Mythos

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I thought the game was kind of fun to play, although I admit that it has some downfalls that I really disliked about Diablo.
 

Coalfax

Senior member
Nov 22, 2002
397
73
91
Anyone else out there have an invite? Looks like something I'd like to test drive ;-)
 

CalvinHobbes

Diamond Member
Feb 27, 2004
3,524
0
0
I played it a little the other day. Anyone know if there's an adjustable camera? Seems like it would be a nice feature to have. I also don't like the way the character and enemies grey out behind objects, I'd rather the objects turn invisible.
 

Chronoshock

Diamond Member
Jul 6, 2004
4,860
1
81
Originally posted by: CalvinHobbes
I played it a little the other day. Anyone know if there's an adjustable camera? Seems like it would be a nice feature to have. I also don't like the way the character and enemies grey out behind objects, I'd rather the objects turn invisible.

No adjustable camera, but you'd think there could be given its all 3d rendered and not sprite based like prior isometric RPGs. The only camera adjustment is the vanity came (hit v) that shows you from the front, but you can't play that way. The greying out took a little getting used to, I wonder why they don't just prevent stuff from obstructing the view instead. If it were invisible though, it'd be unplayable. You wouldn't know where you were and you'd be attacked by invisible monsters, blocked off by invisible crates lol
 

CalvinHobbes

Diamond Member
Feb 27, 2004
3,524
0
0
Invisible was the wrong choice of words, I mean the surroundings would become transparent so you could see your character / enemies.
 

yuppiejr

Golden Member
Jul 31, 2002
1,318
0
0
Since I got my invite through the forum I'll provide any that my account gets down the road... I just installed and played around a bit before dinner, can't say much because of the NDA but it's something I'll spend a bit more time in when I have a few more free moments.
 

hydroponik

Senior member
Oct 2, 2006
531
0
0
Sry to bump an old thread, but does anyone have an extra invite they're willing to give up?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Same - invite please if anyone has one to spare...

But any current beta tester SHOULD have at least one to spare as of two days ago:

As a Thank You to our Testers....
By MaxSchaefer on 2007-10-19 12:00 AM

... We have granted all of our account-holders one invite to send to a new tester! Log in to the website here and it should be listed. Just put in the email of the person you want to invite, and they will automatically receive an invitation. Make sure they check their junk folders if it doesn't arrive - they go there sometimes. Enjoy, and let's kick it up this weekend!
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,235
117
116
I wouldn't mind an invite either. I signed up on the website, but have not received anything yet.

KT
 

Chronoshock

Diamond Member
Jul 6, 2004
4,860
1
81
New patch has been released! So far it seems like a lot of fun additions. This is meant to tide people over until they release the next big content patch containing Zone 3
Patch notes:


FEATURES
* Guilds have been added! Speak to the Guildmaster in Tulin's Hope to start one at a cost of 5 Gold.
* Hardcore Mode has been added, for extra challenge! In Hardcore, when you die - your character is gone forever, so be careful!
* Elite Mode has been added. In Elite mode, monsters are faster, more aggressive, and tougher. Champions appear more often. You can only sell items for half of regular price.
- Note that Elite and Hardcore players cannot party or trade with players who do not match their setup, to preserve the economies of these different play styles.
* Re-specs are now allowed (although not in Hardcore or Elite mode) - speak to a Skillmaster in Stonehill or Tulin's hope. Re-specs are free from level 1 through 5, and above that, cost starts at 1 Gold and increases from there. There is a maximum of 3 re-specs beyond level 5
* Quests are now Trackable - check them in your log to view them onscreen at all times
* Maximum Questlog size increased to 8 quests.
* Hardware Mouse Cursors! This should make mouse response lightning fast. Hooray!
* Achievements system has been added - complete goals to earn equippable achievements that give you extra bonuses! Unlock a new achievement slot every 10 levels
* Emotes - there is an emote button above the chat pane that will show you the options
* Zivia's Puzzle Box!
* Party Finder ? post your party and description and meet some new friends! You can also post yourself as looking for group to the list.
* Ignore List is now account-based and actually saves.


CONTENT ADDITIONS
* Mossy Gothic Tileset.
* Sand Temple Tileset.
* Goblin City Tileset.
* 2 New Boss Battles.
* Many new monsters.
* New monster spawn layouts for Zone 2 that are much improved.
* New Gadgeteer Dusters and Mage gear ? including non-robe Mage gear..
* Tulin's Hope has guard patrols.
* Lots of new uniques! Some of our forum-goers might recognize a few of these...
* New socketable gemstones.
* New level decorations and breakables in zone 2 outdoors.
* Lots of new sounds.
* Many particle updates.
* A few new quests

IMPROVEMENTS
* Quest titles are color-coded by difficulty relative to your level.
* Maximum town player population has been increased.
* Chat instance size has been increased.
* Faster auto-map performance.
* You can purchase directly to equipment slots if they are empty.
* Ants are now more interesting as monsters.
* Zombies now no longer crawl out of the same hole.
* Skills only charge mana once they have fired, so you don't lose mana if interrupted during a warmup.
* You can now see party member mana.
* Chat box now waits a second before fading in, and does not fade in if LMB is down.
* Questlog improved - shows the full text of quests.
* Quest system streamlined - no more multiple clicking to accept quests! Quests automatically advance to the next chained quest too, so you don't have to re-click on the NPC.
* Chat enhancements. (context prefix, auto switch to pane when chatting to a different pane, etc.)
* All buildings/props now have bottom faces for nicer vanity views.
* Bargain Hunter shows you item requirements, and has a new icon to help identify him.
* Hirelings can have equipment and can be healed (use CTRL-hotkey to quickly heal them with potions from your Active Bar, or drag from your inventory onto their portrait.)
* Improved travel menu lists locations on the right. You may travel by clicking directly on the name. Additionally, legs of the journey are color coded to show you the furthest extent to which you may warp.
* Luck and Speed Bonuses displayed in details pane.
* Changing options that require restart should notify you that this is the case.
* Random quest-giver has better loot, and 3 choices.
* Chat box background is a little more opaque.
* Anchorstone can be placed in your Active Bar.



TUNING
* Leveling rate improved - monsters now give about 30-35% more XP.
* Monsters about 15% tougher.
* Rifle damage nerfed past level 7 or so - it was pretty excessive.
* Partied players now get 100% credit for each monster kill.
* Quest XP balanced where it was ridiculously low (or oddly high).
* Trinkets now appear with higher level random stats at later levels.
* Trinkets have varying level requirements - low-level trinkets have no level requirement.
* Fang Rexes, Tongued Lashers, Boars have improved HP.
* Flaming Fist now has a higher interrupt chance, making it more useful.
* Early quest ranges re-leveled to take into account our faster leveling rates.
* Epic dungeons no longer give solo players full party credit (it was 3x!) for each kill.
* Mage robes now get damage effect affixes.
* Hollow Archer damage and refire speed reduced, accuracy reduced as well.
* Wider hit buffer on attack ranges to give you a better chance of hitting fleeing monsters.
* Pathing is improved when pathing to unreachable locations.
* More revised level layouts to make different level types more distinct.
* Item colors have been reorganized - the current progression is Green->Blue->Purple->Gold->Yellow(Unique)


FIXES
* Friends list actually scrolls now, and properly sorts by tab.
* Several memory leaks repaired.
* Various network connectivity and stability fixes that we inherited from Hellgate. Thanks, guys!
* When going to a map location which you cannot fully warp to, you will begin walking at the nearest location - not the beginning!
* Pet icons shouldn't disappear, and neither should party members if they are on the same level.
* Monsters now respond to hits outside of their range - no more potshotting them at the corner of the screen!
* Disappearing item bug should be fixed.
* Pets shouldn?t lurk in town after logout.
* Hopeful fix for the unloadable characters?
* Student Shoulders and Master Shoulders fixed.
* Sky in intro scene shouldn?t look crummy on Low quality shaders.
* Many quest fixes.
* Blurry texture in Heath clearing fixed.
* Attempted fix for that nasty cave corner where everything gets stuck.
* Fixed up some of the crummier item affixes.
* Various incorrect skill icons fixed.
* Satyr male chain coif fixed.
* NPC satyrs now have horns.
* Fixed weird disappearing bosses with out of range resistances.
* Fixed irritating map bug that made it difficult to click on a location.
* Fixed goblin runt starting levels.
* Fix for some improperly leveled dungeons.
* Several bugs with Hireling damage and speeds fixed.
* Fixed monster poisons.
* Failed trades now show a proper message instead of a window that blinks immediately off.
* Fixed some oddly fullbright models.
* Tongued Lashers can stun again.
* Spin buttons on character select larger.
* A ridiculous ton of skill fixes and balancing.
* Stuck skills can now get ?unstuck? by casting the skill again.
* Warping champions now don't do it so often.



SKILL BALANCE WORK
* Piercing Barrage was often doing double damage, as well as too much of that. Fixed. Also doesn't do infinitesimal poison damage in early tier.
* Suppression and Mind Control widgets now no longer target the same monster.
* Blood Command missiles show proper speed on client.
* Flame Serpents third node damage bonus doubled.
* Razor Aura reduces max mana by 25% while on.
* Human male Gadgeteer Deafening Shot animation fixed.
* Bauble trap has a little less health.

* And many, many more balance changes! More than we can remember to list.
 

Chronoshock

Diamond Member
Jul 6, 2004
4,860
1
81
Originally posted by: Drift3r
This game is surprisingly better then Hell Gate London. Sorry it just is MHO.

I was in the HGL beta and I've had a lot more fun playing Mythos. It's still in its infancy (they only have like 2 out of the 10-20 zones they want for release) but the gameplay is already really solid. I'll be excited to see how it develops as more content is added.
 

LinuxIdiot

Golden Member
May 20, 2002
1,209
0
0
I've been trying to get in on this for the past week and a half. If anyone has an invite to throw my way, let me know!


EDIT: Got an invite last week, sorry forgot to update this post!
 
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