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Atreidin

Senior member
Mar 31, 2011
464
27
86
Interesting how a lot of people are acting like this is a horrible development...

Not long ago there were rumors going around that the NX would be roughly comparable to the next-gen from Sony and Microsoft. Now we find out it's just a mobile chipset. For people who wanted to see Nintendo finally be on par with performance this is a huge let down.

But you can all go ahead and pretend all the disappointment is just Nvidia hate by AMD fans, since that confirms your biased worldview.
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,949
504
126
People wanted Nintendo games with graphics that matched the latest console hardware looks like that will never happen. :'(
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Some people just had dreams of Nintendo returning to graphical competition with Sony and MS, and this shatters them.

But NX will have some kind of portable element, so it is good news in this sense since one would hope Nintendo would go with the best Tegra available and thus the best mobile chip graphics performance. If they went Snapdragon? Blah.

A mixed bag, if ever there was a definition.

Not long ago there were rumors going around that the NX would be roughly comparable to the next-gen from Sony and Microsoft. Now we find out it's just a mobile chipset. For people who wanted to see Nintendo finally be on par with performance this is a huge let down.

But you can all go ahead and pretend all the disappointment is just Nvidia hate by AMD fans, since that confirms your biased worldview.

You ask me those people and rumors weren't listening to what Miyamoto has been saying since Brawl launched. He was tired of having to have two separate teams working on two separate versions of the same title and then not having those two titles be cross-play.

He wanted a unified platform that would allow one team to develop a title for both platforms.

The question was how strong would it be, and if he was focusing on mobile (and accessories such as Amiibos) it was most likely going to be a weaker console. Toss in Nintendo said they will not be selling at a loss, I don't know why anyone would think they'd chase MSFT/SONY down the rabbit hole of selling $500-600 consoles for $400-500.

The writing has been on the wall for at least a year. Iwata's death pretty much cemented it.

I was even thinking at one point a strong based console but that would still go against what Miyamoto has been pushing for since it would required different instruction sets that may break cross-plat play.

EDIT: Without knowing the finalized hardware, there is still a chance the console version could be powerful enough to match current consoles. The handheld would just used lower resolution, graphics settings, and frame rate. But it will definitely not touch Neo/Scorpio.
 
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Stormflux

Member
Jul 21, 2010
140
26
91
I'm really interested in seeing how this plays out. Lots of rumors are suggesting it will be high powered mobile first device, with a dock (with extra power?) for the home console crowd.

But Nintendo is between a rock and a hard place. Try and compete with Sony/MS in the dedicated console crowd... or compete with Smartphones with the Mobile crowd. Now it seems they doing both and neither? They've struggled with the former, and many have tried and failed with the latter, including nVidia on the hardware side.

Interesting stuff. I'll probably get this new NX regardless because the Nintendo always brings amazing games. I am leery of what deal Nintendo made with nVidia as we all know what happened last time.

Edit: With the timeline of release being next spring (March?) I hope the new console is the Pascal Tegra.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Immediate reaction:

Nvidia is a good choice for a handheld game console, though it raises concerns about backwards compatibility with DS/3DS games.

Terrible choice for a home console. It's not going to compete with the Playstation 4 Neo and Xbox One Scorpius, heck I'd be surprised if it adequately competes with the current PS4 and XB1. And an ARM CPU architecture kind of shoots themselves in the foot with third parties, like we saw with PowerPC and the Wii U. Porting isn't impossible, but it you can't deny that it discourages porting especially when you lose market share. You can argue that Nintendo doesn't need to compete with Microsoft and Sony's hardware, which I'll grant -- if Nintendo has a billion dollar idea, like they did with the Wii. When their idea doesn't catch on and the console can't compete technically with Sony/Microsoft, you get a sales disaster like the Wii U. And I'm not sure I trust Nintendo to not pull a Wii U all over again.

The alternative is that they're moving away from a true home console experience in favor of a home/handheld hybrid or just abandoning home consoles altogether. If that's the case, that really saddens me, because I appreciate the experience of Nintendo games on home consoles and that means we wouldn't get those.

I honestly don't think Nintendo cares about 3rd parties. They haven't shown any interest in them since the N64 days, if you ask me. People weren't buying Gamecubes for 3rd party titles.

Because the Gamecube was a runaway sales success, am I right?
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Interesting stuff. I'll probably get this new NX regardless because the Nintendo always brings amazing games.

I think this is where Nintendo is betting the farm. Unified platform would reduce dev time too.

Ask me some of the current Wii U games can use a notch down in settings and run fine on 3DS.

Hell, they did it with Zero Time Dilemma running on PC/PS Vita/3DS.

(Man would I love Tokyo Mirage on PC!)
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I think this is where Nintendo is betting the farm. Unified platform would reduce dev time too.

Ask me some of the current Wii U games can use a notch down in settings and run fine on 3DS.

Hell, they did it with Zero Time Dilemma running on PC/PS Vita/3DS.

(Man would I love Tokyo Mirage on PC!)

Look at Hyrule Warriors Legends or Super Smash Bros for comparisons between the same game running on the 3DS and Wii U.

https://www.youtube.com/watch?v=4p0pI018jQ0

The difference goes beyond a "notch down in settings". I wouldn't want to give up the full console experience for Nintendo games and just settle for handhelds.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Look at Hyrule Warriors Legends or Super Smash Bros for comparisons between the same game running on the 3DS and Wii U.

https://www.youtube.com/watch?v=4p0pI018jQ0

The difference goes beyond a "notch down in settings". I wouldn't want to give up the full console experience for Nintendo games and just settle for handhelds.

...Two different hardware sets each with their own limitations.

The difference here is potentially the same game running on low for mobile and high for console.

However, without knowing what the finalize hardware is, I don't know what high would entail. My honest prediction is it will be some where near current Wii U but at 1080p/60 instead of 720p/60.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Neither was Xbox1, what's your point? Which had arguably stronger 3rd party support.

What's your point? We know Nintendo doesn't seem to care about third party games, pointing to a console with lackluster sales doesn't justify that. As for the Xbox One, at least it's selling better than the Wii U.

...Two different hardware sets each with their own limitations.

The difference here is potentially the same game running on low for mobile and high for console.

However, without knowing what the finalize hardware is, I don't know what high would entail. My honest prediction is it will be some where near current Wii U but at 1080p/60 instead of 720p/60.

Ok? Point is that it's basically the same game on 3DS and Wii U, and the visual difference goes much beyond just a "notch down in settings". Which is what you claimed.

Ask me some of the current Wii U games can use a notch down in settings and run fine on 3DS.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Ok.

The latest Tegra will almost certainly be the leader in mobile GPU performance. It's the best performance-per-watt once you want a certain performance level, since the cell phone chips will not be able to get here, and x86 + GCN will consume more.

More signs to being somewhat of a compromise.

Performance per watt has absolutely NOTHING to do with total performance. Its how much performance there is for X amount of power consumption. A new tegra will most likely be the fastest mobile GPU out there, but its highly unlikely it will be as efficient as what comes from Apple or Qualcomm. These two companies have massive budgets and mobile is their number one game.

But this doesn't even matter in this case.

Its obvious as stated above that Nintendo wants a unified platform. Makes sense from a software development standpoint. However, it also means getting sub-par graphics on your TV. Playing games meant for a hand held on the big screen has never looked good.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
man, if only the original wii had the same muscle as xbox n ps3. nintendo could have dominated the market for 10+ years already.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
What's your point? We know Nintendo doesn't seem to care about third party games, pointing to a console with lackluster sales doesn't justify that. As for the Xbox One, at least it's selling better than the Wii U.

Yet Nintendo made more profits during that generation that MSFT. Also made more profits than MSFT last generation. And will most likely finish on top again this generation.

MSFT/SONY selling 40 million units at a loss means nothing if the software sales aren't there or future hardware sales to dig them out. Factor in the R&D. PS3's awful start and slow software sales cost Sony all the profits PS2 made. PS4 didn't start to make profits until a year after release. Wii U was making profits day 1.

If Nintendo is still making money versus Sony/MSFT losing millions, who's the winner?

XBone can outsell Wii U 3:1 to this generation, but Nintendo isn't solely relying on console sales - it's handhelds will carry them through and it's 1st party titles already shown to outsell both Sony and MSFT's first party titles this gen alone with the smaller userbase.

Ok? Point is that it's basically the same game on 3DS and Wii U, and the visual difference goes much beyond just a "notch down in settings". Which is what you claimed.

I think you misunderstood my point. Using your example, You still have both versions of the game, the console version still looks superior. The difference is it didn't take two dev teams to make both games and the titles aren't two years part.

Same day you get the higher IQ console version that is also compatible with the handheld device just run at a lower IQ.

IE my example Tokyo Mirage won't ever get a handheld version because it will take a complete port job than just "a few notches down."

Use PCs more as an example:
You can run the same game on a 270X as on a Fury X. The IQ will be different, but it's still the same underlining base code.

Nintendo wants that, for their consoles/handhelds.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
The mobile play needs to be something really awesome, people are less and less willing to carry another device when their smartphone already does so much. Having a cross compatible home console would boost both, but how much of a hit will they take for having mobile class hardware versus PS4 Neo and Xbox One Scorpio?

If they used 4 or 6 or 8 Denver 2 cores, clocked highly on 16nm FinFET with a highly clocked mobile Pascal GPU, they could actually have a fairly decent home console. They'd have to actually push the clocks closer to what desktop class stuff runs at. Which I doubt they would actually do.

But purely hypothetically - if they matched by having 4-8 Denver 2 cores clocked at 2.5 ghz or higher (due to 16nm) they could have some decent throughput.

Remember that Denver does some sort of instruction translation from ARM to its internal Microcode. Is it possible that we will see the rebirth of x86 translation? They could theoretically have both modes - ARM to Denver and x86 to Denver. Now I think this is highly unlikely, but Denver is the only off the shelf chip available with this capability. This would allow compatibility with both competing x86 consoles and PC while having a compatible mode for mobile on ARM as well. They'd just have to buy the necessary x86 licenses, which is not difficult to fathom.

IMO I doubt Nintendo has the interest in such an ambitious technical approach
 

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
I get you two are camp AMD, but you guys aren't looking at what Nintendo could possibly do.

A unified platform would benefit them greatly. Most of their best sellers are handheld games, which aren't graphically demanding.

Allowing users to play said games on a home console (sold separately, at a moderate price since the hardware won't be OMG 4k@60FPS) is just going to enhanced that for their player base.

With most console titles hitting PC, it is most likely Nintendo wants to be the go-to mobile device (as they've basically been regarded as due to lacking Wii U exclusives).

Have a PC+Nintendo NX, or PS4+Nintendo NX, or Xbone+Nintendo NX. They don't need to dominate Sony/MSFT. They will do just find selling their platform exclusive games.

Again, Pokemon sold 10 million copies. That beats any AAA-title multi-plat and the budget was most likely a small fraction in the process.

Couple of things here. #1 I would LOVE to see a GP106 in the new Nintendo. Look back at my won posts and I've been saying this for years. Nintendo could have it all, an equitable platform for AAA games and an easy to develop for platform for their first party games.

Pokémon Go is such a success because it is the first widespread use case for Augmented reality. That's what people love so much about it. The pokemon name helped a bunch, but Pokémon Go is basically the developers second game, a rescinded version of their first foray into GPS based games.
 

Thala

Golden Member
Nov 12, 2014
1,355
653
136
That is such a shame. Nintendo could have gone X86 for easy porting back and forth for AAA games. Might as well have stayed on the POWER architecture.

Not sure if it ever came to your attention, but for porting of games the CPU architecture is mostly irrelevant.
You can port from Linuxx86 to Linux ARM with a press of a button. You can port from Windows x86 Win32 to Windows RT Win32 with a press of a button. The hard part of porting comes when the runtime environment changes e.g. Windows -> Linux for example.
 
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HOOfan 1

Platinum Member
Sep 2, 2007
2,337
15
81
Nintendo just needs to pull a Sega and abandon hardware. Non one cares about their hardware, and they are just locking their software onto poor selling devices
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Nintendo just needs to pull a Sega and abandon hardware. Non one cares about their hardware, and they are just locking their software onto poor selling devices

This is another option. But, I personally don't see Nintendo doing that...not yet.

And when they do, I see them going PC exclusive Cuz they hate Sony and I think MSFT (EDIT: The console division) even more.
 

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
That's the thing, Nintendo dominated handhelds for mobile use BEFORE smartphones ans tablets changed the world. Kids ALREADY have an iPhone or Galaxy phone.

Why the hell wouldn't they just use a shrunk version of the ps4 APU, sell it with profits for $299 and call it a day? With a NORMAL controller with two sticks btw!

They would certainly gain traction and it's a safe bet too! You'd get all the call of duties and battlefield and yet still get Mario kart and Zelda. Appeal to both adults and kids. They are just so dammed obsessed with trying to be different that they are shooting themselves in the foot.

Remember how badass the N64 was with its powerful hardware and 3rd party support? Yeah they fudged by going with cartridges and they let Sony steal some 3rd party support behind their back but those are easy fixes!

Just to be clear none of my fellow complainers care that it's not amd. A pascal and atom or pascal and even Kabini would be sweet.

Mark my words, this console suffers the same fate as the wii u.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
The recent RE5 port from PC to Android is pretty bad actually. The Xbox 360 out performs it, and runs at a more consistent frame rate. I doubt this has anything to do with the hardware since Tegra X1 is faster than the last gen consoles. I think the port needed more time in development.

Anyway, If Nintendo is going with the Tegra X1, I would think it could be for mobile reasons as well. Part of some type of ecosystem, not just a console.

I own an NVIDIA Shield and it's a surprisingly capable set top box. Android games runs like butter as well @ 1080p.
 
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dogen1

Senior member
Oct 14, 2014
739
40
91
Not sure if it ever came to your attention, but for porting of games the CPU architecture is mostly irrelevant.
You can port from Linuxx86 to Linux ARM with a press of a button. You can port from Windows x86 Win32 to Windows RT Win32 with a press of a button. The hard part of porting comes when the runtime environment changes e.g. Windows -> Linux for example.

Yeah I don't know why people go on about that.

Games aren't exactly coded in assembly anymore lol.


The recent RE5 port from PC to Android is pretty bad actually. The Xbox 360 out performs it, and runs at a more consistent frame rate. I doubt this has anything to do with the hardware since Tegra X1 is faster than the last gen consoles. I think the port needed more time in development.

Anyway, If Nintendo is going with the Tegra X1, I would think it could be for mobile reasons as well. Could be part of some type of ecosystem, not just a console.

Isn't it more likely they'll go with a newer tegra version?
The A57s aren't exactly super efficient compared to other arm cores, and pascal would be a massive boon for a handheld.
 

Piroko

Senior member
Jan 10, 2013
905
79
91
Ah so that's the news that made the Nintendo stock drop by 20% today.


Yet Nintendo made more profits during that generation that MSFT. Also made more profits than MSFT last generation. And will most likely finish on top again this generation.

MSFT/SONY selling 40 million units at a loss means nothing if the software sales aren't there or future hardware sales to dig them out. Factor in the R&D. PS3's awful start and slow software sales cost Sony all the profits PS2 made. PS4 didn't start to make profits until a year after release. Wii U was making profits day 1.
You seem to forget the global economic climate that the consoles were launched into. Nintendo made a lot of money because they made a decision that turned out to be better from 2008 onwards. The Wii was both cheaper to buy into and cheaper to add games for and the market wanted exactly that at the time.

It also hit right into the fitness wave that made a lot of people buy consoles who would not have bought them otherwise. Some of those people kept buying into the WiiU, but I don't think they would buy yet another generation. Fitness tracker have taken over this field.

Personally I do not see the same economic climate now. I'd say they need something very special if they want to get attention away from VR and 4k.
 
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