New Info on Mortal Online

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ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
I really hope they limit the amount of skill you can have (you can't be 100/100 or whatever in every skill)

There are primary and secondary skills. Each individual skill has a limit of 100 points. Primary skills are limited to a cap of 1,000 points for all of them, secondary is not capped. On a side note, to do something like craft a bow (which I'm still working on) you need to pick up the skill books from a vendor, the chat window should state what the next required skill is. You can also bank items by talking to the fat NPC guy wearing white but different from the other female vendors clothing. Items can be stolen from your person (not over your cold dead body). If attacked in a town press Enter and type /Guards to summon a NPC guard to WTFPWN your attacker. I think there is a 3 minute timer if you attack someone where others will see you as "gray" allowing them to call guards on you. -edit- Hmmm, won't let me put a space between paragraphs. -edit-
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
anyone know if this game hates routers?

when i download the client, install and start it up, it says it cannot connect to the remote server. i click on options and says its using port 1108. i even forwarded the port and still no dice.

i'll try disconnecting the router later, but anyone using a router also come across this?
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
First-person only is a terrible decision and doesn't make any sense in a game like this. Oh well. Another failed "hardcore" MMO is on the horizon.

This game will fail, but not because of first person. I believe that is a great idea. I can't tell you how many times I've peeked around corners, or "orbitted" around in 3rd person to get a good view of the battlefield in other games.

This game will fail because:

Mainly, the Unreal Engine. MMORPG in a 1st person shooter engine is never smart, look at Vanguard and all the technical problems they had, and this company is making the same mistakes?

1) Because of Unreal Engine, it doesn't support 5.1 or 7.1 audio. You have to turn your sound to stereo in the contorl panel to even get any sound at all. So those with USB headsets that have 7.1 (Logitech G35) won't get any sound at all, because they don't support anything other than 7.1. Who uses stereo these days?

2) UI is hideous, again, they are using Unreal Engine which I'm not sure what support they have for making MMORPG type interfaces. I'm guessing not much.

3) Server performance is not suited to handle all the players and moving object. There is a 30 second lag time in towns for actions you do, and I only see maybe 50 players at most in the area. Unreal Engine showing its limitations, or programming bugs? Who will know.

I've been trying to play the last 2 days and maybe have about 5 hours into the game. I actually sort of liked it, however, the 3 issues above make it unplayable for me.

4) Unrelated to Unreal, it just isn't ready, they need another year in development before release. This is close to an early beta or late alpha build. Releasing anytime soon would be a disaster.

The things I liked about the game:

1) First person view. You have to see someone in order to know they are coming, or hear their footsteps (provided I can get my sound to work)

2) No compass, no radar, no map, no arrows to tell you where to go... no hand holding.

3) No quest grinding/journal. I guess some MMORPG creator decided not to make every towns person inept in finding 10 bunnies to make rabbit soup. Thank god...

4) Death system I like, only because I had brainstormed the same idea I had for an MMORPG in the past. When you die, you go into the ghost mode, with no release to bring you to a bind spot. In fact, there are no binds at all. Priests can see ghosts and revive. Which means if you don't have a priest around you, you have to float your way back to a priest in a temple somewhere to get a rez, or stumble across one on the field that is willing to rez. (Not that they have rez implemented, but I believe that is the idea)

5) Sandbox gameplay. You create your character how you like, do what you want. No quest hubs, no certain zones to go into when you are this lvl or that lvl.

6) No lvls, entirely skill based. So no "grinding" to get to lvl 50. And in this game you don't have to grind to get skills, you can buy books and read them, it just makes the skills go up slowly when you are reading or offline.

7) Monster AI. When I wasn't lagging, it was sort of interesting how monsters worked. If they were in a group, one might charge you hit you, run back to their friends, while the others just sat there looking at you waiting for you to come. While they were on their own and you raised your weapon, they would instantly flee... It seemed monster AI worked differently depending on if they were in a pack or had friends around. Also they reacted differently when you snuck up on them from the rear, they'd not see you and not flee as quickily, etc. It's not the typical aggro range, chain aggro type situation you've seen since EQ1 that every other game has. But the servers were lagging very bad so it's hard to tell what was really going on.

Anyways. I'd like a professional company make a "hardcore" MMORPG, it's what appeals to me and alot of others. The game sort of reminded me of a cross between EQ1 and Asheron's Call 1, which in my opinion is a good thing and would be an awesome game. But this game is not up to their quality in any regard, be it server performance, interface, or execution, so it almost seems like a game that should have been released 8 years ago. It seems we may have to take 2 steps back to make 1 step forward.
 
Last edited:

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
anyone know if this game hates routers?

when i download the client, install and start it up, it says it cannot connect to the remote server. i click on options and says its using port 1108. i even forwarded the port and still no dice.

i'll try disconnecting the router later, but anyone using a router also come across this?

Go into the game folder and click "Updater.exe" until it updates the updater. You may have to click it like 25 times. The problem is that the original updater.exe didn't work very well.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81

Excellent summary and I feel fairly similar. They have a lot of great ideas but they just don't appear to be a big enough company to pull it off. The game feels very much late alpha/early beta to me as well.

I wish some large developer would put together a game like this with the same kinds of ideas.
 
Feb 4, 2009
35,780
17,321
136
I am almost positive it's one seamless world patching it is a bitch just keep trying and don't interupt it. I can say I am glad I didn't err "pre-order" for the beta, I assume the patcher is working it's best now and that is sad. Also I think the preorder price was $88.00 in August. Still have my fingers crossed it may turn out to be good
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
They REALLY, and i mean REALLY need to fix the lag in MO. Can't do anything 90% of the time now, and was robbed when I was afk waiting .
 

crazylegs

Senior member
Sep 30, 2005
779
0
71
I logged on for the 1st time a little while ago... Lag was substantial even doing something as simple as pressing 'x' to draw weapons and enter combat mode was taking a few seconds to get any response :/

Decided to have a little explore of the game word - went for a swim... had to laugh at how bad the swim / water animation was...

Admittedly i have not spent anywhere near enough time to 'get into' this game and its still 'beta' phase... my initial perception is that its going to fall into the category of 'couple of nice ideas, totally failed by poor implementaion' and imo not enough ppl will play it for it to be a success.

I'm getting soo desperate for a new gaem to play i might have to buy Star Trek Online...
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Yeah, I finally managed to get back in. Spawned in some random town but the lag was pretty bad. Game also doesn't look very good at this point. When the controls worked it just seemed really odd, and I'm all kinds of confused as to what does what. Hopefully I can take sometime to figure it out as it seems to have potential.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
It's glaringly apparent what aspects of this game are far superior to Darkfall, but I just can't get into it AT ALL. I'm not sure if it's because I'm unwilling to put up with this type of clunkiness again while I learn the game or if it really is just that bad in its current state.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
It's glaringly apparent what aspects of this game are far superior to Darkfall, but I just can't get into it AT ALL. I'm not sure if it's because I'm unwilling to put up with this type of clunkiness again while I learn the game or if it really is just that bad in its current state.

The game is a disaster in the current state, but this is a beta. Fix the lag, a few tweaks to crafting here, some sort of tutorial there, update the graphics (which iirc they plan on doing), populate the world with more wildlife, ect ect.

But as it stands I just can't play the game with the current lag to really find out what it's like.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I've logged in about once a month since the beta started, and while significant progress has been made, it simply isn't enough progress. I'm of the opinion they started open beta because they just didn't have enough beta testers from preorders around any more.
 
Feb 4, 2009
35,780
17,321
136
I threw the towel in and gave up, three days of failed patch attempts and now my downloads file tends to crash. I may try again later assuming I can patch it
 

James Bond

Diamond Member
Jan 21, 2005
6,023
0
0
Oddly enough, I haven't really run into much lag. There have been a couple times, but normally it subsides within a couple minutes.

My friend and I played last night from like 8P-12 PST and it was great.
 

IndyColtsFan

Lifer
Sep 22, 2007
33,655
687
126
Meh, if they're going to do that, might as well make you re-roll a new character every time you die. Death penalties in games are stupid. Either go all the way or none at all.

I remember when SWG had a similar system. If you died, you had to get your corpse to retrieve your items. I thought it was kind of fun but could be frustrating at times, especially if you died in the bowels of Fort Tusken, for example.
 

James Bond

Diamond Member
Jan 21, 2005
6,023
0
0
I remember when SWG had a similar system. If you died, you had to get your corpse to retrieve your items. I thought it was kind of fun but could be frustrating at times, especially if you died in the bowels of Fort Tusken, for example.

That's why its nice when items aren't too important - you probably won't get them back. What the guy you quoted doesn't understand is that all the skills are persistent.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Note to anyone exploring, stay away from the NW as it is a very bland and dull area. The south is much more lush with things to see.

After exploring the south, I can say that darkfall pales in comparison with regards to the scenery. I found a long bridge going across a deep canyon with a river at the bottom, I went to the middle and jumped down into the water (and lived), went down stream and found a water fall that overlooked a dense lush forest. It was awesome.

At least the horrible lag does not affect exploring as you can move around smoothly even if it takes 15 minutes to update your inventory.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
I think MO biggest problem is lack of budget. They have a lot of good ideas but I don't think they have the development team to pull it all off . Sort of trying to run before they can crawl.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
I have not been able to get the patcher to work at all.

It just times out, and has for the last week almost.

Am I just doing something "wrong"?
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
I have not been able to get the patcher to work at all.

It just times out, and has for the last week almost.

Am I just doing something "wrong"?

You should hop onto the MO forums.

I also mention in this thread a way to bypassing the launcher for downloading the patches.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Finally. Running as administrator and in XP SP2 compatibility mode (I'm on Win7), after a few attempts, it connected and downloaded its new launcher, which connected on the first try.

Now I'm downloading the patch at 600KBps.
 
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