My theory on what makes CS so successful.

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Dec 27, 2001
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Originally posted by: pontifex
Originally posted by: HamburgerBoy
Originally posted by: VIAN
- Afterlife. This is one of the most important reasons. When you die, you get a nice break, maybe a minute or two. Within that break, you start to strategize how to kick ass the next round. Your mind is constantly working, and then you anticipate the next round because of your hope that this time, you will kicking ass. Another reason is that you can see your fellow gamers play during this time. It cements that image that you are playing with other people. And you are able to talk about the game while it's happening. It gives the feeling of a community. This is lacking in games that allow you to spawn immediately after dying.

Meh, that's the main reason as to why I don't like CS. There's nothing wrong with a short penalty but I don't like waiting for a whole minute or two just to start playing again. Day of Defeat, on the other hand, fits all of your other qualifications and mine and that is why it is the best multiplayer game.

yeah, i hate waiting to play again too. and i always seem to be on the server with the one guy who camps somewhere, so you have to spend like 5 minutes waiting for the other team to find him and kill him. main reason why i barely play the game.

Play on actively admined servers. I can't stress enough what a world of difference it makes. I have a short list of a handful of servers I play on. If somebody is camping and they are the last guy alive they get slayed or kicked by the admin. Repeaters get bannination. They also will drop money on the losing team to make sure the equipment gap doesn't get too out of balance.
 
Dec 27, 2001
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Originally posted by: PingSpike
I wasn't aware the other maps disabled the knife noise.

And, where did I say I even liked the dust maps?

LOL, well I'm not gonna walk up behind someone, pull out a knife, eat a peanut butter and jelly sandwich, tie my shoes laces, and then attack. I'll pull it out from a distance if I see somebody's back turned or suspect I'll find someone with their back turned. You won't hear a thing. Anyway, it's easy enough to hit 'q' and be back to rifle if you're getting uneasy about the prospects.
 

TGS

Golden Member
May 3, 2005
1,849
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The only reason I enjoyed playing FPS games were:

Finding people of equal skill and hunting them down. Ambushing would be followers in doorways with a knife attack.

I loved BF1942, with the original sniper rifle. It took some skill to master, especially with the reload action between shots and a 5 round magazine. I could remember a handful of sniper fights, where people would be on the cusp of visible territory and a single shot would determine if you died. Screw waxing newbs, I love greasing a pro any day of the week. Now a properly placed grenade taking out a spawn point is priceless as well. Though hunting down people that are skilled, and have a chance to kill you in return is definately the best part about FPS games.

When you get to a certain skill level on FPS games, you work on your melee skills to kill the newbies. Quake 3 was the gauntlet, and BF was the knife. It was insulting to kill a newbie with anything greater than your weakest weapon. I enjoyed DC:Final for BF, but it turned into more spammy combat along with sniper fights being fairly trivial. Semi-auto with minimal recoil. Along with things like the 50 cal being a 1 shot kill even with most body shots.
 

PsharkJF

Senior member
Jul 12, 2004
653
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Originally posted by: Zenoth
I honestly respect others who like CS/CS:S, but even though I tried it a couple of times (at least two or three times each official maps), I just don't like that game. And the main point is that it ain't arcade enough for me. Also, you have to wait after you die, and I don't like that, not fast-paced enough for me. Give me DoD/DoD:S and UT 2004 and then we can start talking about fast-pace action games.

However my favorite multi-player game using the Source Engine is current Half-Life 2: Deathmatch. And I cannot wait for Team Fortress 2.

And then we'll have go buy UT 2007 when it comes out and that's gonna kick some serious arses.

Yeah, pretty much. I've never gotten the whole realism genre. Walking is boring, bunny hopping is fun and rampsliding, sharking, and concing halfway across the map is stupendous.
 
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