MS: Kinect no longer required

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purbeast0

No Lifer
Sep 13, 2001
53,027
5,912
126
You know what else this means? Multiplatform titles have been almost exclusively PS3 purchases in my home since I bought the thing. You can say it doesn't make a difference all you want, but when you're talking about market penetration and getting your product in front of the people with money to buy more games/services/whatever for that product, there *is* a difference and every little thing counts. Were those purchases because "OMG multiplayer" or "Rah rah netflix!!"? No, they were because the Sony device won it's place connected to the big TV with the nice sound system and the comfy couch. The place where I want to enjoy my games.

that's great, but you have to understand you are the vocal minority. go take a look at multiplatform sales on xbox360 vs ps3. the 360 version beats the ps3 version in sales for pretty much every game that is on both platforms, even larger so in the usa.

i also think you are delusional if you think exclusives aren't going to drive people to purchase consoles. it always has and always will.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You missed the point entirely, and I *did* speak with my wallet. I never subscribed for PSN+ OR XBL. The free features of PSN and the basic features of the PS3 have so far given me the added benefit of one less device in my media center with the fact that the PS3 is an excellent Blu-ray player that also supports Netflix and Amazon Video without me paying Sony an additional service fee on top of the service fees im already paying. Silver level XBL has given me... none of those, that's why my 360 is hooked up to the tiny TV in the bedroom and gets less use than the Roku next to it and the PS3 is the forefront of my media center in the living room.

You know what else this means? Multiplatform titles have been almost exclusively PS3 purchases in my home since I bought the thing. You can say it doesn't make a difference all you want, but when you're talking about market penetration and getting your product in front of the people with money to buy more games/services/whatever for that product, there *is* a difference and every little thing counts. Were those purchases because "OMG multiplayer" or "Rah rah netflix!!"? No, they were because the Sony device won it's place connected to the big TV with the nice sound system and the comfy couch. The place where I want to enjoy my games.

You wanna talk about market penetration because you only buy ps3 games? Take a look at the north american market for video game software sales on a major release that was on both the ps3 and 360. Notice anything? More people are buying the 360 game. Mostly because they get a better online experience. I expect Sony to match them but if they dont, there could be trouble.
 

Mushkins

Golden Member
Feb 11, 2013
1,631
0
0
You wanna talk about market penetration because you only buy ps3 games? Take a look at the north american market for video game software sales on a major release that was on both the ps3 and 360. Notice anything? More people are buying the 360 game.

Absolutely, this *absolutely* proves my point. There's more xbox 360's hooked up to TVs in America. Ergo, more people buy more stuff for those 360's than they do PS3s. My example wasnt saying "more people have PS3s," it was that "even the small features affect what gets hooked up to the good TV, which greatly influences purchasing".

Mostly because they get a better online experience.
Yeah, no. Is that part of it? Sure, for the COD/Halo crowd. Which is admittedly a sizable crowd. But there's far bigger reasons why there's more 360s in American living rooms than there are PS3s. We don't need to go into the whole dissertation on it, but the 360 launched first, was considerably more affordable, and had more exclusive titles that appealed to the American target demographics. Value adds like keeping Netflix outside of a paywall aren't things that strictly make people go "I'mma go buy a PS3 for netflix," but they do add up to impact the number of people buying PS3s.

That fight was won long ago, but the same talking points are absolutely going to have an even bigger impact on who buys what this time around. They're both launching for the same holiday season, and they both have a lot less exclusives. Its those value adds like free netflix and the PR flubs like mandatory Kinect that are swaying purchasing, and it already shows. Look at PS4 preorders vs XBOne preorders, look at the Amazon preorder poll, look at all the Microsoft flip-flopping. They're doing everything they can to even out those numbers because they *KNOW* once those PS4s are in those homes and XBOnes arent, they're going to have the same uphill battle to fight that the PS3 did, and those game sales numbers are going to be slanted towards Sony instead.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Value adds like keeping Netflix outside of a paywall aren't things that strictly make people go "I'mma go buy a PS3 for netflix," but they do add up to impact the number of people buying PS3s.
But doesn't that go away with PSN+ being required for online gaming? I mean it was one thing when PSN+ was a couple of cool features but not needed not something anybody felt compelled to get. Once you step into the PS4 is there going to be any affect? I mean will anybody go, "well I know whatever system I am getting I pretty much have to get the Networking subscription, but I am going to buy the PS4 because netflix isn't behind the paywall like the Xbone". It went from having no real measurable affect on system adoption to basically having absolutely no affect at all and anyone that says otherwise wasn't going to get or use the Xbox as the premiere setup no matter what the situation was.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
It helps because when you compare the premium services (XBL Gold vs PSN+) XBL has a lot more bullet points. The average consumer doesn't know Netflix is free on the PS4. They look at the multiplayer requirement and say "Hmm, $50 for XBL and I get multiplayer, netflix, amazon, nfl, free games or PSN+ and I get multiplayer; XBL is a much better value". It is the same reason they don't sell TVs by their actual resolution; consumers are not smart enough to compare two numbers.

That, and anyone who used both services this generation, knows paying $4 a month for XBL is worth it. PSN is awful.

This right here a million times. PSN online isn't as good as XBLG, period. XB1 has some free apps that PS4 doesn't, and PS4 has netflix. So what? You pay for multiplayer and friends connectivity with both machines. I highly doubt anyone will enjoy having their console as a closed wall, multiplayer and chatting with friends is a large part of the enjoyment from consoles. Especially since I love fighting games - I can't play those type of games behind a closed wall with no internet. 4$ a month isn't much with either system, and both require it for multiplayer. So. What.

The other annoyance with PSN online were the frequent forced slow updates with download speeds that crawled. That situation has improved in the past 12 months, but XBLG had never such annoyances.

Anyway, this is all part of why I hope XB1 lowers in price and becomes a compelling purchase - I had been leaning towards PS4 for a long time.
 
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Pheran

Diamond Member
Apr 26, 2001
5,740
35
91
To everyone saying that MS can now unbundle the Kinect and create a lower-priced SKU - this is not going to happen. The whole point is to make sure every console has a Kinect available so that developers can assume it's there. Sure, you can turn it off or perhaps disconnect it, but they are not going to fragment their installed base by creating a Kinect-less option. Of all the stupid decisions Microsoft has been making lately, bundling the Kinect is not one of them.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
It helps because when you compare the premium services (XBL Gold vs PSN+) XBL has a lot more bullet points. The average consumer doesn't know Netflix is free on the PS4. They look at the multiplayer requirement and say "Hmm, $50 for XBL and I get multiplayer, netflix, amazon, nfl, free games or PSN+ and I get multiplayer; XBL is a much better value". It is the same reason they don't sell TVs by their actual resolution; consumers are not smart enough to compare two numbers.

That, and anyone who used both services this generation, knows paying $4 a month for XBL is worth it. PSN is awful.

On the contrary, I found paying $4/month (or even the ~$3/month or so I paid) to be a colossal waste of money on XBL. It provided zero added value to the system, and I saw literally zero "multiplayer" benefits compared to other free alternatives I have used. In fact, the free XBL "silver" did pretty much everything in terms of multiplayer that I gave a crap about - it let me play multiplayer online, for free.

Simply put, with all the restrictions put forth and the lack of value added, I really couldn't understand why people weren't more enraged about paying a "subscription" in order to simply use their console as it was intended to be used, especially after dropping a large sum of money on it in the first place.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
In fact, the free XBL "silver" did pretty much everything in terms of multiplayer that I gave a crap about - it let me play multiplayer online, for free.

No, it did not. I question your actual use of XBL products really.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
No, it did not. I question your actual use of XBL products really.

There were a few games that allowed you to use multiplayer while on Silver, but were MMOs and required a monthly subscription. In the specific case of Phantasy Star Universe, the XBL Silver option was not working for quite awhile after the game released and required Gold.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
No, it did not. I question your actual use of XBL products really.

all credibility out the window.

I never really used friends/matchmaking/whatever. I just hopped in a few multiplayer games here and there. Silver always seemed to let me do that without any issues.

Yes, I am aware that there are some times that completely restrict the multiplayer experience if you don't have gold. Guess what - another paywall feature. Guess what else - not games I ever bought. All I know was that early on in XBL's life, the major difference between silver and gold for multiplayer were the matchmaking options. As of last year (when I had gold), I still didn't see much incentive to pay for it from a purely multiplayer perspective.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,912
126
I never really used friends/matchmaking/whatever. I just hopped in a few multiplayer games here and there. Silver always seemed to let me do that without any issues.

Yes, I am aware that there are some times that completely restrict the multiplayer experience if you don't have gold. Guess what - another paywall feature. Guess what else - not games I ever bought. All I know was that early on in XBL's life, the major difference between silver and gold for multiplayer were the matchmaking options. As of last year (when I had gold), I still didn't see much incentive to pay for it from a purely multiplayer perspective.

no, you did not go online and play multiplayer on xbox live with silver, because xbox live gold is REQUIRED to play multiplayer online, unless you are paying a monthly fee to an MMORPG as someone else mentioned. but that is like triple the price of xbox live gold's monthly fee so there is no way you could have possibly paid for that.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
On the contrary, I found paying $4/month (or even the ~$3/month or so I paid) to be a colossal waste of money on XBL. It provided zero added value to the system, and I saw literally zero "multiplayer" benefits compared to other free alternatives I have used. In fact, the free XBL "silver" did pretty much everything in terms of multiplayer that I gave a crap about - it let me play multiplayer online, for free.

Simply put, with all the restrictions put forth and the lack of value added, I really couldn't understand why people weren't more enraged about paying a "subscription" in order to simply use their console as it was intended to be used, especially after dropping a large sum of money on it in the first place.

Really? Your post is incorrect and it makes your claims of owning a 360 suspect.

Besides which, are you making all of this noise over NETFLIX? Really? Who cares. I have 3 boxes and an Apple TV (AND tablets) that can all play netflix. I don't need a 360 or PS3 to use netflix. The prime consideration of subbing to PSN online and XBLG is precisely for multiplayer - XB1 has a lot of stuff that PS4 doesn't (NFL live, for example, among other things) While The PS4 has other perks. So what? Netflix is not the reason I buy consoles. I don't need a console for netflix.

Both systems require a paid sub for multiplayer and friends connectivity, and while there are differences in small perks and free apps the concept is the same for both systems. For the type of games I play, I don't mind the 4$ per month for XBLG. And I wouldn't mind it for PSN online, either, if I go the PS4 route.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I never really used friends/matchmaking/whatever. I just hopped in a few multiplayer games here and there. Silver always seemed to let me do that without any issues.

Yes, I am aware that there are some times that completely restrict the multiplayer experience if you don't have gold. Guess what - another paywall feature. Guess what else - not games I ever bought. All I know was that early on in XBL's life, the major difference between silver and gold for multiplayer were the matchmaking options. As of last year (when I had gold), I still didn't see much incentive to pay for it from a purely multiplayer perspective.

The difference between Silver and Gold were always there. Xbox Live Gold was an extension of Xbox Live from the Xbox and Silver was simply a way to allow you to set up an account to go online for updates and eventually DLC. If this was near the start of the Xbox 360 launch, every Silver account was given a free month of Gold, up to like 20 accounts per Xbox 360 I believe.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
To everyone saying that MS can now unbundle the Kinect and create a lower-priced SKU - this is not going to happen. The whole point is to make sure every console has a Kinect available so that developers can assume it's there. Sure, you can turn it off or perhaps disconnect it, but they are not going to fragment their installed base by creating a Kinect-less option. Of all the stupid decisions Microsoft has been making lately, bundling the Kinect is not one of them.

You say that, but in fact if XB1 is behind by more than 20% install base by Q2 '14, Microsoft will either :

(A)- Introduce a new, much cheaper Kinect-less SKU to attack Sony more directly

or

(B)- Loss-lead and drop the bundled Kinect variant at a similar price.

The problem facing Microsoft is that outside of hyper fanboys (all logic inapplicable to those folks, be they Sony, Microsoft, Nintendo, whatever fanboy they are), not many 'core' gamers give a crap about Kinect. I personally know a couple dozen 360 players in their teens to late twenties, and every single one of them plays CoD and/or Madden, and usually Halo or Forza as well. Not once has any of them said 'I love my Kinect'. Hell, I don't think they've ever even mentioned it in a positive light.

I'm not saying this because Kinect 2 isn't hugely improved based on everything we know, but rather that Microsoft has a problem on their hands if their core gaming die-hards aren't excited about Kinect 2, or see why they even need it to play more CoD, Madden, Halo, Forza, Gears, etc.

Consequently, if it doesn't become a 'killer' gaming device for some serious titles fairly quickly, it will become abandoned by developers even as a pack-in. Hell, we can go back as far as the NES. It launched with the ROB robot, which of course was a marketing gimmick in truth, but despite their pack-in status, no dev wanted to touch it. Ditto even the light gun, which came with most NES units sold in the 80s. Duck Hunt was probably all 99% of people ever played with the light gun, and that was because it CAME with the system, lol. There were a handful of lightgun titles, but most were playable without the gun, and none sold particularly well.

It's apples/oranges, but the parallel about a gaming device being superfluous for mainstream gaming is true. Hell, look at the WiiU's 'tablet' controller. Sure it's sort of nifty, but seriously, are there any real titles of merit that couldn't have been designed without the use of it at all?

Maybe it's 50/50 or 60/40, I'd put slightly better than even odds that we see a Kinect-less SKU in less than a year of XB1's life. Odds go up if it's actually as expensive as they say it is to manufacture. This gen will be incredibly brutal, and with Microsoft not looking super great in any areas, investors and board members will probably question the value of loss-leading tens of millions of consoles should they just want to continue packing in Kinect 2, do the price drop to stay competitive, which would cost them $XX to $XXX per sale. Easier to just say 'drop kinect, offer starter console for $299, done'. They surely have analysts coming out of their ears over there. Once they burn through the limited number of diehards willing to fork over $500 (these people are not infinite), they will have to find a way to cut the price.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
To be fair, there seemed to be a fair number of weekends where they had "free Gold" weekends where Silver players could play online for free. Sorry for being a dick, there is a chance a Silver user could play online a little bit. Not often though.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,912
126
To be fair, there seemed to be a fair number of weekends where they had "free Gold" weekends where Silver players could play online for free. Sorry for being a dick, there is a chance a Silver user could play online a little bit. Not often though.

regardless of whether his claims of "playing here and there" conveniently fell on those free weekends, the following claim...

On the contrary, I found paying $4/month (or even the ~$3/month or so I paid) to be a colossal waste of money on XBL. It provided zero added value to the system, and I saw literally zero "multiplayer" benefits compared to other free alternatives I have used. In fact, the free XBL "silver" did pretty much everything in terms of multiplayer that I gave a crap about - it let me play multiplayer online, for free.

is flat out false.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
On the contrary, I found paying $4/month (or even the ~$3/month or so I paid) to be a colossal waste of money on XBL. It provided zero added value to the system, and I saw literally zero "multiplayer" benefits compared to other free alternatives I have used. In fact, the free XBL "silver" did pretty much everything in terms of multiplayer that I gave a crap about - it let me play multiplayer online, for free.

Simply put, with all the restrictions put forth and the lack of value added, I really couldn't understand why people weren't more enraged about paying a "subscription" in order to simply use their console as it was intended to be used, especially after dropping a large sum of money on it in the first place.

Outright lies right here fellas. Xbox, since the original Xbox way back in 2002 when Xbox Live launched and was out of beta has always been a premium subscription service. When the 360 came about they separated the multiplayer online from the rest of the online features by offering Gold subscription status and silver for everyone else. Subscribing was always required to play games online. The exception I know of was Final Fantasy XI MMO. It used Square-Enix's PlayOnline service that wasn't tethered to Gold. Outside of that and maybe Phantasy Star, you need gold.
 

Skel

Diamond Member
Apr 11, 2001
6,213
671
136
I seriously love how this forum always keeps bitching about the same thing. This was a thread about the kinect no longer needing to be connected and now it's devolved into yet another thread about paying for Xbox Live. I swear I'll never understand why Live is such an issue, pay for it if you like it, don't if you don't want it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86

The Kinect sold 24 million units. Now, some of those might have been bundled (but at a $100 premium). That is almost 1/3rd of their install base that wanted a Kinect enough to pay at least $100 for it. I would think MS would be very hesitant to drop it. It is the best selling peripheral I can think of on any console. I think WiiFitness 1 + 2 might have outsold it and you could count the balance board as a peripheral.

They would most likely take a loss and just lower the price, and by that time, the console should be cheaper to make, so it isn't a huge loss.

Developer support is a big deal though. If they can get a few killer apps on it, it will sell. Or even incorporate it somehow into games that isn't completely gimmicky or bad.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Consequently, if it doesn't become a 'killer' gaming device for some serious titles fairly quickly, it will become abandoned by developers even as a pack-in. Hell, we can go back as far as the NES. It launched with the ROB robot, which of course was a marketing gimmick in truth, but despite their pack-in status, no dev wanted to touch it. Ditto even the light gun, which came with most NES units sold in the 80s. Duck Hunt was probably all 99% of people ever played with the light gun, and that was because it CAME with the system, lol. There were a handful of lightgun titles, but most were playable without the gun, and none sold particularly well.

You just made Hogan's Alley and Wild Gunman very sad indeed lol.


 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Well with regards to Kinect - I would be all for it in a 400$ box. But 500$? Come on. There's the problem right there folks - MS needs a way to show the benefits of Kinect to potential buyers, and most of them aren't hearing it. They look at the price of the PS4 (being 400$) and instantly decide to buy the PS4 instead.

I would *love* for Kinect to be there, but paying 500$ for it when the more powerful PS4 is 400$ makes that decision questionable. Which is why I would love for the device to be sold separately.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
The Kinect sold 24 million units. Now, some of those might have been bundled (but at a $100 premium). That is almost 1/3rd of their install base that wanted a Kinect enough to pay at least $100 for it. I would think MS would be very hesitant to drop it. It is the best selling peripheral I can think of on any console. I think WiiFitness 1 + 2 might have outsold it and you could count the balance board as a peripheral.

They would most likely take a loss and just lower the price, and by that time, the console should be cheaper to make, so it isn't a huge loss.

Developer support is a big deal though. If they can get a few killer apps on it, it will sell. Or even incorporate it somehow into games that isn't completely gimmicky or bad.

That's the trick, isn't it?

It will certainly be interesting. The difficulty will be integrating it in some really cool way that enhances the gameplay rather than just being an annoyance. The Wii suffered a lot of the same compaints. I know people's main comment on the recent DK game on 3DS was that it was so much better without the 'motion/shake' BS on the Wii version.

IOW, if it fits into hardcore gamer's minds as a 'must-have' device, they win. If it's in a few games, and it's just stuff that would have been more convenient to map to a button, then it won't.

As of now, I can't think of *any* 360 'core' gamer types that like the Kinect. We can blame that probably on the software.

If I was at Microsoft, I'd find a way to fit Kinect into their 1st-tier franchises somehow, in a useful way, I think it's otherwise doomed to be just another gimmick device that collects dust. At least it's useful for skype and that sort of thing, and putting your face in the game or whatever, but if it's used for things like 'point at the target now!', or 'here, hold this virtual gun!', omg will it fail as a system seller.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Well with regards to Kinect - I would be all for it in a 400$ box. But 500$? Come on. There's the problem right there folks - MS needs a way to show the benefits of Kinect to potential buyers, and most of them aren't hearing it. They look at the price of the PS4 (being 400$) and instantly decide to buy the PS4 instead.

I would *love* for Kinect to be there, but paying 500$ for it when the more powerful PS4 is 400$ makes that decision questionable. Which is why I would love for the device to be sold separately.

The Xbox 360 was $500 at launch as well with only a 20GB HDD. So...I find this pricing pretty fair.

Sony likely switched their planned pricing anyway, it is no secret that they took direct jabs at MS during their E3 conference.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Well with regards to Kinect - I would be all for it in a 400$ box. But 500$? Come on. There's the problem right there folks - MS needs a way to show the benefits of Kinect to potential buyers, and most of them aren't hearing it. They look at the price of the PS4 (being 400$) and instantly decide to buy the PS4 instead.

I would *love* for Kinect to be there, but paying 500$ for it when the more powerful PS4 is 400$ makes that decision questionable. Which is why I would love for the device to be sold separately.

I think we will get our wish, as I too believe that's the best option. $500 is too much to ask of your core gamers when many of them can't think of why they would need or want it to begin with. Cutting prices will become necessary if they're being outsold by double-digit numbers, and I think Kinect will be the first thing on the chopping block should that come to pass.
 
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