HeroOfPellinor
Lifer
- Dec 27, 2001
- 11,272
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Originally posted by: pontifex
Originally posted by: HamburgerBoy
Originally posted by: VIAN
- Afterlife. This is one of the most important reasons. When you die, you get a nice break, maybe a minute or two. Within that break, you start to strategize how to kick ass the next round. Your mind is constantly working, and then you anticipate the next round because of your hope that this time, you will kicking ass. Another reason is that you can see your fellow gamers play during this time. It cements that image that you are playing with other people. And you are able to talk about the game while it's happening. It gives the feeling of a community. This is lacking in games that allow you to spawn immediately after dying.
Meh, that's the main reason as to why I don't like CS. There's nothing wrong with a short penalty but I don't like waiting for a whole minute or two just to start playing again. Day of Defeat, on the other hand, fits all of your other qualifications and mine and that is why it is the best multiplayer game.
yeah, i hate waiting to play again too. and i always seem to be on the server with the one guy who camps somewhere, so you have to spend like 5 minutes waiting for the other team to find him and kill him. main reason why i barely play the game.
Play on actively admined servers. I can't stress enough what a world of difference it makes. I have a short list of a handful of servers I play on. If somebody is camping and they are the last guy alive they get slayed or kicked by the admin. Repeaters get bannination. They also will drop money on the losing team to make sure the equipment gap doesn't get too out of balance.