
You realize you don't have to die at the end, it is possible to make it to the jump point before the star goes supernova.
If you want to put Freespace and Freespace 2 on the list you go with the pilot in the opening videos of both and everyone onboard the Colossus in 2

If you notice the spoiler tag in my post, I refer to
multiple endings

You run away, you are treat as a coward, a traitor and are greatly dishonoured despite everything you did for the GTVA

You stay, you get frazzled to a crisp in the supernova

How is that not tragic?

Everyone on the Colossus gave their lives to help hold the line. The only tragedy there is that the Colossus was so totally overwhelmed.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
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Well, I understood that, but it just seemed still very strange that such a patriotic person should suddenly align with the terrorists.

And I still think the plot of COD4 was head and shoulders above MW2. I mean, one person taking over a nuclear submarine and launching one and only one nuclear missle at a city on American soil, and then escaping. Like they say on Monday night football "c'mon man". It also seemed so artificial that almost every choice in the game was not right vs wrong but choosing the lesser of two evils. Almost like they were trying too hard to make a gritty, morally ambiguous game because making tough choices in a game is cool or something.
The reason
Shepard (sp?) aligned with the terrorist to create a new war - a war that could create funding for his branch of the government and in a sense give him, a freaking leader of soldiers, a purpose. Think of the story line for Metal Gear Solid (all of it - the whole Patriot System.)
While no where as deep as Hideo's often guide needing story arcs, it was all there for the player to take in.

Being improbable to me is a problem in a game like MW2 because it is set in the current time period, with normal human characters. To me a game in this sort of setting should have a fairly realistic plot that could actually happen. In other words, it is not a fantasy game.

Obviously something like Skyrim, set in a historical past with many different characters is very improbable too. But it does not bother me in that setting because it is a fantasy game.

I'm not trying to argue your opinion on what the series is, but for starters - it isn't set in current times or even in current reality. Outside of using names of real branches of governments - that's all about used from real time. The game is set on a parallel time line (If I recall it the trilogy takes place in 2015+)

And if you don't think a single person/team can infilitrate an enemies base, launch warheads (not neccessarily nuclears) and then escape - you should really read more history books. The story line was well written with events that explained how all the incidents occured. The only inprobability of the whole story line was taking shots to the body and just hiding behind a wall to regenerate haha.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Angel's death in Wing Commander III.

They made it worse by having her killer reveal it to you and taunt you with it right as your carrier was retreating from the system. If you went after him you could kill him but your carrier wouldn't wait, so after it jumped you were left flying around in space for all eternity. (The game seriously didn't end, it left you to fly around thinking, "Maybe they'll come back for me!" They don't.)

(not spoilering because I don't believe the game even works on modern hardware)

Good thing I already played it! in like 1995...had to buy more ram for that.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Okay, so why do we need spoilers for games that came out like 15 years ago? Sorry, but if you haven't played those games yet, too bad.

It's called respect. You may have played the game back in the day but that doesn't mean that others have. It hurts no one to be a little bit considerate of others.
 
Aug 11, 2008
10,451
642
126
The reason
Shepard (sp?) aligned with the terrorist to create a new war - a war that could create funding for his branch of the government and in a sense give him, a freaking leader of soldiers, a purpose. Think of the story line for Metal Gear Solid (all of it - the whole Patriot System.)
While no where as deep as Hideo's often guide needing story arcs, it was all there for the player to take in.



I'm not trying to argue your opinion on what the series is, but for starters - it isn't set in current times or even in current reality. Outside of using names of real branches of governments - that's all about used from real time. The game is set on a parallel time line (If I recall it the trilogy takes place in 2015+)

And if you don't think a single person/team can infilitrate an enemies base, launch warheads (not neccessarily nuclears) and then escape - you should really read more history books. The story line was well written with events that explained how all the incidents occured. The only inprobability of the whole story line was taking shots to the body and just hiding behind a wall to regenerate haha.

That is precisely the point. It was a nuclear warhead. Not even the crew of the sub could launch those without proper codes and remote authentication. But anyway, this is getting off the topic of the thread. If you liked the plot of MW2 that much, good for you. I still have a different opinion.
 

Via

Diamond Member
Jan 14, 2009
4,695
4
0
My best friend, from Fallout 1:
Dogmeat

I tried so hard to save that character. I probably reloaded saves 30 times to keep them alive.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
That is precisely the point. It was a nuclear warhead. Not even the crew of the sub could launch those without proper codes and remote authentication. But anyway, this is getting off the topic of the thread. If you liked the plot of MW2 that much, good for you. I still have a different opinion.

I'll make this my last post on this - but that was explained in the game. There was a mission to get the launch codes.

I'm not trying to change your opinion by the way, I'm just providing answers to things you may have missed.
 

mk

Diamond Member
Apr 26, 2000
3,241
0
0
Not an individual character but I felt bad killing the inhabitants of the xvart village in BG. They'd just scream and swarm my party without any real chance of survival.
 

Via

Diamond Member
Jan 14, 2009
4,695
4
0
Not an individual character but I felt bad killing the inhabitants of the xvart village in BG. They'd just scream and swarm my party without any real chance of survival.

Yes, good call. I forgot about that.

One of them even says "why are you killing us?". It was the first encounter in a game that actually made me think about games and killing in general.
 

Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
/Thread

Although the emotional connection was not there, that character was epic and their ending
(s)
did not do their efforts justice.

You do know you could jump out after covering the convey as much as possible and win without dieing?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
You do know you could jump out after covering the convey as much as possible and win without dieing?

Please read my reply above and use spoiler tags.

Plus, read the spoiler tag in my original reply.
 
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PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Please read my reply above and use spoiler tags.

Plus, read the spoiler tag in my original reply.

Where are you getting the bit about being dishonored if you manage to actually reach the jump gate before it goes supernova? I don't remember anything at all in the you live ending to that effect - really, it only changes like 1 line in the cinematic. And it makes no sense otherwise - it's an exploding star, the ships you were guarding couldn't possibly reach the gate in time and were dead no matter what you did.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Where are you getting the bit about being dishonored if you manage to actually reach the jump gate before it goes supernova? I don't remember anything at all in the you live ending to that effect - really, it only changes like 1 line in the cinematic. And it makes no sense otherwise - it's an exploding star, the ships you were guarding couldn't possibly reach the gate in time and were dead no matter what you did.

Poor recollection of events... and it's still sad.
 

basslover1

Golden Member
Aug 4, 2004
1,921
0
76
That is precisely the point. It was a nuclear warhead. Not even the crew of the sub could launch those without proper codes and remote authentication. But anyway, this is getting off the topic of the thread. If you liked the plot of MW2 that much, good for you. I still have a different opinion.

If you're talking about MW2, it was an EMP, not a nuke or at least it only did EMP things in the game.
 

Arg Clin

Senior member
Oct 24, 2010
416
0
76
In ME1:
In my play-through Ashley put a bullet in Wrex when he pulled a gun on me. I really didn't want it to go down that way, but it seemed just destined to happen. Tragic, because I fully understood Wrex point of view - just couldn't let it get in the way of the bigger picture.
 
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