New Total War Rumor

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TehMac

Diamond Member
Aug 18, 2006
9,979
3
71
Interesting. So you never got turned off by the cavalry pathfinding bugs--I remember I would launch my cav into the enemy's flanks only for them to halt, take out swords, then grab lances, completely losing momentum,

I also perceived a relative blandness of all the factions, but you presumably thought they were good?
 

jrphoenix

Golden Member
Feb 29, 2004
1,295
2
81
The new campaign map looks awesome. I can't wait for this game to come out, next year is too far away!
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Oooooo, that gameplay video was fun! If it's more technically polished and less buggy than Rome:TW, I'll pick it up on the first day!

I hated that I had to change a toggle in an .ini just to get naval ships to level up like ground units. It's RIDICULOUS that a dev doesn't address something so trivial themselves.
 

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
I'm holding out on a new GPU until this hits.
I dont think my 8800GT will quite handle this., but I'm hoping my PII x4 @3.4Ghz should be enough
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Just please be stable this time around. Take the time to polish it.

No chance of that. All their games buggy at release. CA's motto is get it out now and fix it later. All one has to do is look back at their entire series and see that. Its the modder community who'll make it really fun to play I'm thinking.
 

Kudro

Member
Mar 29, 2008
90
0
66
CA's motto is get it out now and never fix it.

I think this is more actually their motto. Empire was never really fixed. They just made Napoleon and hoped people would forget about their previous blunder. Paying full price for Empire on release was a huge mistake for me, and I still feel ripped off to this day. If Shogun is being released in March 2011, I'll consider getting it for Christmas 2011.

Or I may skip it all together and go back to playing Roma Surrectum 2.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
going back in time to medieval japan was a disappointment for me because i wanted them do do an american civil war game after empire and napoleon.

i really hope they come back to the 19th C and put out a civil war game. there hasn't been a single good civil war game since gettysburg.
 

snewdle

Member
May 17, 2010
90
1
0
going back in time to medieval japan was a disappointment for me because i wanted them do do an american civil war game after empire and napoleon.

i really hope they come back to the 19th C and put out a civil war game. there hasn't been a single good civil war game since gettysburg.

I feel like that would be a bit too narrow for an entirely new game in the franchise.

I've recently gotten back into trying Empire again since it was initially released, and there are a couple really good major mods for it that make the game decent/good. However as I've said in a previous post, the crutch of most games, particularly strategy ones, is the A.I. Hopefully it isn't a joke like it was and still sort of is in Empire.
 

postmortemIA

Diamond Member
Jul 11, 2006
7,721
40
91
Did anybody else find last game (Empire: Total War) too complicated and not much fun? Rome: Tatal War was just perfect, without too much involvement and something interesting every turn. Battles were fun ... I hope Shogun II will go to this direction.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
going back in time to medieval japan was a disappointment for me because i wanted them do do an american civil war game after empire and napoleon.

i really hope they come back to the 19th C and put out a civil war game. there hasn't been a single good civil war game since gettysburg.

They should stay away from gun powder ages, IMO. Empire was the weakest in the series, and I never bought Napoleon after Empire's foul taste.

Rome and Medieval 2 were the two best games in the series.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I think this is more actually their motto. Empire was never really fixed. They just made Napoleon and hoped people would forget about their previous blunder. Paying full price for Empire on release was a huge mistake for me, and I still feel ripped off to this day. If Shogun is being released in March 2011, I'll consider getting it for Christmas 2011.

Or I may skip it all together and go back to playing Roma Surrectum 2.

This is somewhat true. Their games are never truly fixed. Its the modding community that takes their basic game and enhance it 100 fold. Not to mention they often fix things CA doesnt.

I have Roma Surrectum. Havent gotten around to Roma Surrectum 2 yet. I heard its really good.
 

snewdle

Member
May 17, 2010
90
1
0
This is somewhat true. Their games are never truly fixed. Its the modding community that takes their basic game and enhance it 100 fold. Not to mention they often fix things CA doesnt.

I have Roma Surrectum. Havent gotten around to Roma Surrectum 2 yet. I heard its really good.

Yeah I've been playing Empire with DarthMod (the biggest/most popular mod for the game), and while it makes the campaign/battles much more fun, there are still fundamental issues pertaining to the code that cannot be fixed without the release of the game's source from the devs. And despite pleas from the fans to do so, Creative Assembly hasn't. I have a feeling its their publisher that's ultimately screwing them more than anything.
 

Kudro

Member
Mar 29, 2008
90
0
66
Yeah I've been playing Empire with DarthMod (the biggest/most popular mod for the game), and while it makes the campaign/battles much more fun, there are still fundamental issues pertaining to the code that cannot be fixed without the release of the game's source from the devs. And despite pleas from the fans to do so, Creative Assembly hasn't. I have a feeling its their publisher that's ultimately screwing them more than anything.

While I'm no fan of Activision, at least CA was somewhat actively fixing their bugged games when they were under that publisher. Now with Sega in charge, they release a game and immediately devote 99% of their resources toward their next project. I'm starting to get the feeling that Sega and CA will be restricting more and more what modders are able to do in order to push their new DLC agenda (release a game with a few units and clone armies and then charge extra for DLC to get variety).
 

razor2025

Diamond Member
May 24, 2002
3,010
0
71
You know... it'd be an awesome addition if Shogun 2 featured 1-1 combat with the various generals / famous samurais similar to what Koei does with their "war games". If you ever study the Warring-States period in Japan, you hear all these tales about famous duels. It'd be awesome if you can initiate 1-1 duel against enemy commander/generals, and dramatically shift the on-field morale. There's definitely balancing issue (cheap way to decimate superior force), but if they tweak it right, it'd be really interesting addition to the combat system. The whole commander bonus mechanic is getting stale, and this would reward risky plays with commander units even more.

Otherwise, I don't think I can stand another melee-style Total War even with Shogun period. At least with Musket/Gun era, there's more to explore in terms of logistics and industry if not in the battlefield. Oh and they really need to restrict the movement of armies off of roads if they're keeping the Empire's production site mechanic. It's really frustrating having to guard every little mines with 3-4 units just to prevent 1 unit army harass.

I also think that Empire/Napoleon wasn't as interesting (at least for me), was simply due to scale & realism. The combat mechanic of musket, I think, requires much larger armies to be interesting. along with more realistic handicap. For example, unit order have delays in execution if they are further away from commanders (not just for morale boost). This way, deployment formation isn't simply about how wide you can spread your infantry and how well you space out the artillery/calvary coverage. And if they can pull off the scaling, ala Supreme Commander, that would be awesome. You might want to re-tweak the mechanic and slow down the pacing, but wouldn't it be great to have an actual Battle of Waterloo in 1:1 scale?
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
While I'm no fan of Activision, at least CA was somewhat actively fixing their bugged games when they were under that publisher. Now with Sega in charge, they release a game and immediately devote 99% of their resources toward their next project. I'm starting to get the feeling that Sega and CA will be restricting more and more what modders are able to do in order to push their new DLC agenda (release a game with a few units and clone armies and then charge extra for DLC to get variety).

I agree with some of your points. Sega has hurt them more than helped them. Just my opinion anyway. Still, I wish CA would take a stand and do whats needed to make their games less buggy at release. They can blame Sega all they want (They have claimed Sega is responsible for some of their problems) but I ultimately blame the developers because it is their game.
 

snewdle

Member
May 17, 2010
90
1
0
I agree with some of your points. Sega has hurt them more than helped them. Just my opinion anyway. Still, I wish CA would take a stand and do whats needed to make their games less buggy at release. They can blame Sega all they want (They have claimed Sega is responsible for some of their problems) but I ultimately blame the developers because it is their game.

Its their game, but the publisher-developer relationship dictates the parameters within which they create it. I mean, if you give a sculptor 1 hour to create a statue out of a marble slab and it isn't finished, how can you blame him or her especially if you are financing the project? The developer/artist has the creative capacity, but the black line at the bottom of the ledger dictates whether or not they have the resources to apply their skill/talent. And it is control over and manipulation of that black line that is precisely why publishers have a business niche. Amrite?
 
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