- Jan 21, 2005
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http://www.mortalonline.com/fi...OnlinePresentation.rar
Powerpoint presentation - answers a lot of questions.
I'm still looking forward to trying out Darkfall, but I don't think they have enough money or developers behind the game. How many years has DF been in development now? 8?
MO seriously looks great. Definitely the closest thing to UO that we've seen in a long, long time.
Update 3/1/10:Version 0.13.20.25 and .26 – Beta
2010-02-26
This is a client-sided hot fix. We wanted to get the worst bugs out of the way to get the game to a more playable level for you again, therefor certain things will not be included in this hit fix due to the amount of time it would take.
------ HOT FIXES ------
- Armor Durability now works as intended.
- Starter weapons will now show up as intended.
- The day/night cycle should no longer desynch on some clients.
- The missing skill books are now added.
- Floating NPCs are now back down on the ground.
- Missing Priests in the south-west region are now added.
- Keep Plans and Palisades are now added.
- Certain issues with Magic was addressed.
- Multiple Stamina issues have been fixed.
- Risar will now spawn as intended.
- Potions and Bandages issues have been resolved.
- The correct animals will now spawn around Fabernum.
(Rebinding of the TAB key is fixed but will arrive in the next fix).
Next fix has no ETA at the moment.
Server side bugs that have been fixed, but are not being deployed in the hot fix:
(They will get added server side so they are coming soon, our main priority is the client side fixes).
- Gray flag after dismounting horses.
- Hidden Criminals guarding themselves will no longer spawn blue loot bags.
Other issues are known and being worked on.
Please refer to the Known Issues thread to see which they are.
Here: http://www.mortalonline.com/forums/beta-discussion/
New Trailer: http://www.mortalonline.com/videos
Powerpoint presentation - answers a lot of questions.
I'm still looking forward to trying out Darkfall, but I don't think they have enough money or developers behind the game. How many years has DF been in development now? 8?
MO seriously looks great. Definitely the closest thing to UO that we've seen in a long, long time.
Update 3/1/10:Version 0.13.20.25 and .26 – Beta
2010-02-26
This is a client-sided hot fix. We wanted to get the worst bugs out of the way to get the game to a more playable level for you again, therefor certain things will not be included in this hit fix due to the amount of time it would take.
------ HOT FIXES ------
- Armor Durability now works as intended.
- Starter weapons will now show up as intended.
- The day/night cycle should no longer desynch on some clients.
- The missing skill books are now added.
- Floating NPCs are now back down on the ground.
- Missing Priests in the south-west region are now added.
- Keep Plans and Palisades are now added.
- Certain issues with Magic was addressed.
- Multiple Stamina issues have been fixed.
- Risar will now spawn as intended.
- Potions and Bandages issues have been resolved.
- The correct animals will now spawn around Fabernum.
(Rebinding of the TAB key is fixed but will arrive in the next fix).
Next fix has no ETA at the moment.
Server side bugs that have been fixed, but are not being deployed in the hot fix:
(They will get added server side so they are coming soon, our main priority is the client side fixes).
- Gray flag after dismounting horses.
- Hidden Criminals guarding themselves will no longer spawn blue loot bags.
Other issues are known and being worked on.
Please refer to the Known Issues thread to see which they are.
Here: http://www.mortalonline.com/forums/beta-discussion/
New Trailer: http://www.mortalonline.com/videos
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