Originally posted by: zzzz
death to the "fel"striker.
Originally posted by: ggnl
They were both overpowered in group pvp, and as such they deserved a nerf. It also follows the trend that all CC and movement impairing effects are subject to diminishing returns in pvp (rogues should be scared, your stuns might be next).
Ravage and Shred now properly increase the attack power contribution by the percent modifier.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier.
Originally posted by: Concillian
Ravage and Shred now properly increase the attack power contribution by the percent modifier.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier.
Those seem like pretty substantial changes if they don't also modify the % difference. I mean Ambush does +250% damage, and the AP bonus is often a pretyy substantial amount of damage. A cold blood ambush with lots of AP may do crazy damage.
Originally posted by: Reddale77
Im interested in seeing how the area thing plays out..dropping a chest in the middle and having a royal rumble to open it sounds like fun!
Originally posted by: cKGunslinger
Originally posted by: Reddale77
Im interested in seeing how the area thing plays out..dropping a chest in the middle and having a royal rumble to open it sounds like fun!
So how is that going to work on a PvE server? Unless you are flagged, no one can interrupt you, so you just have to be the first to engage it.
nless entering the arena PvP Enables you..
Originally posted by: zzzz
This is not a change but a bugfix. Dagger rogues were getting shafted(esp after the seal fate fix) compared to SS one.
Originally posted by: cKGunslinger
Originally posted by: Reddale77
Im interested in seeing how the area thing plays out..dropping a chest in the middle and having a royal rumble to open it sounds like fun!
So how is that going to work on a PvE server? Unless you are flagged, no one can interrupt you, so you just have to be the first to engage it.
nless entering the arena PvP Enables you..
Originally posted by: CVSiN
Originally posted by: cKGunslinger
Originally posted by: Reddale77
Im interested in seeing how the area thing plays out..dropping a chest in the middle and having a royal rumble to open it sounds like fun!
So how is that going to work on a PvE server? Unless you are flagged, no one can interrupt you, so you just have to be the first to engage it.
nless entering the arena PvP Enables you..
all servers the arena is ALL OUT WAR... enter and you are flagged red to eveyrone not in your group..
Originally posted by: torpid
Ever entered in a raid? I've always wondered if your raid-mates would be enemies too or what. I assume they would, but never tested it.
Hi everyone, I just wanted to post an FYI regarding the test server. Here are a few of the top issues we'll be looking into while patch 1.4 is in testing.
1. Hunter pets dealing significantly less damage than before. This isn't intentional and we're looking into why it's happening.
2. +Defense items. These items are on our watch list as they may be proving to be too strong now that some related bugs have been fixed in patch 1.4.
3. Ambush/Backstab damage. These abilities may be too strong now that we've fixed the bug that prevented an ability's damage bonus to affect attack power.
4. Diminishing returns for the mage's frost spells. We're still evaluating these changes in general. Where possible, we want to reduce the ability for players to feel continuously immobilized or slowed. However, that will need to be balanced against the continued viability of certain builds/tactics such as the frost mage.
Other notes...
As some players have noted, some characters already have honor points and ranks upon being copied to the test server. This is due to the fact that the honor system back-end has been undergoing testing on certain realms. Please note that when the honor system goes live, all character's honor values will be reset, so be aware that there is no need to get a "jump start" on the system. =]
We're still looking into reports that sunder armor generates less threat than it did prior to patch 1.3. No intentional change was made, and it is possible that warriors are finding it more difficult to hold agro only due to the fact that melee characters are now dealing more damage when attacking from behind their targets than before (due to the conversion of "block/parry" events from behind into hits rather than misses).
I'd like to remind everyone that the issues above are exactly why we put patches on a test server before they go live. Your input into the changes is very important. However, finding issues such as the above should not imply that we are attempting to "systematically dismantle" certain classes. It so happens that we like all of the character classes in World of Warcraft very much and take great pride in the work that went into each one of them.
Originally posted by: Concillian
Originally posted by: torpid
Ever entered in a raid? I've always wondered if your raid-mates would be enemies too or what. I assume they would, but never tested it.
If this patch is correct, then we will find out quick what happens in raids. My bet is it doesn't work right, and people will bitch and moan about it in the forums.
Actually even if it works right, I bet people will bitch and moan about it in the forums =)
I need to create an alt on some of the big PvP servers just to watch som of the large and organized PvP guilds. (assuming the stuff in the chest is actually worth anything)
Originally posted by: torpid
Originally posted by: CVSiN
Originally posted by: cKGunslinger
Originally posted by: Reddale77
Im interested in seeing how the area thing plays out..dropping a chest in the middle and having a royal rumble to open it sounds like fun!
So how is that going to work on a PvE server? Unless you are flagged, no one can interrupt you, so you just have to be the first to engage it.
nless entering the arena PvP Enables you..
all servers the arena is ALL OUT WAR... enter and you are flagged red to eveyrone not in your group..
Ever entered in a raid? I've always wondered if your raid-mates would be enemies too or what. I assume they would, but never tested it.