bryanW1995
Lifer
- May 22, 2007
- 11,144
- 32
- 91
i have 256 mb gpu ram for one thing, also xp homeOriginally posted by: MoMeanMugs
I re-ran @ 1680x1050 and got 91.7 FPS. Something isn't right with bryanW1995's computer.
i have 256 mb gpu ram for one thing, also xp homeOriginally posted by: MoMeanMugs
I re-ran @ 1680x1050 and got 91.7 FPS. Something isn't right with bryanW1995's computer.
Originally posted by: Modelworks
Originally posted by: Azn
this benchmark is way off. It's not real situation in a game or doesn't even come close. I'd choose 3dmark over this.
3dmark does not do realtime radiosity and GI which is the point of the benchmark.
Every game engine up to now has required the levels be pre-processed as realtime lighting like the above was extremely slow. Pay attention to the radiosity especially.
If you shine a light on a wall painted red, that light scatters onto nearby objects also coloring them with a reddish light. That kind of lighting is hard on cpu and gpu and I know of no game engines that do it in realtime.
Originally posted by: Denithor
1024x768 76.7
1280x1024 72.7
1600x1200 62.7
All stock:
e6400
x1900gt 256MB rev1
2GB OCZ DDR2-667 4-4-4-15
EDIT:
Looks like I didn't become gpu bound until went above 1280x1024. How much of this benchmark is dependent on cpu versus gpu? When I get my IP35-E next week (ZZF is kinda slow on shipping these days...) I will play around with different processor speeds and see how it scales with more cpu power.