New PS4.5 in the works?

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Sonikku

Lifer
Jun 23, 2005
15,752
4,562
136
A few people talk about buying new phones every year or 2 and people are ok with it. The difference is that most people are not spending $500 up front every time they get a new phone. It is paid over time which allows people to get a device they probably couldn't afford to buy outright. There is no option for a console.

People like that are stupid because you tend to end up paying twice as much by taking the "over time" approach with an awful 2 year contract.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
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When I think about it, has there been the cornerstone exclusive system seller title on the PS4 yet? I honestly cannot think of one and really the XB1 has had a few with Halo and Forza. In the neogaf thread there's a lot of people saying "I'm in day one" and telling people "everyone is fine buying new iphones every year so why not consoles? I'm happy to get more power". They are totally missing the point of a console...GAMES! Without games the hardware is worthless and maybe it's me but I haven't seen enough good games on the PS4 yet. Games take a long time to develop and to release a new iteration so soon would definitely extend development cycles. Not to mention you're telling developers they have to target 3 different levels of console hardware with the PS4, XB1, and PS4k. They already struggle getting games running properly on 2 platforms. Adding a third and expecting things to work smoothly on the old version is naive.

I bought the PS4 for Infamous, and don't regret it. Uncharted will probably be the biggest mover for the PS4 though. Halo and Forza never even entered my consideration, and I don't think I'm alone.

People like different games. I've been much closer to pulling the trigger on an XB1 for the new DVR abilities than any game they've had.
 

jeff_rigby

Member
Nov 22, 2009
67
0
61
Based upon what I can find, these "Xtensa processors" that you're talking about are actually just AMD's TrueAudio (i.e. audio processor) that's built into the APU. Where do you get that they're capable of anything that you're talking about above?



As noted above, I highly doubt these "Xtensa accelerators" do anything that you're talking about. If anything, the compute capability of the GPGPU is being leveraged to decode HEVC, because both the PlayStation 4 and Xbox One are either GCN 1.0 or GCN 1.1, which means they do not have UVD 6 (available on GCN 1.2+). That's an important distinction since UVD 6 is the first version that includes support for HEVC hardware decoding.
UVD through UVD 6 are Xtensa processors of increasing performance with higher versions. AMD says they use the same hardware for HEVC that the XB1 uses and AMD UVDs are xtensa accelerators. The GPGPU compute are Xtensa accelerators.

The XB1 has a custom Xtensa DPU not a AMD designed UVD, the PS4 has the Xtensa accelerators in the ARM SoC Southbridge. Xtensa accelerators are NOC and must be on a ARM AXI bus.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
People like that are stupid because you tend to end up paying twice as much by taking the "over time" approach with an awful 2 year contract.



Not really cause I know many people who get a new phone without paying outright. They do not pay for the entire price. Usually they pay half and then upgrade again.
 

jeff_rigby

Member
Nov 22, 2009
67
0
61
@jeff_rigby

Before the PS4 was released, there was talk about the PS4 having a hardware decoder for UHD content, but the released product didn't actually end up with that included. I suppose you could get things done in software, leveraging the Jaguar cores and/or GPU, but there's also the hurdle of the Panasonic HDMI port that's specced to 1.4. You really couldn't get any 4k content through that, without excessive compression...
4k @ 24 Hz is possible through HDMI 1.4b. The limiting factor would be HDCP 2 not the speed of the port.

The Movie industry to protect their 4K media want only a HDMI 2 and for HDCP 2 to take place in the same SoC TEE with the other Media. That changes what a HDMI chip does, previously HDCP took place in the HDMI chip with negotiation between transmitter and receiver.

The PS4 has a custom Panasonic HDMI chip that is not listed as a HDMI 1.4 with HDCP taking place in Southbridge. HDMI 2 supports 120 FPS which is needed for VR but so does a HDMI 1.4b port. What HDMI 1.4b can't support is the HDMI 2 two separate video streams at different frame rates/resolution for two different TVs that the Sony VR breakout box separates allowing one stream to a TV and the other to the VR goggles. It's similar to AMD's Display Port breakout box for AMD Eyefinity which allows up to 6 monitors.

The XB1 has a Xtensa accelerated software HEVC codec not a hardware codec, same for the PS4. Hardware codecs were not available when the XB1 and PS4 were shipped. The AMD Carrizo still uses a Xtensa accelerated Software codec. The whole Idea behind UVD (Universal Video Decoder) is that it can support multiple codecs with software like VP9 and to support the planned extensions to HEVC which is not a fixed codec that could be supported with a FIXED asic.

The XB1 supports both HEVC encode and decode since June 2015 when the ARM block firmware was updated for the Xtensa accelerator on the AXI ARM bus in the XB1 APU.

All this is supported in two NeoGAF threads:

Hardware for Media Hub features in both the XB1 and PS4 "kinda confirmed"

The PS4 will support 4K blu-ray
 
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MagickMan

Diamond Member
Aug 11, 2008
7,537
3
76
"games at 4K on a console"

HAHAHAHAHA!!!

Seriously, though, this could make 1080p @60Hz a reality.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I read an article this morning where it stated Xbox was not going to do the 1.5 upgrade option like the ps4.

I feel kind of dumb now owning both consoles with a new ps4 coming out. Even if people keep the ps4 and they make the games for the 4k version also work with the regular console, people are going to complain similar to what happens now when a launch trailer comes out then the full game looks far from that when it's out.

Either way it would mean I need another TV and then hope there is a trade up value or something like that. It wouldn't be fair to get the same games for ps4 and have them suffer compared to the 4k version.

With phones, I buy them out right because I hate contracts. I usually buy them unlocked anyway and make sure they function on all 4 major carriers. I've mainly stuck with the nexus devices for this.

It's not an issue for me becuase I owned the nexus 6 for a year and a half then sold it for $330 and bought the 6p. Its easier to sell a phone than a console I think.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I read an article this morning where it stated Xbox was not going to do the 1.5 upgrade option like the ps4.

I feel kind of dumb now owning both consoles with a new ps4 coming out. Even if people keep the ps4 and they make the games for the 4k version also work with the regular console, people are going to complain similar to what happens now when a launch trailer comes out then the full game looks far from that when it's out.

Either way it would mean I need another TV and then hope there is a trade up value or something like that. It wouldn't be fair to get the same games for ps4 and have them suffer compared to the 4k version.

With phones, I buy them out right because I hate contracts. I usually buy them unlocked anyway and make sure they function on all 4 major carriers. I've mainly stuck with the nexus devices for this.

It's not an issue for me becuase I owned the nexus 6 for a year and a half then sold it for $330 and bought the 6p. Its easier to sell a phone than a console I think.
If Microsoft isn't doing it then I don't see Sony doing it either. I'm sure because there was speculation of Microsoft doing an Xbox One.5 before there was talk about a PS4.5 that's how it all got started. It's one of those I'll believe it when I see it because it hasn't been done before with home consoles and I just don't see it being popular at all either.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,705
117
106
If Microsoft isn't doing it then I don't see Sony doing it either. I'm sure because there was speculation of Microsoft doing an Xbox One.5 before there was talk about a PS4.5 that's how it all got started. It's one of those I'll believe it when I see it because it hasn't been done before with home consoles and I just don't see it being popular at all either.

Kinda wish I hopped on that Xbox 1TB with Division, Halo 5, and Gears for $350 deal now..
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Kinda wish I hopped on that Xbox 1TB with Division, Halo 5, and Gears for $350 deal now..
I need to go out and buy an external 1tb drive for my xbox one. I only have 4 games installed and I've got 173gb left. After I buy quantom break there won't be any space left on there.

I'm surprised how many deals the Xbox has had which states sales were not so good in the past compared to ps4. Which is strange after owning both consoles because I find myself streaming Netflix more on the Xbox than the ps4. Its a good box for integrating with cable boxes and such, I just don't use it that way.

Edit: Article regarding Xbox one upgrade.

http://uproxx.com/gammasquad/xbox-one-ps-4-5-upgrade/
 
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Fulle

Senior member
Aug 18, 2008
550
1
71
@jeff_rigby
I wasn't claiming the PS4 shipped with a hardware codec, I was just thinking back to chatter before the system was released, where people were making claims of 4k compatibility that never panned out.

The PS4 in it's current form doesn't have a HEVC h.265 decoder... I'm not sure if that can be resolved through a software update, but even if it could, there's hurdles with the HDMI and HDCP as well....

Maybe a peripheral can add 4k support, like that little dongle they're releasing with the VR Headset?
 

jeff_rigby

Member
Nov 22, 2009
67
0
61
@jeff_rigby
I wasn't claiming the PS4 shipped with a hardware codec, I was just thinking back to chatter before the system was released, where people were making claims of 4k compatibility that never panned out.

The PS4 in it's current form doesn't have a HEVC h.265 decoder... I'm not sure if that can be resolved through a software update, but even if it could, there's hurdles with the HDMI and HDCP as well....

Maybe a peripheral can add 4k support, like that little dongle they're releasing with the VR Headset?
Simple test for HDMI 2. HDMI 2 supports 2 separate video streams. Sony's VR breakout box splits them and supplies one stream to the TV and one to the Goggles. A HDMI 1.4 port can't do that. Proof is in the VR description.

http://www.roadtovr.com/sony-playstation-vr-breakout-box-is-not-a-crutch-for-ps4-psvr-playstation-4-virtual-reality/ said:
The PU also makes it possible to use the social screen in ‘Separate’ mode, which displays an entirely different video and audio feed compared to what the view going to PSVR.
HDCP takes place in the Southbridge TEE which is a requirement for HDMI 2

HEVC in the XB1 is supported with Xtensa processors and in the hardware breakdown they were called the GPGPU. The PS4 also has a block of GPGPU.

http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console said:
PS4 Additional hardware: GPU-like Compute module, some resources reserved by the OS
"However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose." For the PS4 we know Xtensa DSPs are in the PS4 likely in the ARM Southbridge and maybe Xtensa IVPs.

Durango additional graphics hardware - "rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related."
The above quote seems to imply that Xtensa IVP DPUs are in the XB1 and PS4 for Video.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
Re read some of your posts on other forums, Jeff. Hmm... I felt pretty confident the ps4 wasn't 4k capable before, but now you have me wondering what may be possible to enable through software updates.
 
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jeff_rigby

Member
Nov 22, 2009
67
0
61
Re read some of your posts on other forums, Jeff. Hmm... I felt pretty confident the ps4 wasn't 4k capable before, but now you have me wondering what may be possible to enable through software updates.
A ton of features. What is telling is that all the 4K features are based on HTML5 plus W3C extensions which include DLNA for media sharing in the home via Playready which was chosen by the DTLA organization for the DTCP-IP DLNA streaming between platforms in the home (480i to 1080i). 1080P and 4K require Playready ND which Microsoft mentions being used by a Game console for DVR and Live streaming and Sony mentions being used for UHD Blu-ray digital bridge streaming in the home.

ATSC 3 (world wide 4K antenna TV) includes DRM for the first time and all TVs will have Playready DRM to support Vidipath (DLNA in Home Streaming). Sony choose Playready in 2011 and looking at the Microsoft Playready master list has just about every Cable TV, TV and STB manufacturer signed up. DRMtoday lists by category and only Apple TV does not support Playready which is no surprise because they don't support DLNA either, they use their own standard called Airplay, their own Codec/container etc.

So we have a universal UI and software stack being used for 4K media and a common DRM on all TV platforms including Cell phones. Microsoft's UI and APP framework is now based on HTML5 and OpenGL not directX which I predicted in 2010 and I was jumped on. Sony's PS4 uses a Browser UI based on GTKwebkit APIs (Gnome Mobile Initiative) which is the SDK that Comcast uses in their DVRs that support Vidipath.

The Cable industry was required by the FCC to support Vidipath by June 2015 which they have done but there are no Vidipath clients to this point. Vidipath uses Playready porting kit below 3 for the WMDRM DTCP-IP DRM. The FCC mandated Downloadable security scheme that replaces the cable card will become a mandate in slightly less than 2 years when the Cable industry will be moving to all IPTV delivery from Cable modems.

See the convergance; the Consumer Electronics industry has a plan outlined in CEA2014 (2007) planned by Microsoft, Sony, Intel, Fox and Disney in the late 1990's with the DTLA and DLNA organizations started in the early 2000's.

The 4K TV screen is a web page. UHD TV and Blu-ray is delivered as a C-ENC format stream which is the format Playready uses and is used by HTML5 <video> MSE EME. UHD TV uses DASH and the modulation scheme splits up the data into 3 different overlapping streams with the least data rate stream also the Mobile TV stream which makes it very robust. The two other streams added to each other form three data rate streams that can be assembled for full 4K resolution if the S/N ration supports it. This three data rate scheme is used by Internet DASH also.

It's VERY likely and mentioned in Industry articles that the FCC will mandate Cell phones support ATSC 3 to support the emergency alert feature. That increases the viewer base, ATSC can support 4 times as many TV channels as ATSC 1, will require smaller antennas and can support premium TV channels. Traditional Cable TV channels will move to free Antenna TV and Premium channels can also be supported because ATSC 3 supports DRM.

ATSC 3 is not backwardly compatible with current TV standards. The FCC is planning on UHD blu-ray and UHD Internet IPTV STBs supporting ATSC 3 on older TVs in a STB model with DLNA home Network Antenna TV tuners. The UHD blu-ray Digital bridge supports up and down scaling which the PS4 and XB1 will also support. Additionally the XB1 and PS4 will be DVRs for the Home TVs.

About a year ago I found a ARM STB direct sale from China advertising UHD Blu-ray support but it didn't have a blu-ray drive. It was prematurely leaking it supported being the client to a UHD Blu-ray Digital bridge. This was before the Sony server hack that exposed PDFs with UHD blu-ray digital bridge proposals.

This background knowledge is where I'm coming from and I shake my head at those without the full story on what's coming insist that the PS4 can't support UHD blu-ray.

The WebMAF Commercial APP framework for the PS4 is based on Mono which was written by the Co-founder of Gnome which was designed to call the Native libraries supporting Gnome GTKWebkit. It uses code based on the Microsoft .NET framework and is generally very small (about 2 MB in size). The PS4 OS loads the Mono compiler and runtime into memory at boot along with the Browser native libraries.

Playstation Mobile apps and games for Android use Mono and it calls Android Native libraries that support webkit => the Commercial APP framework for the PS4 uses Mono...gee isn't that interesting. I wonder if Playstation Moble APPs would work on the PS4.
 
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poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Re read some of your posts on other forums, Jeff. Hmm... I felt pretty confident the ps4 wasn't 4k capable before, but now you have me wondering what may be possible to enable through software updates.

I just don't see how the PS4 gets around the HDCP 2.2 limitation. HDCP 2.2 is something that has to be baked into the silicon, otherwise all those early 4K tvs/AV receivers could have just been updated to support it and it wouldn't be a very strong DRM standard. Without HDCP 2.2, AACS 2.0 will downgrade the signal to 1080p.

The PS3 was able to play 3D Blu Rays (which came out way after the console was created) because there wasn't a new version of HDCP or AACS to accompany those discs. The PS3 still had limitations because of the HDMI port (it couldn't do 3D and HD audio at the same time), but because the DRM between the discs were the same software could cover the gap.

UHD disks are a different ballgame. Not only is HDCP 2.2 required, but AACS 2.0 won't work on AACS 1.0 (aka PS4 or any existing Blu Ray player) by design:

https://wikileaks.org/sony/docs/05/...chitecture elements draft 02_23_2014.pptx.pdf

I don't know how Sony gets around that without new silicon in the box. And doesn't even mention the fact that the Blu Ray player in the PS4 is probably not UHD compatible, as there is a difference and those players aren't even commonly available on the market yet (I tried to get one for my PC).
 

Fulle

Senior member
Aug 18, 2008
550
1
71
@poofyhairguy

Even though from some of jeff_rigby's thoughts on the matter, it seems like the PS4 might have at some point been intended to support 4k, the thing is, despite what the PS4 hardware may or may not be able to do, all it takes is one link in that chain to not meet UHD requirements. I would be surprised if the PS4 won't require a minor hardware update in order to be 4K capable....
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
@poofyhairguy

Even though from some of jeff_rigby's thoughts on the matter, it seems like the PS4 might have at some point been intended to support 4k, the thing is, despite what the PS4 hardware may or may not be able to do, all it takes is one link in that chain to not meet UHD requirements. I would be surprised if the PS4 won't require a minor hardware update in order to be 4K capable....

I think the PS4 could find a way to maybe support streaming 4k, via low bitrates and a software decoders that uses all the CPU cores. I don't see any way the current PS4 can play the discs though.
 

jeff_rigby

Member
Nov 22, 2009
67
0
61
I just don't see how the PS4 gets around the HDCP 2.2 limitation. HDCP 2.2 is something that has to be baked into the silicon, otherwise all those early 4K tvs/AV receivers could have just been updated to support it and it wouldn't be a very strong DRM standard. Without HDCP 2.2, AACS 2.0 will downgrade the signal to 1080p.
HDCP 2 is required to support firmware updating so it's not baked in. You are mis-understanding because I think you still assume HDCP is in the HDMI chip like with HDMI 1.4 which can not be updated and is baked into the chip. HDMI 1.4 was broken (2010 I think) and there is no way to fix this. The industry learned a lesson and HDCP is now in the same TEE with AACS and Player and everything is firmware update -able (it's in your cite).

The PS3 was able to play 3D Blu Rays (which came out way after the console was created) because there wasn't a new version of HDCP or AACS to accompany those discs. The PS3 still had limitations because of the HDMI port (it couldn't do 3D and HD audio at the same time), but because the DRM between the discs were the same software could cover the gap.
BD+ which required a mark made on the ROM disk was released after the PS3 launch but AACS is all software.

UHD disks are a different ballgame. Not only is HDCP 2.2 required, but AACS 2.0 won't work on AACS 1.0 (aka PS4 or any existing Blu Ray player) by design:

https://wikileaks.org/sony/docs/05/...chitecture elements draft 02_23_2014.pptx.pdf
This is not true. Read the cite carefully. "Host ID is different between AACS1 and AACS2.0" even if the Host can decrypt both AACS1 and AACS2.0 content" What this means is that a HD and UHD player have different sections of code depending on the disk being read Version 1 or Version 2 and they report different Host IDs depending on HD or UHD media. Maybe it would help if you considered AACS to be like Playready DRM with Playready 3 requiring a trusted boot and TEE while Playready 2 does not.

I don't know how Sony gets around that without new silicon in the box. And doesn't even mention the fact that the Blu Ray player in the PS4 is probably not UHD compatible, as there is a difference and those players aren't even commonly available on the market yet (I tried to get one for my PC).
A Blu-ray Drive needs a firmware update and the manufacturer is required to licence with the BDA and to provide a server for the Key for bus encryption between the drive and Player TEE. Remember that ALL drives are either eSATA (serial bus) or USB (serial bus) and easily accessible. This requires encryption for media on that bus in addition to the AACS encryption.

The source HDMI transmitter is totally different from the receiver. The UHD Blu-ray requirement for HDCP 2 is that it be in the same Media TEE that has the AACS decryption for a blu-ray player. Your cite @ Robustness Rules Enhancements for UHD Players is where the hardware differences start. AACS 2 encryption does not require drive changes, it's all firmware in the Player (code in the TEE and the TEE requirement).

The drive needs a firmware update to read version 2 disks = Panasonic -Sony Tweak to increase the size of a layer from 24 GB to 33 GB which requires reducing the mark size and then how reliability is determined. It's in the latest Fuji book. All drives could always read three layers with some older drives less reliably.

AACS changes are additional Keys, Keys optionally from on-line server, more robust DRM and running in a TEE, this is all software running in the TEE.

Finally, a MS VP states the XB1 hardware is able to play UHD disks. This confirms the drive can be firmware updated to support UHD Blu-ray, it has a TEE, HDCP 2 takes place in that TEE and the HDMI chip supports the timings needed by HDMI2 and passes HDCP negotiation to the XB1 TEE. Everything else is software.

AMD just announced that some of their APUs and dGPUs can support UHD blu-ray even if they don't have a HDMI 2 port using a DP to HDMI 2 adaptor box for the Display port. HDCP in this case is in the TEE also and follows the same rules the XB1 supports. HDMI licence costs and timing are likely the reason for this kludge. There will be PCs targeted at the living room TV that will have HDMI 2 ports.

The Sony VR goggles plug into a HDMI2 port (Confirmed) and Sony has plans to provide it for PCs. They can have a breakout box that supports both DP and HDMI2 using just an adapter cable. Key here is AMD's DP supports up to 6 monitors (EyeInfinity also needs a breakout box) and HDMI2 using the same scheme supports up to two. The Yukon leaked Xbox 720 power point had a HDMI/DP and Wireless 3G cell phone radio to support wireless VR glasses. Sony just purchased a company that has patents and 4G radio designs.
 
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Oct 16, 1999
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http://www.giantbomb.com/articles/sources-the-upgraded-playstation-4-is-codenamed-ne/1100-5437/
Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a &#8220;Base Mode&#8221; which will run on the currently available PS4 and a &#8220;NEO Mode&#8221; for use on the new console.
Original PS4/ NEO
CPU 8 Jaguar Cores at 1.6 GHz/ 8 Jaguar Cores at 2.1 GHz
GPU AMD GCN, 18 CUs at 800 MHz/ Improved AMD GCN, 36 CUs at 911 MHz
Memory 8 GB GDDR5, 176 GB/s/ 8 GB GDDR5, 218 GB/s
Sets a bad precedent IMO.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Yea because there will still be no way it will run any games @ 4k, it'll I'm sure just run them @ 1080p then upscale. I mean, I'm all for everything finally running at 1080p but I'm not happy about this upgrade business.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Why is that exactly? Doesn't seem like anything will change for the PS4. Devs would be insane to cripple their game for a ~40 million console market even if Sony allowed it.
 

Majcric

Golden Member
May 3, 2011
1,377
40
91
I'm a sucker for power/technology advancements. Sign me up for a PS 4.5/4.7/4.9 or whatever call it.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,802
126
i'd love to hear the thought process of whoever greenlit this as to why they thought it would be a good idea.
 

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
New info:

http://kotaku.com/more-details-emerge-on-ps4-5-which-reportedly-wont-get-1771708549

OP updated with link



Last month, we told you that Sony was working on a new, improved model of the PS4, what was basically a PS4.5. Now Giant Bomb is reporting some further details on this new console, and it all sounds...a bit weird.

Their report says Sony is referring to the upgraded hardware as NEO (something we&#8217;ve also heard), and that it will &#8220;feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory.&#8221;



Now here&#8217;s where it gets interesting. The new specs mean that there&#8217;ll be two types of PS4 games available: those that can run on any PS4, and those that take advantage of the newer console&#8217;s extra power. Rather than divide the market, the report says that from October 2016, every single PS4 game that&#8217;s released must have a &#8220;base mode&#8221;, which would work on older consoles, and a &#8220;NEO Mode&#8221; for the new machines (which would put stuff in 4K, etc). Developers wouldn&#8217;t be allowed to make &#8220;NEO-only&#8221; games, nor could they &#8220;separate NEO users from original PS4 players while playing on PSN.&#8221;

The NEO wouldn&#8217;t replace the current PS4, but &#8220;will exist alongside of it and use the same user environment&#8221;. And while there&#8217;s an October deadline for NEO-compatible releases, that doesn&#8217;t mean the new console will be out that month.

Finally, for games that have already been released, Giant Bomb&#8217;s report says older titles can also create &#8220;NEO mode&#8221; versions if they&#8217;d like, they just have to go back in and release it as a patch.
 
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