Caribbean Geek
Banned
- Sep 9, 2010
- 86
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No, but anyone on this forums is capable to judging his opinion based on the merits of the evidence he brought forth. That aside, I don't think he was addressing you when he referred to cellfactor, a title very conveniently ignored for the purpose of broadening the generalization that no title has ever made use of physx in gameplay; moreover, you having played it doesn't refute his point that people keep painting physx with an overly broad brush and seem to have no problem with using misinformation as long as it suits their views.
PhysX has been used only for eye candy and no interaction on the gameplay.
False dichotomy. Sticking with Dx9 hardly prevents anyone from innovating in technology. You can do both, either or none. In fact, I'd like to hear how any dx11 features have more potential to revolutionize gameplay than hardware accelerated physics... Again, one has nothing to do with the other in this context but so far dx11 has failed to impress me far more often than hardware physics 3 years ago.
Seems that you don't have a DX11 capable card, Tessellation and DirectCompute showed more in less time being in the market that evern PhysX done, besides Batman AA, I haven't seen a game that can really impress with its physics effects using PhysX, Half Life 2 is a 6+ old game which uses CPU phisics and yet, at this time, nothing changed much.
As for nvidia (or any companies of this caliber at this point) not innovating, I'll only point out that if you were to take away all the technologies that nvidia brought up from proprietary tech demo to industry standard, you'd be left with a very pale carcass of what games look like today.
I really doubt that, besides PhysX, most of new technologies incorporated on DX11 where ideas apported by AMD, nVidia was the one who screwed DX10 asking Microsoft to loose up a bit. DX10.1 features like Read back multi sampling came from AMD, Tessellation came from AMD, BC6 and BC7 compression schemes came from the ideas of 3Dc compression made by AMD, and Gather4 which came from the Fetch4 implementation back from the X1k era. nVidia did a lot of efforts in the OpenGL arena, but in DX as of late, nothing had come from nVidia. So without nVidia, nothing in the graphic quality landscape would had changed.
Define what you would call immersive. Lest we move to the flavor of the day of no-true-Scotsman fallacy, you're going to have one hell of a time squarely disproving a subjective view held by someone else. I happen to agree that some of the mafia 2 effects were lackluster and pointlessly resource intensive (other than the destructible and interactive objects; those were quite promising) but that doesn't make his preference any less valid.
If you want inmersiveness, play Batman AA the crow's level. While everyone has a different opinion of inmersiveness, Batman AA can indulge you in that in terms of phisics effects.
If his stance is really as fragile as you claim, then it should be easy for you to convince everyone without making this weird.
I don't have to convince nobody, this thread is about Mafia 2 PhysX On/Off video, and is up to the gamer if want to use its effects or not and if it make a difference, plus the idea of democracy and forum is to post, share opinions and have a good time, not to convince and brainwashing people.
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