Neverwinter Nights English Patch v1.22 Now Available!

Mem

Lifer
Apr 23, 2000
21,476
13
81
Link

Neverwinter Nights Game

Fixed Intellect Devourer not spawning in certain cross-version save games.
Fixed a bug where Skills on the character sheet weren't being displayed and were disabling certain skills.
Changed the error message for 'load module failed' to include the possibility that the module was created using a newer version of the resources/toolset.
Fixed a text color issue in the game server chat area.
Fixed a bug where you joining a server with no module loaded that could crash the game client in certain situations.
Fixed a bug where typing a server password for a client connection was showing actual characters that are typed, instead of asterisks.
Fixed a bug in "One party only" game where the DM possesses hostile creature, then player joins and gets added to hostile creature's party.
Fixed a server crash that occurred when saving during a module load, which could occur with autosaves/manual saves when "Reload When Empty" was enabled or during module transitions.
Fixed server crash if a script called ExportAllCharacters() when a player was at the character selection screen.
Fixed an incorrect result for many of the damage types in Linux due to small differences in floating point math.
Fixed 4 memory leaks
Fix to an odd spell-casting/emote bug that allowed users to cast multiple spells with only one spell slot used.
Added the manual saving controls to the tabbing order on the Windows dedicated server.
Fixed a bug where certain player area transitioning during a module transition caused the server to crash.
Fixed a bug on the Sound Options page.
Detailed error message is now displayed on client when character validation fails.
Code added to prevent "more spells" radial from appearing if there were not any more spells. This was preventing all spells from levels 7,8,9 from appearing in radial.
Sped up character listings from server to client.
Neverwinter Nights Aurora Toolset

Fixed a .2DA loading issue when a module has a Hak Pak.
Added option to turn off environment mapping for creatures and items. This should fix most crashes for ATI users.
Fixed a bug with deleting Scripts not fully removing all references to said scripts.
Fixed bug where resizing the area so that the Start Location becomes invalid would cause a crash.
If the user tries to find a non-existant start location, they get a message.
Restricted editing Conversation Options from the conversation editor can only change the conversation options.
Test that the jounals in the conversations files are valid when the conversation is loaded into the editor.
Conversations have a new default EndConversation script that tries to restart the creature on its waypoint route.
Better help text to explain the 'No Permanent Death' checkbox.
With one creature selected, a right click over a tile will show a menu to add a pathing waypoint.
Selecting a creature will show its waypoint walking path.
Hak Pak Editor

Fixed a bug where replacing a resource could cause the Hak Pak to become corrupted.
Removed the ability to add .mp3 files to Hak Paks as .mp3 files are not supported by Neverwinter Nights and the ability to add these files was causing confusion.
PLEASE NOTE: The ICB is NOT fixed in the 1.22 patch. The bug was not duplicated before the 1.22 patch was finalized. It will be fixed in the 1.23 patch, barring any crazyness.




 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Time to try the game one more time.

I have had it since the beginning and have not been able to play it at all. Freezes every time, at various different points. I can play GTA3, Morrowind, SOFII, etc. but NWN always freezes.

Hope this works.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
datalink7,if you still get problems try the 1.20 patch which is working great for me with no crashes,I`m still debating if I should install the 1.22 patch since I`m pretty far into the game at the end of Chapter 3 so don`t want it to do anything bad.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
No, I have had problems with every single patch and the origional install.

Always freezes. The best was the origional install where I could get into the game and play a little while but it would freeze up and corrupt the saves. The last 2 patches I can't even start the game. Freezes after the splash screens
 

mithrandir2001

Diamond Member
May 1, 2001
6,545
1
0
No probs with freezes using 1.22 patch. NWN runs rather nicely on my PC (800MHz Celery with GF2 GTS-V card and 29.42 Dets, Win2K SP2)
 

techwanabe

Diamond Member
May 24, 2000
3,147
0
0
If you are joining a multiplayer game where the server is on patch 1.20, will the 1.22 patch join it ok? BG2, you had to have matching patches, but I think NWN isn't that way.

I'm online playing it but the lag always causes a delay when I make actions... is that kind of like having a low initiative when battle occurs? I have to say, the lag makes the game much less enjoyable, but at least it works.

I do like NWN, but I have to say, BG2 is still a much better game IMHO... I like the hand painted graphics better - they are more unique and variable than the "tilesets" based 3D graphics where all screens are made up from pieces and parts. They did a decent job, but 3D will have to get more sophisticated for it to have the beauty and variability of the hand painted 2D back grounds! Also, the joinable NPCs and the avatars aren't that great looking either. Maybe NWN2 or in another 5 years, 3D will catch up.
 

BeHeMOTH

Senior member
Nov 9, 1999
547
0
0
I have the freeze also on a beefy Xp1900 but I can install it on a t_bird950 and runs fine. that's with Patch 1.22

I can play fine then bomb a freeze, I save alot. I can play longer with the new patch.

yes I've upgrades drives and BIOS now I'm replacing hardware.
 

techwanabe

Diamond Member
May 24, 2000
3,147
0
0
FYI guys and gals, every since patch 1.21, there is new SecuROM copy protection version included. It was reported on the NWN forums that a goodly number of people couldn't play the game after 1.21 was installed. Apparently some CDROM drives had problems with the wonderful SecuROM software. Aledgedly it also searches your computer for certain software and won't run also, like CD burning software etc...

I'm waiting for a bug fix that hoses the game of the server computer when someone joins via the interet in multiplay mode. This has happened an number of times when I import a character into the game and I get a black screen (except for my character and the side bar)... there is no dialogue seen and then I get booted. Other joined players get booted too and then the game save on the NWN server gets corrupted.
 
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