What's your point? We know Nintendo doesn't seem to care about third party games, pointing to a console with lackluster sales doesn't justify that. As for the Xbox One, at least it's selling better than the Wii U.
Yet Nintendo made more profits during that generation that MSFT. Also made more profits than MSFT last generation. And will most likely finish on top again this generation.
MSFT/SONY selling 40 million units at a loss means nothing if the software sales aren't there or future hardware sales to dig them out. Factor in the R&D. PS3's awful start and slow software sales cost Sony all the profits PS2 made. PS4 didn't start to make profits until a year after release. Wii U was making profits day 1.
If Nintendo is still making money versus Sony/MSFT losing millions, who's the winner?
XBone can outsell Wii U 3:1 to this generation, but Nintendo isn't solely relying on console sales - it's handhelds will carry them through and it's 1st party titles already shown to outsell both Sony and MSFT's first party titles this gen alone with the smaller userbase.
Ok? Point is that it's basically the same game on 3DS and Wii U, and the visual difference goes much beyond just a "notch down in settings". Which is what you claimed.
I think you misunderstood my point. Using your example, You still have both versions of the game, the console version still looks superior. The difference is it didn't take two dev teams to make both games and the titles aren't two years part.
Same day you get the higher IQ console version that is also compatible with the handheld device just run at a lower IQ.
IE my example Tokyo Mirage won't ever get a handheld version because it will take a complete port job than just "a few notches down."
Use PCs more as an example:
You can run the same game on a 270X as on a Fury X. The IQ will be different, but it's still the same underlining base code.
Nintendo wants that, for their consoles/handhelds.