Yet every review out there loves it and recommends it.
The seafarer was probably one of the worst I have tried as it does to the game what you described, you spend half of the game simply trying to reach another island and you spend a lot of time setting it up and taking it down for very little reward since half of the tiles become water tiles usually.
Catan is a great family game because it's simple, turns are quick, games are quick, it's rarely "mean," and though there is a lot of luck, it's not as perceptible as other games. Cities and Knights basically eliminates all of those positives of the original game and turns it into a much more geeky game that is less accessible to a wide audience. Seafarers keeps the basics relatively similar, adding only minor complexity, while adding something novel and interesting to the game. I honestly can't recommend any expansion for Catan - not even the 5-6 player one. For the price, you are better off buying another game. The only good thing that I've seen in expansions is the deck of cards as a replacement for the dice to somewhat level out randomness. But if forced to choose one, I'd recommend Seafarers because it's a good companion to the original and not a completely different game wearing Catan's skin.
What you describe above is, perhaps, the total game duration being longer. I'm referring to turn duration. Cities and Knights extends turns significantly for the worse. Players get disengaged. C&K also extends total duration since the total number of points required increases. Additionally, C&K has a lot of "mean" / "cheap" cards that make the game less enjoyable in many groups since the base Catan game generally does not feature those types of things. And luck is a lot more obvious and annoying in the game.
I've played it with a few different groups and no one felt like it was worth playing again after a few games.
Seafarers, you have a variety of board layouts and scenarios, but ultimately it's still "Catan" - which is either a good thing or a bad thing. I've not had the same experience as you have with the painfully long process to get to an island. It didn't seem any worse to me than getting a new settlement on land-only. Obviously this would depend on which set-up / scenario you used.
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