No LAN play in Starcraft II?

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StepUp

Senior member
May 12, 2004
651
0
76
Bad English cuz it's the guy's second language but this is from TL.net. Gotta say this is 99% the likely reason for no "LAN"... I assume it will have a steam like option to play in offline mode, but time will tell.

First of all, I am a long time lurker here at TL, back to 2003 I think. I enjoyed TL a lot but too lazy to post.
But now I find a very good reason to share my point of view and information that I?ve obtained.
We all know that currently Blizzard have no plan to support LAN in the upcoming SC2, and many wonder why?
I think I may have answers to many of your questions.
The reason lies in pirating and particularly in China.
First of all let me do a quick introduce about the backbone of Chinese SC/WC3 gaming platform in China:
As we already known Chinese SC players are among the best outside of Korea, and I can guarantee you that most of Chinese SC players don?t even play on Bnet. They play on a gaming platform called Haofang(and few others but Haofang is the 1st and the biggest)
A few thing about Haofang: It is biggest gaming site in China, it has millions of users for many games including SC and WC3. It is free and using LAN(TCP/IP protocol) to allow players to play.
How Haofang works: You download a small program for Haofang, run it, tell it where your SC folder is. You join a room(max 255 players because TCP/IP can handle max to 255)then hit RUN, the little program will load your SC up and instead of log on to Bnet you go to LAN, and can find many games their to play since 255 players in the same room is a lot.
Why it is bad: Cos millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.
Why Blizzard cares: Of course they care, if even SC2 is going to last only half the life of SC the next big market is definitely China(cos Korea is given). If things going on like SC/WC3 Blizzard is going to lose tons of money.
Did Blizzard do anything about it: Yes they did but failed. A few year back Blizzard sued Haofang but lost and Haofang is continue to grow and now become the most recognize site in China(among gamers of course).
Why is Haofang able to sneak pass Blizzard: Haofang told that they only allow players play via LAN(TCP/IP) they do not do anything to mess with Blizzard Battle.net and thus can not be judged. I know it is bullshit since it allows players with pirated copies play multi play which is the life SC, but it holds true in the EULA and Blizzard can do nothing about it.

So to conclude, When I see the news about Blizzard not support LAN, to tell the truth I wasn?t surprised at all. I knew it gonna come it some form or another. I am just deeply sorry for us those dedicated gamers got affected by pirate using scum.
I feel deeply for Blizzard, this is a very difficult decision for them to make but I think it is a necessary one. Long live BLIZZARD.
That?s it for now, discuss whatever you want!

[UPDATE]
For people that think that Blizzard removing LAN support to prevent the game being hacked, it is not true.
SC2 will be hacked and put on torrent sharing site within a week when it comes out.
What Blizzard is trying to do here is prevent company like Haofang which encourage mass piracy.
In China and many others place in the world people only go out to buy the game after they find out that there is no way or ivery troublesome for their pirated copy to play online.
Even if this increase the people that buy the game in developing countries buy 10-20% it is a huge gain for Blizzard.

What I think we need to discuss now is how Blizzard should do it to make it less painful for legimated gamers. Maybe like many people have pointed out a system like Stream should work?
 

flashbacck

Golden Member
Aug 3, 2001
1,921
0
76
Originally posted by: HopJokey

... I don't give a sh!t if Battle.NET 2.0 can scrub my nuts for me, it still doesn't take the place of getting all my friends together at my house ...

I don't get it. Is he saying his friends do more than scrub his nuts?

The "I won't buy this game now!" and "This will create more piracy!" people are dumb.
 

Muadib

Lifer
May 30, 2000
17,971
857
126
Originally posted by: flashbacck
The "I won't buy this game now!" and "This will create more piracy!" people are dumb.

So you buy things that don't meet your needs? 95% of my time with Stracraft was playing with the guys at work over the LAN we setup. Why should I waste my money when the one thing I loved about the game is gone?

Since you appear to have money to burn, you can buy it for me. PM me when it's released, and I'll tell you where to send it.













 

lupi

Lifer
Apr 8, 2001
32,539
260
126
well damn, and I was this close |------------------------------------------------| to buying this at release.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: Muadib
Originally posted by: flashbacck
The "I won't buy this game now!" and "This will create more piracy!" people are dumb.

So you buy things that don't meet your needs? 95% of my time with Stracraft was playing with the guys at work over the LAN we setup. Why should I waste my money when the one thing I loved about the game is gone?

Since you appear to have money to burn, you can buy it for me. PM me when it's released, and I'll tell you where to send it.

QFT. Some of us have friends we play with in real life
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: flashbacck
The "I won't buy this game now!" and "This will create more piracy!" people are dumb.

If you want to play it over a LAN then I can see why it would be a deterrent and keep you from purchasing the game. I used to be big into playing UT 2004 and Halo over the LAN with friends. If that capability didn't exist I would have never purchased those games in the first place.

IMO it's the same mentality as publishers who put online authentication DRM onto a single player only game. It just doesn't make any sense. Why inconvenience you're paying customers to try and fight a battle you won't win?
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
They're using no LAN as a way to fight privacy. They can go DRM and only allow 3 installs per key.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Because in this day and age it's so impossible to setup a lan with internet support. More than likely you'll have to go through b.net to setup the game but the game will still be hosted by one of the players and actual game data won't pass through Blizzard. So it'll be more like no lan play without b.net validation rather than absolutely no lan play. Definitely a grey area, but I'm willing to put up with validation on multiplayer titles. It's the single player games with online validation that really bring my piss to a boil.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I dont think its so much about piracy as it is about Blizz making more money. Instead of letting people play LAN for free they are going to force people to use their Battle.net where they can either charge you for it or force you to watch/see adds that advertisers pay for. Either results in Blizz making more money and thats what it all comes down to in the end. The less piracy issue is just icing on the cake for Blizz. Just my opinion anyway as to 'why?' they are doing it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Skott
I dont think its so much about piracy as it is about Blizz making more money. Instead of letting people play LAN for free they are going to force people to use their Battle.net where they can either charge you for it or force you to watch/see adds that advertisers pay for. Either results in Blizz making more money and thats what it all comes down to in the end. The less piracy issue is just icing on the cake for Blizz. Just my opinion anyway as to 'why?' they are doing it.

I don't think they will charge for it.

Is there evidence of non-blizzard ads on bnet, or are you just guessing what will happen?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,078
136
Originally posted by: Skott
I dont think its so much about piracy as it is about Blizz making more money. Instead of letting people play LAN for free they are going to force people to use their Battle.net where they can either charge you for it or force you to watch/see adds that advertisers pay for. Either results in Blizz making more money and thats what it all comes down to in the end. The less piracy issue is just icing on the cake for Blizz. Just my opinion anyway as to 'why?' they are doing it.
Thats the real answer and I'm glad somebody finally thought of it.
They wanna force ALL players to use BNET so they have to watch the ads. Therefore, all advertisers know that the number of sold units is basically the number of people who will see their ads. Hence, they are more valuable.

Its ALWAYS about the money folks. Why did Blizzard make an MMO in an already saturated market? Money. MMO's are a monthly influx of regular cash, as opposed to single player or free online games that see the biggest profit in the first month of sales and then thats it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: shortylickens
Originally posted by: Skott
I dont think its so much about piracy as it is about Blizz making more money. Instead of letting people play LAN for free they are going to force people to use their Battle.net where they can either charge you for it or force you to watch/see adds that advertisers pay for. Either results in Blizz making more money and thats what it all comes down to in the end. The less piracy issue is just icing on the cake for Blizz. Just my opinion anyway as to 'why?' they are doing it.
Thats the real answer and I'm glad somebody finally thought of it.
They wanna force ALL players to use BNET so they have to watch the ads. Therefore, all advertisers know that the number of sold units is basically the number of people who will see their ads. Hence, they are more valuable.

Its ALWAYS about the money folks. Why did Blizzard make an MMO in an already saturated market? Money. MMO's are a monthly influx of regular cash, as opposed to single player or free online games that see the biggest profit in the first month of sales and then thats it.

The MMO market wasn't saturated when WoW debuted.

It is now though (but that is because of the success of WoW)

Your reason for them starting an MMO in order to take in profits is probably correct though.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: shortylickens
Originally posted by: Skott
I dont think its so much about piracy as it is about Blizz making more money. Instead of letting people play LAN for free they are going to force people to use their Battle.net where they can either charge you for it or force you to watch/see adds that advertisers pay for. Either results in Blizz making more money and thats what it all comes down to in the end. The less piracy issue is just icing on the cake for Blizz. Just my opinion anyway as to 'why?' they are doing it.
Thats the real answer and I'm glad somebody finally thought of it.
They wanna force ALL players to use BNET so they have to watch the ads. Therefore, all advertisers know that the number of sold units is basically the number of people who will see their ads. Hence, they are more valuable.

Its ALWAYS about the money folks. Why did Blizzard make an MMO in an already saturated market? Money. MMO's are a monthly influx of regular cash, as opposed to single player or free online games that see the biggest profit in the first month of sales and then thats it.

:thumbsup:
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,437
5,418
136
Blame Haofang, Garena, Hamachi, etc.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
I don't really have an opinion on this one way or the other, but of course it's about making money. That's what companies do. If they don't make money, they're not a company for very long.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: acheron
I don't really have an opinion on this one way or the other, but of course it's about making money. That's what companies do. If they don't make money, they're not a company for very long.

Of course, but there has to be a balance between profit and customer satisfaction.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Blizzard is to the point where they could do anything to SC2 and people would still buy it just because it's called SC2. It's long past the point where people will buy the game only if it proves to be good, everyone has already decided to buy it.(Blizzard knows this, which is exactly why they know they can get away with this BS and still have a highly successful game) Have to buy the same game three times just to get the full game, will still have to buy expansion packs after that. And now no lan support. PC gamers love to toot their horn about how they have a finer taste in gaming than console gamers and play better games than they do and all of that mumbo jumbo. Where is it now? Still going to buy this sorry excuse for a game? It's like competition and progress has gone backwards. You get to pay more for less game and everyone is okay with it. If you're not okay with it, don't buy the damn game. I know I'm not going to get through to a single person though, everyone who was looking forward to this game is still going to buy it.(And will still buy it no matter what other things Blizzard takes out) GG Blizzard.
 
Dec 10, 2005
25,006
8,275
136
Originally posted by: Spartan Niner
Blame Haofang, Garena, Hamachi, etc.

This makes the most sense for reasons as to why it is excluded. Large, untapped markets rife with piracy (China) rely on those systems to bypass any sort of CD-key by making fake LANs.

I will miss the LAN stuff to a degree, but I rarely used it. I remember using the direct modem connect with my older brother back when we still had dial-up and we had 2 phone lines to use. And used the LAN a handful of times after I figured out that ports needed to be forwarded in my router...
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Originally posted by: dguy6789
Blizzard is to the point where they could do anything to SC2 and people would still buy it just because it's called SC2. It's long past the point where people will buy the game only if it proves to be good, everyone has already decided to buy it.(Blizzard knows this, which is exactly why they know they can get away with this BS and still have a highly successful game) Have to buy the same game three times just to get the full game, will still have to buy expansion packs after that. And now no lan support. PC gamers love to toot their horn about how they have a finer taste in gaming than console gamers and play better games than they do and all of that mumbo jumbo. Where is it now? Still going to buy this sorry excuse for a game? It's like competition and progress has gone backwards. You get to pay more for less game and everyone is okay with it. If you're not okay with it, don't buy the damn game. I know I'm not going to get through to a single person though, everyone who was looking forward to this game is still going to buy it.(And will still buy it no matter what other things Blizzard takes out) GG Blizzard.

Only problem is that will only work so many times. After this many years of such a good track record and reaping big profits because of it they're not going to f it all up for the long run to make a little extra on one game.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Well turns out , the no LAN play was because of piracy. Looks like it is time to pull out the source code to Bnetd and get prepared for some coding .

We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.


I expect in the future we are going to see more games that go even further. Requiring online connection to even play single player. Keeping the majority of the things required to play on their servers and only what the game needs to run locally on the pc.

I hope there is no 'must be online' to play single player in Starcraft II.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
ok how in the hell is this a way to fight piracy? There are ton's of emulated versions of battlenet out there that will allow you to play hacked versions of any blizzard game for free. This is a sign that blizzard is about to make battlenet a paid service to get the same return out of the games as they do with wow.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Originally posted by: Genx87
I am getting older but do people really get together and play lan games anymore? The reason we did it back in the day was because internet sucked a donkeys ass though a 56Kbps or slower connection. It was worth getting together to play SC1 or other games like that. Now a days the vast majority of gamers have 1.5+Mbps lines hooked right to their homes and can use ventrillo or even a cell phone to talk.

/shrug

They do but not as often now. About the only LAN parties I've seen of recently is at PAX and another local one that was advertised [but not sure if it ever happened].

LAN party = basically zero lag plus it's fun to party with your fellow geekheads. The GOOD lan parties will have contests, etc [and sometimes it can get pretty crazy at those parties].

As for no LAN - perhaps you'll need to be connected to battle.net server in order to play "on-line" - so if you have a "lan" party - everyone at the party will more than likely need to play through the battle.net server [this keeps hacks/cheats to a minimum]
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: coloumb


As for no LAN - perhaps you'll need to be connected to battle.net server in order to play "on-line" - so if you have a "lan" party - everyone at the party will more than likely need to play through the battle.net server [this keeps hacks/cheats to a minimum]

The problem with that is it could lag really bad. Can you imagine 10 people playing on a lan but using bnet ? Each person will be sending packets out through the switch, into the modem, over the net to bnet, then back out of bnet, into the modem , and through the switch . If you multiply that times 10 I hope they have a 20ms connection to bnet and bandwidth to spare. Also better hope bnet doesn't start putting limits on how many connections a ip has to bnet.



It is a stupid move on blizzards part and will not stop piracy. Like someone commented on another site:

"bnetd 2.0 : "This time we're in a country you can't sue" edition "
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: darkrisen2003
ok how in the hell is this a way to fight piracy? There are ton's of emulated versions of battlenet out there that will allow you to play hacked versions of any blizzard game for free. This is a sign that blizzard is about to make battlenet a paid service to get the same return out of the games as they do with wow.

I really doubt they would do that.

If they did, I'd shit bricks.
 
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