MUD, anyone?

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
D&D 5e (a game, not a computer game) has rekindled my interest in MUDs- multi-user dungeons.

I know most gamers are interested in fancy 3-d graphics and killer sound, the idea of a text based game is so foreign that it's not even considered a possibility. Long-shot as it is, I'm wondering if anyone else here plays MUDs, has played them, or might consider playing one.

If there is any interest at all, I'll be happy to personally help you out and teach you the basics, all you have to do is ask.

If you enjoy D&D or other role playing games, many MUDs are similar.
 
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BofRA

Platinum Member
Apr 26, 2002
2,362
1
81
Last time I played a MUD I was using a 1200baud modem....

Do these exist in a current format?
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
I used to play Ultimate Dominion when I was in highschool. clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick

...hella fun.
 

xantub

Senior member
Feb 12, 2014
717
1
46
I was addicted to MUDs from like 1994 to 1999, even became a 'wizard' (i.e. world programmer) in one of them. I think the one I played for the longest time was Realmsmud (meet at SOC!). It all ended with Everquest.
 

Crusty

Lifer
Sep 30, 2001
12,684
2
81
I played a MUD called Necromium up until around 2003... was still going when I last checked around 2008.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Aardwolf still is alive and kicking last I saw (been about a year or 2 since I played though).
 

you2

Diamond Member
Apr 2, 2002
5,986
1,140
126
I coded on two or three of them but stopped playing around 1998. Lots of fun when I was in college. Some of the ones I remember were judy, copper, elistain, ??san diego??, mume, arctic, ...
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,090
136
Played the shit out of Apocalypse (apocmud.org) for many years in the 90's. Still have a few immortal characters and check in every few months/years. It's still up and running. Honestly, I would roll morts again and play, but I don't have any of my notes, directions, item stats, etc and I really don't have the time to re-explore anything. Love the game, though.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
Was a very happy inhabitant of the Perilous Realms in the mid-to-late 90s during my college years. God I put in some insane hours those days, I remember literally going to the computer lab after class on Friday and not returning to dorm until Sunday afternoon. Stop few times to grab two cheeseburger meal at local McDeath and then back at it. Crazy to think about it today.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
arctic, ...

Small world, that is the one I have gotten back into.

They are still around, but the player population isn't what it used to be. At peak, seen over 100 players online, but those days seem to be past. During the work day only 15-25 players on, and maybe 40-50 during prime gaming time in the evenings.

I find the simple text based interface a nice change of pace from modern 3d games, as you can clearly see exactly what is going on at any time, and the "UI", as it is, can be easily modified by anyone even without real programming knowledge.

I also find MUDs to be nice to play while watching my 2 year old son, as I can easily quit whenever I need to.
 

akenbennu

Senior member
Jul 24, 2005
710
276
136
Played on one called Deeper Trouble (deepertrouble.org, I think) back in the 90s, and sporadicly over the last couple of years.
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
Not sure if it was a MUD, but I played one where you explored space, setup mining colonies, citadels, could build fortresses around the planets. That was way back in the BBS day. Wish I could remember the name of that game.
 

tnt118

Member
Jan 17, 2010
170
6
81
Yup, played a couple of AberMUDs, then helped admin one for a while.

Also played Medievia, which was pretty impressive. I remember them deciding to try some advertising (pretty much unheard of for MUDs) to try to be an even bigger success. Turns out people liked graphical games better.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
Funny this comes up now. I played AustinMUD on a daily basis for more than a decade from about 1992 - 2005. Then this weekend my stepson was asking about games I played when I was younger and I started to talk about AustinMud. He was so excited about he idea of the text game that he wanted to try it himself. So we both got on our computers and logged on (my character still existed, having not been played in 10 years!) and I ran him around town killing fidos. We did that for two days before he got frustrated at the difficulty and quit.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
I played a ton of Medievia in the mid 90s. Played Necromium some as well since a lot (all?) of the founders were old school Medievia folks.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
I can't even remember the name of one of the ones I played anymore. I do know I was a coder for a little while on Legends of Excalibur (still have a few characters there as well as my immortal (but it is a retired immortal so no powers)).

The one I can't remember had something like "the 3rd" or "the 5th" in its name (I believe it had to do with the revision though). Last I played it there were your main standard D&D type classes, mage, warrior, thief, cleric, ranger. Pretty much the only class that could heal was cleric (ranger had a passive healing effect if I recall). You almost absolutely needed to group due to this. You could multi-class, however, if you did, you main class ability would take a penalty. The biggest thing was that equipment was limited in the game (i.e. there was only 10 instances of a certain weapon or armor allowed to be owned by players). Each time you logged off, you needed to log off in a safe and pay a tax on the equipment you logged off with. I believe there was also a tax on certain items each day (even if you were not logged in). If your account didn't have enough gold and couldn't pay the tax, the items were removed. Items would also get damaged and eventually destroyed in battle (you could repair some things, but some of the real limited ones could not be). You could also see how many of certain items were out there and there would be races on getting a group together that could handle the MOB that would spawn with the rare items. Most of the powerful MOBs could easily wipe many teams, and not only that but they would track you down if you ran away (even back to the main city, killing everyone/thing that came in their path), some could even summon you back to them.

It was always interesting since there were only a few rooms that were truly safe (no-summon, no-mob), and you would see lots of people holed up in them whenever someone screwed up and awoke one of the mega MOBs and managed to get away (usually a thief who thought his sneak skill+bonus was good enough to get past it). And everyone would see when someone got killed. There was also a pretty steep penalty for being killed (major loss of exp), even going negative. I don't remember if you physically lost levels, but I do remember you lost some stats. You could also convert your trains/practices+exp into certain bonuses (such as increased hp/mana/stats), which is essentially what the end game turned into.


EDIT: I found/remembered the name, "Renegade Outpost 5" (had an old alias in one of my linux systems which had it).
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I stopped playing MUD's when Ultima Online started and have not looked back. I can't remember a single one.
 

drum

Diamond Member
Feb 1, 2003
6,810
4
81
My roommate played RetroMUD constantly if i'm recalling the name correctly
 

akenbennu

Senior member
Jul 24, 2005
710
276
136
Not sure if it was a MUD, but I played one where you explored space, setup mining colonies, citadels, could build fortresses around the planets. That was way back in the BBS day. Wish I could remember the name of that game.

This sounds like Trade Wars.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Damm this thread got me back into Aardwolf since it is still very much alive and kicking (200+ people online).
 
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