It's also great for Netflix, Amazon Prime video, CrunchyRoll, VUDU.
But if you have a blu-ray player, Roku, HTPC, or are happy with the 360 for media playing then yes, it's hard for me to justify buying a console for any single game.
This convinced me to get one. Im going to wait till the white PS3 comes out and get that. I had a PS3 before it broke and ended up getting an Xbox. To me, 1 good RPG alone is good enough to get a console.
The music, the scenery, the tragic story, the characters so full of life.
Just all their expresions and faces they make, the way the tease each other and get all defensive. The way it always comes back to the main goal/story no matter how side tracked you get.
Now we know why you can't find copies around... all those Wizard Edition people are still waiting for their copy! Is that eBay guy going to give you the $20 Club Namco voucher too?
EDIT:
In regard to the name changes, who decided on those? An example is how the blonde girl is called Myrtle in the translation but her name is Shelly in the Japanese dialog. Shelly is a fairly normal name, which is why it seemed odd to change it. Maru to Esther may make more sense. Are there any origins to the name Shaddar? I always hear them say Jabo when Shaddar comes up, so I assume that's his name.
I have this on the way through Gamefly. This is probably a stupid question but could I fire up the demo and play for a while and then continue with the disc when it arrives?
Now we know why you can't find copies around... all those Wizard Edition people are still waiting for their copy! Is that eBay guy going to give you the $20 Club Namco voucher too?
I have this on the way through Gamefly. This is probably a stupid question but could I fire up the demo and play for a while and then continue with the disc when it arrives?
No. The demo is comprised of two segments that are cut out from the game. The Deep Dark Woods demo segment takes place rather early in the game, but you would still miss out on the entire beginning Motortown segment if you started playing the actual game after that segment.
I have this on the way through Gamefly. This is probably a stupid question but could I fire up the demo and play for a while and then continue with the disc when it arrives?
Ni No Kuni is plenty of fun! Just make sure you have several hours (minimum of two) to play when you start, because the game does take a bit to get warmed up.
And level 90 with a level 20ish 3rd form dinoceros doing 700 damage AoE spam
Being able to mindlessly AoE one shot tokos makes grinding effortless, not having to worry about them running, getting a surprise attack, etc. Got a little circuit going where I walk down the mountain checking spawns then use travel to the town to get back to the top instantly with no loading and all the spawns change.
Killing double tokos in 3 seconds is orgasmic with 18k exp and 12 level ups to advance through.
I have a couple questions on it. Is there a difficulty setting, and how tough is the combat at the start of the game? I haven't played a JRPG in a very long time, and I don't want to struggle and lose interest in this game, but I am pretty sure I will be picking it up on Friday.
Its extremely easy, too easy in fact. But yes there are normal and easy modes, but even normal is a walk in the park for RPG vets. On the bright side just means no frustration and cock blocks, just breeze through enjoy the relaxing ride.
Ni no Kuni is a nod to the old school simplicity and story telling that once made JRPGs great. No flashy bling bling convoluted overly complex Transformers/Fast and the Furious battle system that takes half the game to master for the sake of being new of different.
after lev 90 you can avoid grinding, there's nothing to be gained. just max out the strenght or magic attack on your main pet. i found that the pirate cat was the best DPS, expecially when equipped with the +1 attack speed gadget. Also, i like (lol) to keep you thief-guy, whatever the name is in your version, on "use no abilities"; i also use the same setting for the girl whenever i have a dangerous area to go through.
There is also an exploit that allows for much faster casting of spells .. if you want to know ..
switch to the girl; cast a spell(or switch to the thief and use a attack ability); Oliver will probably cast Astra, especially if you set him to "all-out",; when he does, switch back to him, and as soon as the animation stops, cast Astra again.
Each spell has a cooldown time, with the better ones having a longer time, but this cooldown time is only given to Ollie when the spell is cast by the player, not when the AI casts it.
This might seem unnecessary but it will be fundamental when fighting (EXTRA SPOILERS)
the Guardian of the Worlds or the Pokemon ..ermm.. i mean Familiar's ..League final battle with the Great Sage
@Fingo
1) no random encounters, they are all avoidable (well, the dungeons have quite a few, but not like FFIX); the combat system is still very basic.
2) grinding not required at all, unless you want to play the after-endgame hidden bits, which are a bit absurd anyway. it's expected that you will beat the end mob around level 66, and to grind from there to lev 75 takes maybe half an afternoon at most. the issue i would say is that the game's too easy, really.
@ Gunner - idiotically enough, the beginning of the game is the only part where combat can actually be hard. i would stay in the Ding don dell area until lev 10 at least, because if you rush out into the desert at lev 7 you will get munched up and spit out.
After that it's all plain sailing.
BUTTHURT PREVENTION PROGRAM:
SAVE before you enter the port city, even if you have to go back to a save point. the fight there comes unannounced and it can kill you (with worse consequences than normal).
SAVE when you leave by boat and are heading to Piggsbrook, because another unannounced attack is coming your way. the poroblem being that your girl, who is the healer, has this tendency to blow all her mana and leave you butt-naked for the serious fights
I've found that after you get the increased outside run speed (requires you to trade in 1 merit card, so you can get this very early in the game), most enemies can't catch you. The really fast enemies only charge you in a straight line, so they can be easily avoided, but I've found that some flying enemies (Aves, etc.) are too fast to avoid.
Ultimately, I think this is the worst part about the game. It's especially worse when enemies are so weak that I can just hold down X and easily win fights, but for some reason, those weak enemies won't run away from me. They do from time to time, but not consistently, and it's annoying to have to fight them for piddly amounts of experience. I think Mistwalker's Blue Dragon handled this a lot better, and that's without considering that the game has a stealth feature so you can sneak past enemies. It also had a Field Barrier ability that would automatically kill enemies that you've killed before just by running into them (you only gained half SP and no EXP though).
Its extremely easy, too easy in fact. But yes there are normal and easy modes, but even normal is a walk in the park for RPG vets. On the bright side just means no frustration and cock blocks, just breeze through enjoy the relaxing ride.
I actually wish that combat was a lot harder in some cases. I haven't had nearly as much time to play as I'd like as I'm only at the volcano. So, the last boss that I fought was the Trial of Strength boss, and he wasn't terribly difficult nor did he have any interesting mechanics. My favorite fight so far was Rusty's Nightmare. It had some interesting mechanics and such. Although, I guess the reason why I want harder combat is partly because of what I mentioned above where you can't avoid easier fights at times.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.