Like I mentioned previously, I'm not in the mood to banter back and forth with you anymore, BFG10K, but I will say one thing. My point was that you have said that the V5 sucks. And that's not fair to say, judging soley by benchmarks.
By the way, what do you think of the V5 now, with the latest drivers? Nah, nevermind.
The WickedGL drivers are excellent for the V3. You can get them from
Wicked3d.com I noticed both performance and image quality improvements, on my V3. They aren't applicable with every game... Check out the website for more info.
Eug... Yes, I do play at 1280x1024 resolution in Q3. But I use 16bit color. I'm not real sure why, but I really don't notice a difference, with the exception of volumetric lighting (colored smoke, colored fog, water, etc....). But I have volumetric lighting turned off in FPS games, anyway. (All the better to see you with, my dear!) Maybe there is some substance to 3dfx's "22bit" rendering. Either way, 32bit is definitely not worth the performance hit.
In UT, I play at 1024x768 2xFSAA, in Glide. NFS5 gets 1024x768x16 4xFSAA. Same with Madden2001. We'll see about NHL2001, this Friday (I can't wait!)