New Game: Far Cry

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Joemonkey

Diamond Member
Mar 3, 2001
8,862
2
0
i can't even get the demo to run...

p4 1.6@2.13
radeon 8500
512mb pc2700

it installed, i ran it, changed resolution to 800x600, loading screen bar filled up 90% after about 5 minutes, then i got a video card blue screen

downloaded the newest cats, tried it again, bar filled up 90%, pc hard locked...
 

Slogun

Platinum Member
Jul 4, 2001
2,587
0
0
No problems here running this demo.

It's a very good looking game. Game play is pretty good too.
May pick up the retail.
 

Pocatello

Diamond Member
Oct 11, 1999
9,754
2
76
The game demo looks great, I don't like the game save setup though. Why won't game developers allow the gamers to save games whenever they want to? There are lot of people who don't like to save every few seconds, but there should be a choice for those who do.
 

Slogun

Platinum Member
Jul 4, 2001
2,587
0
0
Originally posted by: Pocatello
The game demo looks great, I don't like the game save setup though. Why won't game developers allow the gamers to save games whenever they want to? There are lot of people who don't like to save every few seconds, but there should be a choice for those who do.

word.

 

b4u

Golden Member
Nov 8, 2002
1,380
2
81
Originally posted by: BoomAM
Originally posted by: b4u
Uhm ... where did I saw this before? Let's see ... IDSoftware anyone? Valve?
I can see where your coming from, by IDs last games havnt been crap, they just wer`nt as ground breaking as their earlyer titles.
And Valve? Are you mad? Apart from HL1 & TFC, what have they come out with? OF, BlueS (i would have used full abriviation...)CS, and loads of other things associated with HL were/are all 3rd party addons.


Yes, valve made a tremendous success with his engine capabilities, and with that story script in the game itself ... they became a well known and (in my opinion) a powerful game company to keep an eye on ... or else there wouldn't be such a hype around HL2 ...

Now we shall see wether HL2 will meet the expectations, and I don't believe the community is expecting anything out of this mortal world ... they are selling a tremendous idea, let's just see what comes with it ... I can only remember Daikatana lol

I do believe they will have a great game, but one that should have been released about a 6-12 months ago ... let's just see how that will impact in sales/expectations, with some other good titles like FarCry.

But even FarCry could become a big flop ... it isn't out yet, and it can also be delayed ... I really hope not, and it is released on schedule without known bugs.

How many of you think FarCry would be a blast, if they said it to be delayed for 12 months? By that time HL2 should be stolen again, copies all around, and we could have some more alpha screenshots of DOOM3
 

bsmithy

Senior member
Oct 24, 2003
458
0
0
Originally posted by: Nebor
No one mentioned it yet, but did anyone notice that this game actually is DD 5.1 encoded? You can select DD 5.1 in the sound options. That's a pretty big deal, as I don't know of any other games that have offered that yet. Now people using a digital out to their surround recievers can experience surround sound!

to encode the sound effects they must be done "on the fly".

i doubt this could be done in software so the only option is an NF2?

is this what you mean?
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Great graphics, horrible sound, finicky controls, very little gameplay content.

After i got over the graphics, the game was dull.

It just didnt feel "immersive" i certainly wont buy it.
 

MacBaine

Banned
Aug 23, 2001
9,999
0
0
I have yet to be able to play this game. For a demo, it sure is buggy.

-I cannot run it at 1600x1200. If I try, it boots me out of the game about 75% into loading with a 'Critical Exception'
-I cannot run AA... if I try, the entire image is distorted, discolored, and unviewable.
-When I finally was able to play without AA or 1600x1200, I got a bluescreen and had to reboot after walking on the small island to the right of where your boat starts.

A couple similar problems on their forums, but nobody has offered any help.

BTW - Running P4 2.6HT w/ 512 dual channel, 9800Pro w/ CAT 4.1

 

Pocatello

Diamond Member
Oct 11, 1999
9,754
2
76
Originally posted by: MacBaine
I have yet to be able to play this game. For a demo, it sure is buggy.

-I cannot run it at 1600x1200. If I try, it boots me out of the game about 75% into loading with a 'Critical Exception'
-I cannot run AA... if I try, the entire image is distorted, discolored, and unviewable.
-When I finally was able to play without AA or 1600x1200, I got a bluescreen and had to reboot after walking on the small island to the right of where your boat starts.

A couple similar problems on their forums, but nobody has offered any help.

BTW - Running P4 2.6HT w/ 512 dual channel, 9800Pro w/ CAT 4.1


Over the Far Cry forum, a few people are complaining about the game crash while using Cat 4.1, but Cat 3.9 is ok. I'm using Cat 3.9, the game hasn't crash on me yet. The Call of Duty demo was intense, this demo lacks that feeling, maybe it was the lack of sound effects such as the MG 42 firing at you, your buddies dying all around...
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: bsmithy
Originally posted by: Nebor
No one mentioned it yet, but did anyone notice that this game actually is DD 5.1 encoded? You can select DD 5.1 in the sound options. That's a pretty big deal, as I don't know of any other games that have offered that yet. Now people using a digital out to their surround recievers can experience surround sound!

to encode the sound effects they must be done "on the fly".

i doubt this could be done in software so the only option is an NF2?

is this what you mean?

Because no other games can use the NF2 to encode DD? I meant what I said, this game offers DD encoding through any soundcard\motherboard. I haven't tested it though.
 

xSauronx

Lifer
Jul 14, 2000
19,586
4
81
i know a guy beta testing this, he said the multiplayer isnt good.

i liked the demo at first, until i went through the whole thing on hard and barely got shot. the AI was teh suck.

id get in bushes, throw a rock...theyd look at rock, id shoot. oh no! then when i threw another rock they forgot about me and chased the noise, as i shot at them....bah. nice that theyd take cover; when they DID see you. and neat to see the ai work as a team to attack you...but seriously, they couldnt find me in a bush while i was shooting.

then ran into me when i was in bushes, and still couldnt find me. id run, in plain sight, into bushes and they couldnt find me.

the graphics look nice on my bros 9600 pro, the physics are cool...but at least in the demo the AI sucked, and i dont want to run around in a game where i can bypass pretty much anyone by throwing some rocks.

i might be interested *if* the final AI is better. the engine is certainly nice
 

Palek

Senior member
Jun 20, 2001
937
0
0
I was looking for my jaw on the floor after firing up the game. And then it just kept impressing me. One thing that I did NOT find impressive, though, is that halfway through the demo, all weapon sound effects disappeared, and I could not hear myself shooting or getting shot at. I could hear the sound effect of bullets bouncing off walls etc., but not the weapons themselves. I promptly got shot down by a helicopter that I could not hear shooting. A restart of the game temporarily fixed the problem, but the effects went away again later on.

I have an A7N8X-Deluxe and use the APU, by the way.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
If i was gonna be honest, i knew about FarCry long before it came to any media attention.
My old GF3 Ti200, came with a beta tech demo called X-Isle, a tech demo designed to show off both my GF3 Ti200 & the CryEngine.

A note- they had a NV1X build of the CryTek engine also that showed off some of what the NSR and Hard T&L of those parts could do. It was available for download in numerous locations and even back then the engine was looking pretty d@mn sweet.
 

bsmithy

Senior member
Oct 24, 2003
458
0
0
Originally posted by: Nebor
Originally posted by: bsmithy
Originally posted by: Nebor
No one mentioned it yet, but did anyone notice that this game actually is DD 5.1 encoded? You can select DD 5.1 in the sound options. That's a pretty big deal, as I don't know of any other games that have offered that yet. Now people using a digital out to their surround recievers can experience surround sound!

to encode the sound effects they must be done "on the fly".

i doubt this could be done in software so the only option is an NF2?

is this what you mean?

Because no other games can use the NF2 to encode DD? I meant what I said, this game offers DD encoding through any soundcard\motherboard. I haven't tested it though.

There are only 2 possible ways of encoding DD in games atm:

1. Nforce mobo
2. Xbox... using modified Nforce mobo

Current processors are too slow to encode DD, i don't mean they aren't powerful enough but they don't have the responce time to make the sound in sync with the graphics
 

BoomAM

Diamond Member
Sep 25, 2001
4,546
0
0
DeusEx 2 uses DD.
Theres a 3rd party wrapper that`ll allow any sound card/host processor to decode it, with no performance loss.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: bsmithy
Originally posted by: Nebor
Originally posted by: bsmithy
Originally posted by: Nebor
No one mentioned it yet, but did anyone notice that this game actually is DD 5.1 encoded? You can select DD 5.1 in the sound options. That's a pretty big deal, as I don't know of any other games that have offered that yet. Now people using a digital out to their surround recievers can experience surround sound!

to encode the sound effects they must be done "on the fly".

i doubt this could be done in software so the only option is an NF2?

is this what you mean?

Because no other games can use the NF2 to encode DD? I meant what I said, this game offers DD encoding through any soundcard\motherboard. I haven't tested it though.

There are only 2 possible ways of encoding DD in games atm:

1. Nforce mobo
2. Xbox... using modified Nforce mobo

Current processors are too slow to encode DD, i don't mean they aren't powerful enough but they don't have the responce time to make the sound in sync with the graphics

Alright then, explain to me why there's both a Surround option and a Dolby Digital option? What's the difference?

 

BoomAM

Diamond Member
Sep 25, 2001
4,546
0
0
Surround is 5.1 channel placement, performed by a combination of DirectSound3D and EAXHD if its there. Its Surround at its most basic.
DD is similar, but the sound channel has to be encoded by the host soundchip/cpu, supposidly better quality. But on PCs, it makes little difference.

Not the best of explanations, prehaps someone can elaborate more. Im not very good at explaining things. Some things i just know, but can`t explain very well.
 

bsmithy

Senior member
Oct 24, 2003
458
0
0
on a dvd, they know whats going to happen and they can spend ages encoding and tweaking the DD track.

in a game with surround sound there are almost infinite possibilities of sound placement.
due to this the DD for games has to be encoded as it runs, it can't just play already encoded material.

also what some people suggest is that the sound effects are encoded already, but you would be unable to play 2 DD sounds at the same time.

let me make an example:

a DD soundtrack is like a zip file.
you can't just zip every file individually then join them together, you need to group all the files tgether and add them all at the same time.

due to the above it's pretty useless having DD in games unless you have a system that doesn't except 5.1 analogue.
also the DD that is encoded is not of the high standard you will find on a dvd as that has been mastered by sound engineers


Originally posted by: BoomAM
DeusEx 2 uses DD.
Theres a 3rd party wrapper that`ll allow any sound card/host processor to decode it, with no performance loss.

decode what?
it would have to be encoded first which is pretty useless


Originally posted by: Nebor

Alright then, explain to me why there's both a Surround option and a Dolby Digital option? What's the difference?

unless you have tested it with a reciever or some speakers that take DD then i'm pretty sure the DD option will not work
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I KNOW what DD is. I don't need that explained to me. And I understand that it would have to be encoded on the fly, just as EAX is an engine for "encoding" surround effects on the fly.

All I was saying is, maybe these guys have some sort of encoder built into their game. That's the only explanation I could think of for them including a DD option.

I wish someone not using an nforce2 but using spdif could test this out for us.... Of course, there's not too many people like that, since to date, we haven't had many (any?) games offering DD sound. They'd be playing most of their games with stereo only... heh.
 

Palek

Senior member
Jun 20, 2001
937
0
0
My Athlon 2400+, a fairly powerful CPU takes about 30 seconds to encode 240 seconds of stereo music into mp3, so doing a rough estimation, you would need around 90 seconds for 240 seconds of 6-channel sound, or 0.375 seconds per 1 second of audio, which means that the CPU would spend around 37% of its time doing the Dolby Encoding. That would be a HUGE drop in performace. I guess it would still be doable, but would anyone want to sacrifice performance for that?

It would be good if someone without a Dolby Digital-capable nForce chipset could verify that Dolby Encoding does indeed work in the game on their sound chip of choice.
 

b4u

Golden Member
Nov 8, 2002
1,380
2
81
My opinion:

This is a demo, so it's has some bugs and AI problems.

The thing is, they can make an excellent AI, but people will play over a couple of times and get bored ... it's normal ... in this point comes multiplayer, and if it doesn't come out cool enough, it can kill the game by itself ... multiplayer it's what makes the games last longer. Mods can help on SP, but MP is DA THING!

Long Live MP!
 
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