Neverwinter Open Beta

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Aug 11, 2008
10,451
642
126
Is there any kind of decent solo content? I saw an article on Toms about it, and it looked really cool. Wish they had a single player campaign though. I prefer to play at my own pace and not have to pair up with others.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
I'm having a blast. Also like that I can manage my professions from a web browser.

The game is a lot of fun IMHO. Most of the hatred i've seen has been mostly non-objective based on dislike for cryptic, but i'm finding myself playing this quite a bit. Nice diversion until something else grabs my short attention span
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
To correct you, most of the generalized hate is for perfectworld and not cryptic.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Downloading now. Will try to play with the bro sometimes in the next days.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Ok, just played the intro but have some quick questions...

- Do you always get predefined skills when you level up? Is there a time when you can actually choose something when you level or is it like the Diablo 3 system with predefined skills based on your class?

- Is there a way to remove they "always ON" look with the mouse?

- Is this game fun? yeah it is
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Ok, just played the intro but have some quick questions...

- Do you always get predefined skills when you level up? Is there a time when you can actually choose something when you level or is it like the Diablo 3 system with predefined skills based on your class?

- Is there a way to remove they "always ON" look with the mouse?

- Is this game fun? yeah it is

1. Once you get to level 5 you'll see.

2. No, the game is reticle oriented so turning that off would make no sense.

3. Sure is
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
1. Once you get to level 5 you'll see.

2. No, the game is reticle oriented so turning that off would make no sense.

3. Sure is

Well I got to level 5 yesterday and nothing really new happened, maybe I was too sleepy to notice anything...i'll restart a new REAL toon soon and pay attention lol
 

blankslate

Diamond Member
Jun 16, 2008
8,706
508
126
Well I got to level 5 yesterday and nothing really new happened, maybe I was too sleepy to notice anything...i'll restart a new REAL toon soon and pay attention lol

When you get to level 5 you get more freedom on where to spend your skill points. Eventually you'll have more skills than hotkey slots for the "at-Will", "Encounter" and "Daily" skills

So you'll tailor your skill loadout for what you are doing at the time. like Soloing vs. group play or PvE vs. PvP for example.
 

KMFJD

Lifer
Aug 11, 2005
30,031
45,271
136
LVL 31 TR , fun game , some of the foundry quests are pretty good
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Getting more profession items now than in beta, still haven't done aything wit them yet though.
 

blankslate

Diamond Member
Jun 16, 2008
8,706
508
126
game is good but the higher level you go the more pay to win

You don't have to pay a dime actually, however if you don't pay you'll have to grind.
So it's more like pay not to grind.

Which for a lot of people does = p2w.
 

Agent11

Diamond Member
Jan 22, 2006
3,535
1
0
I was really annoyed that the character I made during one of the beta weakends got wiped.

I'm the type that generally hates playing through tutorials and most low level content.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
The classes are a bit too defined for my taste. You can't just make a simple Fighter and spec him the way you want. I understand why they opt for that kind of system though.

No more DW Fighters?
Clerics throw light beams now?!?!?
No pure DPS Wizards?

It's still a really fun game though and the Fighter classes are both fun to play.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Is there any kind of decent solo content? I saw an article on Toms about it, and it looked really cool. Wish they had a single player campaign though. I prefer to play at my own pace and not have to pair up with others.

I have only grouped for instances (dungeons, did each as i became correct level) which like all games are optional. I made level 30 in 1 weekend and a couple evenings (30 hours?) and died only one time (other player had drug mobs from area and I was assuming it was clear, they killed him and came back while i was busy with others..) Some boss mobs in quest instances can be hard, but so far, pots (which i only seem to use on about 1/3rd of the boss fights) fix that.. I suspect they will change the cooldown on them as its to short, some running, dodging and they are refreshed and rdy..

its far more 'action" then most rpg's which is not a bad thing.. gets to be almost "buzy work" on standard mobs and only the bosses require some thinking.. it does reward the player who uses abilities right (especially on bosses) but the button masher can live too..


it felt alot like CoH did when it came out, fast action and change of pace, I like it quite a bit on short bursts of a few hours.. but long term I'm not sure .....
 

lord_emperor

Golden Member
Nov 4, 2009
1,380
1
0
Played for a few days now with my wife.

The lag is game-breaking; I'm rubber-banding all over the place, there is a palpable delay on my attacks and dodging the bad red zones is an exercise in frustration. I can't believe they're letting people play with this giving such a bad image.

Class balance is laughable. As a Great Weapon fighter I do half the single target damage of a Trickster Rogue and I don't have appreciably better survivability or area of effect skills.

Problems too numerous to mention but I'm still having fun playing, which is what's important I guess.

We'll see how much the game costs at end-game, I've played freemium games in the past which had a $200 wall to enter max level content.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
You don't have to pay a dime actually, however if you don't pay you'll have to grind.
So it's more like pay not to grind.

Which for a lot of people does = p2w.

It's 100% pay to win. You can buy important items like keys only attainable with real money and the exchange rate between real money and game currency is so ridiculous that if you farm for a week (all day every day) you might make enough to keep up with someone who paid $10 and didn't even play. People are trading 50-100 lockboxes for 1 key since the keys are purchased with money. The level 7 enchants have 1% chance of success without paying or trading for a ward that is purchased with real money. if the enchant fails you lose your mats, so not using a ward is not really an option.

You have 0 chance of keeping up with someone in gear and currency if that person is spending money and you are not, and the more they spend the worse it gets since the exchange rates are so bad. In diablo 3 you could pay to win but the items had some value and the best items were worth more than $250. In neverwinter you can spend 10 bucks and get a very large advantage, or spend $100 and get a very large advantage over the guy who spent 10, and so on and so on.

It is the most pay to win game I have ever seen. I'm enjoying it and I will not spend any money on it, but I also don't expect I'll be playing it more than a few weeks due to the lack of options at endgame due to any competition being based on whose credit card is bigger.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
It's 100% pay to win. You can buy important items like keys only attainable with real money and the exchange rate between real money and game currency is so ridiculous that if you farm for a week (all day every day) you might make enough to keep up with someone who paid $10 and didn't even play. People are trading 50-100 lockboxes for 1 key since the keys are purchased with money. The level 7 enchants have 1% chance of success without paying or trading for a ward that is purchased with real money. if the enchant fails you lose your mats, so not using a ward is not really an option.

You have 0 chance of keeping up with someone in gear and currency if that person is spending money and you are not, and the more they spend the worse it gets since the exchange rates are so bad. In diablo 3 you could pay to win but the items had some value and the best items were worth more than $250. In neverwinter you can spend 10 bucks and get a very large advantage, or spend $100 and get a very large advantage over the guy who spent 10, and so on and so on.

It is the most pay to win game I have ever seen. I'm enjoying it and I will not spend any money on it, but I also don't expect I'll be playing it more than a few weeks due to the lack of options at endgame due to any competition being based on whose credit card is bigger.

I disagree, but that's the great thing about opinions.

People trade that many lockboxes because the boxes drop like candy and are worthless without a key; the players made their own value of the boxes and that's where they currently are. However I see plenty trade for around 30 boxes.

Rank 8 enchant is a 10% chance and you lose 1 stone (not all) if it fails. Wards are achievable through the daily login prizes, crafting, or the store.

Edit - I'm guessing you mean the end-game shards. These are, indeed, 1%. My stance remains on wards.

If by "winning" you mean getting to end game content faster, then yes someone who buys XP potions or whatever will get there faster. So far I haven't noticed zen-shop users being that much better than me at anything.
 
Last edited:

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Played for a few days now with my wife.

The lag is game-breaking; I'm rubber-banding all over the place, there is a palpable delay on my attacks and dodging the bad red zones is an exercise in frustration. I can't believe they're letting people play with this giving such a bad image.

Class balance is laughable. As a Great Weapon fighter I do half the single target damage of a Trickster Rogue and I don't have appreciably better survivability or area of effect skills.

Problems too numerous to mention but I'm still having fun playing, which is what's important I guess.

We'll see how much the game costs at end-game, I've played freemium games in the past which had a $200 wall to enter max level content.

Lag can be pretty bad at times; I know they're working on it.

GWF is a terrible class in the beginning; I can attest to that. However, many have stated that later on they're amazing at AOE damage. I haven't gotten that far. I wouldn't expect a GWF to be able to match a TR in 1v1 dps.
 

todd9898

Junior Member
May 13, 2013
1
0
66
It's 100% pay to win. You can buy important items like keys only attainable with real money and the exchange rate between real money and game currency is so ridiculous that if you farm for a week (all day every day) you might make enough to keep up with someone who paid $10 and didn't even play. People are trading 50-100 lockboxes for 1 key since the keys are purchased with money. The level 7 enchants have 1% chance of success without paying or trading for a ward that is purchased with real money. if the enchant fails you lose your mats, so not using a ward is not really an option.

You have 0 chance of keeping up with someone in gear and currency if that person is spending money and you are not, and the more they spend the worse it gets since the exchange rates are so bad. In diablo 3 you could pay to win but the items had some value and the best items were worth more than $250. In neverwinter you can spend 10 bucks and get a very large advantage, or spend $100 and get a very large advantage over the guy who spent 10, and so on and so on.

It is the most pay to win game I have ever seen. I'm enjoying it and I will not spend any money on it, but I also don't expect I'll be playing it more than a few weeks due to the lack of options at endgame due to any competition being based on whose credit card is bigger.

Have to agree with TidusZ. Not only is it PtW, but it's very expensive! Not to mention I can't stand an MMORPG with a targeting reticule you can't move or remove. If I wanted a FPS, I'd play a FPS.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Is there any other weapons for Fighters than freaking Swords in this game?
My Dwarf is not happy...level 12 and only see Swords drops, Swords from vendors and Swords as rewards...
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Hate to see the 'pay to win' comments, it was sounding good from the 'fun' feedback.

Can they design just one 'free to pay' game not making a big deal of lockboxes and keys you buy for money?

These games are becoming 'open the box' with a skin of fantasy or whatever.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I disagree. I played it for 20 minutes last night and it feels exactly like WoW. Sure, there are some subtle differences like click to attack instead of auto-attack, slightly different UI. Graphically the game looks good, and feels very professional and solid for a beta, but the game play is essentially identical to world of warcraft and it's numerous clones. You follow the quest treadmill, yawn.

I actually had some hopes that calling it "Dungeons & Dragons" Neverwinter it might actually use the P&P RPG rules as a baseline, but far from it. WTF is this crap with inflated hp numbers that I have 700 hp at level 5? By level 60 it's going to be just as inflated as WoW, where you hit for 231634 damage and have 2345345 hp and everything feels so amazingly epic because the numbers are big... except not. Catering to the lowest possible denominator, no thanks.

It's a shame really. The game engine is nice and smooth, character creation is well developed, but game play is non-existant. It's just an on-rails movie basically, no risk no effort required just follow the quests and do as you are told. At no point did I ever lose more than 10% of my hp, that is how stupidly easy they made it.

Having had the time to try it today, I spent a good number of hours and took a wizard to level 12. I agree with everything in Chiropteran's post.
 
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