New Unreal Tournament

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Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
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www.markbetz.net
I have such great memories of hours and hours spent playing CTF in UT3. We even had a server running on my lan at home so the kids could frag me after dinner. Low-grav insta-gib ftw. Is there anything comparable today? Tribes: Ascend has some similar mechanics, but more open (and less awesome) maps. Plus there's the whole community mod and map-making aspect, which we're probably never going to see again, regardless.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I read rumors that they might be making another one. I would enjoy it personally, at least once in a while.
 
Oct 30, 2004
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Though honestly I would rather play BF3 and i'm sure most gamers in general would say similar, twitch shooters get old quick. Everyone does the exact same crap on the same old stale maps every single time despite all the decent user created maps out there.

If you go back and look at what was going on with UT99 in its heyday (2000-2003) there were TONS of populated servers offering custom maps and mods. Also, one of the great things about UT99 is that it was not a disposable shooter game--it was less of a game and more of an online cybersport; it felt athletic if you played it right. For example, there were competitive clan matches and 5-on-5 organized capture-the-flag matches where people used voice comm and played assigned positions--it felt more like an athletic cybersport than a disposable FPS in the same way that playing basketball or football doesn't really get boring. In fact, there are some hardcore UT99 players who still play CTF PUG matches to this day, because it was just so much fun. There are still tournaments: http://www.prounreal.org/mlut/

Also, it's funny how quick UT2k3 got forgotten about as UT2k4 came out soon after, as if 2k3 was a major mistake or something lol.
UT 2003 really was a big mistake because the game play changed dramatically to floaty-dodgeyness. I remember the huge amount of anticipation that circulated in the UT99 communities in the months before UT 2003's release. Then it was released and almost everyone was sorely disappointed. Some people moved on to different games and the result was that UT 2003 damaged the franchise's player base.

UT 2004 was a great game in its own right, but not for the reasons UT99 was a great game. UT 2004 was good for the Onslaught game mod and Invasion, but it sucked for on-foot games (CTF, Domination, Bombing Run) because of the hit-scan-based floaty-dodgeyness which is why you can still find populated Onslaught and Invasion servers but not CTF, Domination, or Bombing Run. Consequently UT 2004 had far, far less clan match activity and overall player counts than UT99.
 
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Maleficus

Diamond Member
May 2, 2001
7,682
0
0
If you go back and look at what was going on with UT99 in its heyday (2000-2003) there were TONS of populated servers offering custom maps and mods. Also, one of the great things about UT99 is that it was not a disposable shooter game--it was less of a game and more of an online cybersport; it felt athletic if you played it right. For example, there were competitive clan matches and 5-on-5 organized capture-the-flag matches where people used voice comm and played assigned positions--it felt more like an athletic cybersport than a disposable FPS in the same way that playing basketball or football doesn't really get boring. In fact, there are some hardcore UT99 players who still play CTF PUG matches to this day, because it was just so much fun. There are still tournaments: http://www.prounreal.org/mlut/

UT 2003 really was a big mistake because the game play changed dramatically to floaty-dodgeyness. I remember the huge amount of anticipation that circulated in the UT99 communities in the months before UT 2003's release. Then it was released and almost everyone was sorely disappointed. Some people moved on to different games and the result was that UT 2003 damaged the franchise's player base.

UT 2004 was a great game in its own right, but not for the reasons UT99 was a great game. UT 2004 was good for the Onslaught game mod and Invasion, but it sucked for on-foot games (CTF, Domination, Bombing Run) because of the hit-scan-based floaty-dodgeyness which is why you can still find populated Onslaught and Invasion servers but not CTF, Domination, or Bombing Run. Consequently UT 2004 had far, far less clan match activity and overall player counts than UT99.

I honestly wonder if you have ever played UT2k4. 'floaty dodgeyness' exists in no degree in this game, you don't float when you jump... I continue to see your posts and it hurts my brain when I read them.
 
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reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
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I honestly wonder if you have ever played UT2k4. 'floaty dodgeyness' exists in no degree in this game, you don't float when you jump... I continue to see your posts and it hurts my brain when I read them.

Reading comprehension fail? He said 2k3 had floatiness...and I agree with that.

2k4 more or less fixed it.
 
Oct 30, 2004
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UT 2004 had the dodge-jump. That's what I was referring to. It's good for Onslaught but not so good for on-foot games.
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
UT was definitely awesome. I never played UT 2003, and only played UT 2004 sparingly.

I was much more into CS by that point anyways.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
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UT 2004 had the dodge-jump. That's what I was referring to. It's good for Onslaught but not so good for on-foot games.

I'm trying to 'respect your opinion' but it's just wrong... 2x jump, dodge jump, combinations of, and adding in shield cannon jumping allowed for more control and greater incorporation of the Z-axis than any shooter before or after it.

Basically all combat games can be boiled down to movement and no game allowed for the level of diversity and control that UT2k4 did.

2k4 has a massive history of competitive play also, I don't know what you are talking about there either.
 

{bad}

Senior member
Feb 1, 2012
375
0
76
UT series had some of the most innovative ways in which we could use our weapons e1 in multiplayer,
- imo best was shock rifle. I just loved what its alternative fire + normal fire combo could do.
- Not to forget rocket launcher making 3 rockets swirl around each other + we could e1 lock them.
- link gun could heal allies or vehicles, turrets etc and increase their damage also. I still remember when we use to assault mode specially in convoy. people use to link to guy shooting at turrets, which made that guy a tank and also increased his damage.
- shield gun and that gun with sniper like things were also really good.
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Last July Tencent Holdings of China purchased 48.4 percent of Epic Games . Then CliffyB left in 10-2012 ,followed by Mike Capps 12-2012 "good riddance".

The rumor is that Chinese Devs will make thousands upon thousands of textures/art at a fraction of the cost of what Western Devs can.


I believe this rumor may have some teeth to it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I think today's gamers don't care about the technical merits of a game and just want realistic modern day weapons in the game. If it doesn't have an M4 it's not cool attitude.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
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I think today's gamers don't care about the technical merits of a game and just want realistic modern day weapons in the game. If it doesn't have an M4 it's not cool attitude.

"cool" or not, I know I'd rather play a modern day war game over any sci fi when it comes to MP because it's at least something plausible and real in that sense.
I also consider things like teamwork, plan of attack, stealth...etc to be more mentally engaging in terms of tactics than dodges and bunny hopping. Call that a skill if you wish, so is playing the piano but not very satisfying or require any real thinking outside of just memory muscle response and reacting imo.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
"cool" or not, I know I'd rather play a modern day war game over any sci fi when it comes to MP because it's at least something plausible and real in that sense.
I also consider things like teamwork, plan of attack, stealth...etc to be more mentally engaging in terms of tactics than dodges and bunny hopping. Call that a skill if you wish, so is playing the piano but not very satisfying or require any real thinking outside of just memory muscle response and reacting imo.

... I'm out, this thread hurts too much to read.
 
Oct 30, 2004
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I'm trying to 'respect your opinion' but it's just wrong... 2x jump, dodge jump, combinations of, and adding in shield cannon jumping allowed for more control and greater incorporation of the Z-axis than any shooter before or after it.

But too much movement puts the emphasis on fancy jumping and less on stalking and shooting. UT 2004 had too much of a hitscan emphasis.

If you look at it in terms of player counts ("the player counts don't lie") UT99 thumped UT 2004 at any given amount of time after each game's release. UT99 also had more clan match activity and it still has CTF pug matches and organized tournaments to this day.

http://www.prounreal.org/mlut/?history=1

There were some UT 2004 seasons, but nothing compared to what was available for UT99. There's even still active CTF activity for UT99 if you know when to look for it but I haven't seen any CTF activity for UT 2004 for years.
 
Oct 30, 2004
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On another topic, what FPS games are you UT fans playing nowadays (now that UT is pretty much dead)?

A month ago I got into Planetside 2 and I'm really enjoying it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
On another topic, what FPS games are you UT fans playing nowadays (now that UT is pretty much dead)?

A month ago I got into Planetside 2 and I'm really enjoying it.

Battlefield 3 up until a few months ago. Really nothing similar in style to UT though.
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Me and my BF3 clan mates are playing Borderlands 2 we enjoy it . It's a change of pace from BF3 ...
 

{bad}

Senior member
Feb 1, 2012
375
0
76
was really happy to see double jump in fps after years, Titanfall seems to be good but sadly xbox one exclusive
 

blackwhiskers

Member
Jan 6, 2013
72
0
0
but titanfall is not xbone exclusive, it's coming out on xbox360 and pc as well.

regards the original topic, I'm with Maleficus, ut2k4 had awesome, awesome movement options. I also don't know what's the hitscan emphasis is all about with, what, 4 hitscan guns?

then again, I was never competitively interested in it, when ut2k4 came out, I just liked to load up flak cannon and go crazy side-dodge-into-double-jumping all over the map, shredding the enemies to pieces. damn, it was such a great game.

the only shooter that has even remotely similar arena shooter feeling today out there is tribes:ascend. it's a pretty cool game, but devs have pretty much abandoned it by now, so investing too much time in it probably isn't wise anymore :/
 

blackwhiskers

Member
Jan 6, 2013
72
0
0
"cool" or not, I know I'd rather play a modern day war game over any sci fi when it comes to MP because it's at least something plausible and real in that sense.
I also consider things like teamwork, plan of attack, stealth...etc to be more mentally engaging in terms of tactics than dodges and bunny hopping. Call that a skill if you wish, so is playing the piano but not very satisfying or require any real thinking outside of just memory muscle response and reacting imo.

what am I reading

most modern war shooters don't really have any tactics or strategies. they're the cancer of shooter genre.

also, having awesome movement options in no way reduces the tactical scope of the game. try tribes I mentioned in the previous post - teamplay is absolutely necessary in competitive games, just as much as being able to make the most of tribes movement scheme (which, arguably, can be seen as more complex (knowing terrain, skiing, planning for regen before disc (rocket) jumps) or less complex (you can jet or you can ski, what's it gonna be? vs side-dodges, walljumps and double jumps in various combinations of ut2k4) than ut2k4). I don't know of a "war" shooter that holds a candle to that combination.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
what am I reading

most modern war shooters don't really have any tactics or strategies. they're the cancer of shooter genre.

also, having awesome movement options in no way reduces the tactical scope of the game. try tribes I mentioned in the previous post - teamplay is absolutely necessary in competitive games, just as much as being able to make the most of tribes movement scheme (which, arguably, can be seen as more complex (knowing terrain, skiing, planning for regen before disc (rocket) jumps) or less complex (you can jet or you can ski, what's it gonna be? vs side-dodges, walljumps and double jumps in various combinations of ut2k4) than ut2k4). I don't know of a "war" shooter that holds a candle to that combination.

I didn't mean to make it sound like I really care or anything.
 
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