Originally posted by: RampantAndroid
If flashbangs hurt your eyes, as in physically, don't sit 3 inches in front of the moniter....turn down the brightness...its easy to fix.
They don't hurt my eyes. If it is something that cannot be fixed, then don't play.
Yes, you still do get confused if you turn around...as the name suggests, it is a FLASH BANG. THere is a flash, created using phosphurous. Light reflects off of objects, and even if you turn around you get flashed.
And even if you were to somehow isolate your eyes from the flash, then there is the bang. That's enough to give you a good ringing in your head for quite a while...the flashbang effects in CS are underdone...
Go play games like BHD or Americas Army...the flashbang effects work the same, but more extreme. Ask anyone who is in the military and uses flashbangs....when they are used in confined spaces, there is no way to escape being blinded...look it up online...you'll find the same info there.
And looking it up on wikipedia, I seem to find that CS was done by Valve....maybe its missing something, but from what I'm reading, CS is valve's doing.
According to Wikipedia:
"The Counter-Strike team was formed by Minh Le ("Gooseman") and Jess Cliffe ("Cliffe") in 1999. Counter-Strike Beta 1.0 was released in June that same year, followed by a relatively quick succession of the beta releases (by the end of 1999, beta 5.0 had been released). CS gained in popularity just as rapidly. The Counter-Strike team was acquired by Valve to turn the fan-created mod into an official mod for Half-Life."
"Stun grenades, also known as flashbangs, were originally designed for the British Special Air Service. Stun grenades are used to confuse, disorient, or momentarily distract a potential threat for up to five to six seconds. A "flashbang" can seriously degrade the combat effectiveness of affected personnel for up to a minute. The best known is the M84 Stun Grenade, commonly known as the "Flashbang", so called because it produces a blinding (1 million Candela) flash and deafening (170-180 decibel) blast. This grenade can be used to incapacitate people, generally without causing serious injury.
The physiological processes though which this is made possible is quite simple. The flash of light momentarily activates all sensory pigment in the retina, making vision impossible for approximately five seconds until the eye restores the pigment. Subjects affected by flashbangs describe seeing a single frame for the five seconds (as if their vision was "paused") until it fades and normal sight returns. This is because the sensory pigments which have been activated continue sending the same information to the brain until they are restored to their resting state, and the brain translates this continuous information into the same image. The incredibly loud blast emitted from the grenade contributes to its incapacitative properties by disturbing the fluid in the semicircular canals of the ear. The semicircular canals consist of three half circles of tubing, each oriented in one of the three planes of motion, that are filled with a saline water solution. The walls of the tubes are lined with hair cells which use their small, hairlike cilia to detect the motion of the water. This establishes a person's sense of balance and movement through space. When a flashbang detonates, the water in the semicircular canals is disturbed, and with it the subject's sense of balance. The phenomenon is similar to spinning rapidly in one direction, and suddenly stopping. The sensation that the room is moving comes from the movement of the water in the inner ear."
It's pretty acurrate, Valve gives it it the least annoying features of the flash bang. Not bad. Even if you covered your eyes, you would lose your balance, so instead of having you lose your balance, you just can't cover you eyes. Interesting. Fine. You win the arguement. The brigtness isn't what hurts my eyes, it's the entire effect with the frozen frame.