Changing workloads to accomodate an assymetrical 4+4 CPU configuration will absolutely require a change to the game design and work distribution. So would the lack of reliable always on internet connectivity. Lower power GPUs may necessitate renderer changes.
And there's no way to debate the fact that an entirely new graphics API will require redesigning all of the graphics function calls. DX12 transition hasnt exactly been smooth, and we're likely talking an even larger difference in API design here than DX12 presented.
So yes, it will absolutely require changing the game design for a port.
And there's no way to debate the fact that an entirely new graphics API will require redesigning all of the graphics function calls. DX12 transition hasnt exactly been smooth, and we're likely talking an even larger difference in API design here than DX12 presented.
So yes, it will absolutely require changing the game design for a port.