jiffylube1024
Diamond Member
- Feb 17, 2002
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Originally posted by: rfadream
heres the HD tech demo (no registration required)
http://www.pixelrage.ro/downloads/739.html
Originally posted by: the Chase
Can this really be DX10 if the game is supposed to come out this year but Windows isn't due out till 2007?
Originally posted by: rfadream
np alaa
everyone should also check this out
http://www.1up.com/do/download?cId=3147565
its a ingame trailer and it is absolutely stunning
i've watched both the HD tech demo and the ingame trailer and the ingame trailer kicks the hd demos ass.
Originally posted by: firewolfsm
There isn't enough info on DX10 for any developer to do this, it must be 9. They will probably update it to 10 later though.
Yerli also noted that Crysis is indeed stuffed with all the latest high-end graphical features, such as soft shadowing, depth of field (which blurs objects that are in the distance), high dynamic range lighting, per-pixel shading, and more. However, he said that the end goal isn't to stuff all these technologies in the game but rather to create something that's so immersive you won't even notice the technologies because you're so wrapped up in the experience.
Crysis will introduce concepts such as bendable and destructible foliage, which doesn't sound like much, but when you see it in action it can change the way you play the game. Yerli said that in the past, plants in games were used only as cover, and they were always static and unchanging. But in Crysis, if an enemy is hiding in tall grasses, you'll see the vegetation bend and sway, which means that you can now read the terrain to try to detect enemies. In the trailer, we saw heavy gunfire cut down a tree, and the trunk fell over realistically, which illustrates some of the realistic physics in the game. Yerli said that they've seen trees fall over and crush enemies standing in the wrong spot.
Yet Crysis promises to be far more than Far Cry with a better graphics engine. Yerli explained that the company learned many lessons about gameplay with Far Cry. As an example, he cited the introduction of mutants into Far Cry's story about halfway through the game. Up until that point, Far Cry was an intelligent shooter that let you approach the game however you wanted to. You could skulk around in the jungle, sneaking past guys. Or you could take down an armed camp using your own tactics. Once the mutants were introduced, however, Yerli said that the gameplay switched to being "reactive," just like pretty much every other shooter on the market. In other words, a bad guy suddenly appears, and you have to shoot him quickly. Obviously, the nonlinear approach was better, and so the company learned its lesson.
It's too early to talk about system requirements, but Yerli said that you'll probably want a pretty powerful PC to enjoy the game. While they haven't identified a target CPU, you will need a graphics card with support for shader model 2.0. With that said, he noted that Far Cry was pretty scalable on a wide variety of systems once it shipped, so we can expect the same with Crysis. The game will ship with support for both DirectX 9 and DirectX 10, the upcoming version of DirectX that will be included with Windows Vista. And while the game will certainly run well with DirectX 9, he noted that you'll probably see better performance with DirectX 10 and Windows Vista, thanks to the performance improvements Microsoft has made. When asked if Crysis would also appear on a next-generation console such as the Xbox 360, Yerli said that they were only working on a PC version.
Originally posted by: 450R
Nice to see some developers pushing forward on the PC ... I was worried too many were going to jump ship for the X360 and PS3.
Originally posted by: 450R
Nice to see some developers pushing forward on the PC ... I was worried too many were going to jump ship for the X360 and PS3.
Originally posted by: Regs
Originally posted by: firewolfsm
There isn't enough info on DX10 for any developer to do this, it must be 9. They will probably update it to 10 later though.
Looks like a lot of pixel shading, HDL blooming, and some serious high res texturing.
Originally posted by: the Chase
Originally posted by: 450R
Nice to see some developers pushing forward on the PC ... I was worried too many were going to jump ship for the X360 and PS3.
:thumbsup: