Linux is seeing a lot more game ports now because Steam was made available for Linux and SteamOS is based on Linux. 100% of Steam games supporting Linux also support Windows and very close to 100% support MacOS X. I don't think Linux support has much to do with wanting to break free of Windows much less x86 entirely, it's simply a matter of reaching a larger audience.
For Valve it is all about breaking free of Windows (and the MS app store model).
However, for the game developers I suspect it has more to do with the anticipation of ARM CPUs.
The x86 Linux userbase is small but pretty constant and has existed for decades. The Linux ARM equivalent doesn't really exist outside of devices like RPi which are in an entirely different league when it comes to gaming (not least of all because they only support OpenGL ES) There's much more that has to happen to get this ecosystem really going and be interesting from a market point of view, making sure driver ports are good is not going to be this hugely critical place to start. Right now I'm not aware that K12 APUs are even on a roadmap.
SteamOS is on ARM already via the Steam Link. (Marvell Armada 1500-mini (88DE3005) SoC).
And while the processor is only powerful enough for decoding, I imagine the day will come when Valve can run all of its titles off some type of ARM APU. Example: I can play CS:GO (Valve's most hardware challenging title) at FPS over 60 FPS (the vast majority of the time) in Linux Mint 17.3 with just a stock speed Q6700 and GT 730 GDDR5 @ 1080p low.
So not much in the way of CPU is really needed to play those Valve Titles.
Anyway if we're going to talk about weak Linux GPU drivers surely that'd hurt Zen APUs more.
Yes, that is a serious issue. I will probably make a thread on this in the future to address concerns.