ok..
Quake 3 1.17, demo001, 1024x768 resolution, maxed settings, cg_drawgun 0
ATI Radeon OpenGl settings,
convert 32 bit textures to 16 bit - off
enable page flipping on
disable dithering when alpha blending - off
enable ktx buffer region extension - on
force 16 bit zbuffer - off
wait for vertical sync - off
enable texture compression - on
full scene anti-aliasing disabled
anisotropic texture filtering - highest quality
7041 - 85.6 FPS demo001
7062 - 91.3 FPS demo 001
Nice improvement. Trying other games now!