I disagree. I played it for 20 minutes last night and it feels exactly like WoW. Sure, there are some subtle differences like click to attack instead of auto-attack, slightly different UI. Graphically the game looks good, and feels very professional and solid for a beta, but the game play is essentially identical to world of warcraft and it's numerous clones. You follow the quest treadmill, yawn.
I actually had some hopes that calling it "Dungeons & Dragons" Neverwinter it might actually use the P&P RPG rules as a baseline, but far from it. WTF is this crap with inflated hp numbers that I have 700 hp at level 5? By level 60 it's going to be just as inflated as WoW, where you hit for 231634 damage and have 2345345 hp and everything feels so amazingly epic because the numbers are big... except not. Catering to the lowest possible denominator, no thanks.
It's a shame really. The game engine is nice and smooth, character creation is well developed, but game play is non-existant. It's just an on-rails movie basically, no risk no effort required just follow the quests and do as you are told. At no point did I ever lose more than 10% of my hp, that is how stupidly easy they made it.