BenchPress
Senior member
- Nov 8, 2011
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The current GPUs are far too inefficient for real-time ray-tracing. They are still being outperformed by CPUs.The current GPUs are too slow for real time Ray Tracing.
The GPU architecture as we know it today is really only suitable for rasterization graphics. To move beyond that we need more flexibility, as offered by a CPU architecture, while keeping the massive parallelism. Intel's AVX2 and TSX are a big leap in the right direction to combine the best of both worlds.
Discrete graphics cards are dying out, and the GPU and CPU are fusing into a superior homogeneous architecture which will allow developers to create new experiences.